728 Commits

Author SHA1 Message Date
SengokuNadeko
3876e0537e Small regex fix
Old regex had some problems (a bit too restrictive). If you want, you can push this to loosen up the restrictions a little.
2020-09-06 10:42:07 -05:00
CakeLancelot
8a481acdae Stub npcBarkHandler for now 2020-09-06 09:59:43 -05:00
darkredtitan
589da3f714 Fix social distancing bug (name trademarked by kamilprzyb) 2020-09-05 19:53:16 +02:00
00c5e07f4f small memory bugs fixed 2020-09-03 15:29:29 -05:00
063d302bd5
Merge pull request #62 from kamilprzyb/master
Rewrote DB and finished LoginServer
2020-09-02 22:49:08 -05:00
7e9793bf90
Merge pull request #59 from JadeShrineMaiden/additions
Colliding NPC IID quickfix
2020-09-02 22:48:09 -05:00
CakeLancelot
fa6b0b178c Remove unnecessary bracket in include statements 2020-09-02 21:25:09 -05:00
CakeLancelot
dadf1c5bcf Change sqlite3.h path in sqlite_orm.h
Should fix Appveyor compilation
2020-09-02 21:11:50 -05:00
kamilprzyb
260759c20b replaced tabs with 4 spaces 2020-09-02 17:53:39 +02:00
kamilprzyb
1ff5694960
Fix APPROVEALLNAMES setting
fixed GetInteger->GetBoolean

Co-authored-by: FinnHornhoover <30576665+FinnHornhoover@users.noreply.github.com>
2020-09-02 17:47:10 +02:00
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
4f6c77be4f minor cleanup 2020-08-31 17:54:49 -05:00
d7a41d40ab Replace signal() with sigaction(). 2020-08-31 22:40:33 +02:00
1e344c2dd8 Small tweak 2020-08-31 01:36:29 +01:00
fdd0160248 Colliding NPC IID quickfix 2020-08-30 23:29:28 +01:00
Eperty123
da293ba9b3 Add DB prefix to db stuff 2020-08-29 13:47:39 +02:00
Eperty123
437063d78a Add experimental TransportManager 2020-08-29 13:43:33 +02:00
Eperty123
b239fb9331 Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
50431024c9
Merge pull request #55 from dongresource/combat1
Implemented combat, drops, crates and the guide changer
2020-08-28 19:11:56 -05:00
2a258a80f0 Database.cpp refactoring 2020-08-28 19:10:26 -05:00
a067975f27 Players can now see eachother fight monsters. 2020-08-28 22:22:24 +02:00
72a811d6ab Implemented guide changing.
This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
3b35e0017a Moved all JSON files into a dedicated data directory. 2020-08-28 22:22:24 +02:00
4df812f996 Implemented crates (dropping and opening).
Also fixed a bug in vaildOutVarPacket().
2020-08-28 22:22:24 +02:00
67d899efe6 Implemented proper validation of variable-length packets.
Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
2020-08-28 22:18:28 +02:00
64accecc30 Initial implementation of CombatManager.
Overflow detection must still be implemented.
2020-08-28 22:18:28 +02:00
c8c2f4b05f Catch SIGINT with signal(), to allow for gprof instrumentation.
Note: signal() is undefined behaviour in multithreaded programs and is
unportable for handling signals in general. This will need to be
replaced with sigaction() or something.
2020-08-28 22:18:28 +02:00
3c43dd0193 Try to transmit FF packets in one go, instead of sending the id first. 2020-08-28 22:18:28 +02:00
9e9161083d Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
darkredtitan
5cf7225f52
Tried to manually merge kamilprzyb and main repo's code (#45)
* Merge kamilprzyb and main repo's code

* Update Makefile by FunnHornhoover

* Update Makefile by FinnHornhoover

* Add flag to Makefile by FinnHornhoover

* Remove extra line from makefile

* Remove lbcrypt from Makefile

* Fix flag to Makefile by FinnHornhoover

* Reimplement potential fix for tutorial blackscreen by Dongresources

* Update CMakeLists.txt

* Update CMakeLists.txt

* Reinsert Jade's changes

* Cosmetic Changes to Databases .h & .cpp

* Remove CMakeSettings.json

* Update Makefile by Finn Hornhoover

* More cosmetic changes to Databases.cpp

* More cosmetic changes to Databases.cpp

* Remove unnecessary line (CMakeSettings.json)

* Fix CNLoginServer.cpp

* More cosmetic Changes to Database.hpp, edit Database.cpp to use JSON library onstead of json11 library, and delete json11 library files

* Delete json11 library files

* Delete JSON library to reupload

* Reupload JSON library from main repo

* Reupload JSON library from main repo

* Fix syntax error

* Fix Makefile

* Remove commented line of code to be like master

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-28 13:02:03 -05:00
JadeShrineMaiden
5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
64d4b1d26a
Merge pull request #50 from dongresource/bugfix
Fix crash when receiving invalid packets with very low ids.
2020-08-26 15:33:23 -05:00
9b0cb7f441 Fix crash when receiving invalid packets with very low ids.
Also fix benign NPC deallocation bug.
2020-08-26 22:22:52 +02:00
c48db0f9f9 ignore SIGPIPE 2020-08-26 14:38:09 -05:00
6db1a7baf1 removed unnecessary allocation 2020-08-26 14:23:40 -05:00
c9badae526
Merge pull request #46 from dongresource/mobs2
Populated the future with scraped mobs
2020-08-26 12:42:35 -05:00
JadeShrineMaiden
d3ca93a9b8
Trading System (#43)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
JadeShrineMaiden
6808365d48
Sanity checks fix (#41)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Update ItemManager.cpp

* Update ItemManager.cpp
2020-08-26 12:39:49 -05:00
4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
3e5101892b Populated the future with scraped mobs.
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
16c11dada0 Fixed a use-after-free and a memory leak. 2020-08-26 00:09:31 +02:00
3b3ddf08ef Fix github issue #38 2020-08-25 20:42:52 +02:00
41898bb6b7 Fix a bug where nanos aren't unsummoned when unequipped.
Thanks fabriXfinn for reporting it.
Also improved sanity checks.
2020-08-25 20:30:20 +02:00
dff710cf61 Enable vehicle spawning. 2020-08-25 19:43:46 +02:00
b79bc56b31 Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local
servers) or nobody is (public servers).
2020-08-25 04:28:42 +02:00
9aa9b76826 Made the random characters level 36.
They are meant to make testing faster, after all. No point in
restricting them from fully testing items.
2020-08-25 04:17:47 +02:00
113ce0af07 Load the NPC and warp JSON files according to the config file.
NPC data was being read from the config, but ignored.
2020-08-25 03:45:04 +02:00
6f1a72ca0f Shut Computress up.
Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
d964a83d6d Respawn points work now.
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
2f1358c124 Potential solution for the tutorial problem.
Will need to be tested on the public server.
2020-08-25 01:57:53 +02:00