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Sanity checks fix (#41)
* Sanity checks + Starting level changes - Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot. - Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8) - Players now begin at level 36, consequently the item give command does not level you up now. * Sanity Check - Prevents out of bounds item movement by comparing it to AINVEN_COUNT. * Update ItemManager.cpp * Update ItemManager.cpp
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@ -19,8 +19,8 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
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PlayerView& plr = PlayerManager::players[sock];
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if (itemmove->eFrom == 0 && itemmove->eTo == 0) {
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// this packet should never happen, tell the client to do nothing and do nothing ourself
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if (plr.plr->Equip[itemmove->iFromSlotNum].iType != 0 && itemmove->eFrom == 0 && itemmove->eTo == 0) {
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// this packet should never happen unless it is a weapon, tell the client to do nothing and do nothing ourself
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resp.eTo = itemmove->eFrom;
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resp.iToSlotNum = itemmove->iFromSlotNum;
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resp.ToSlotItem = plr.plr->Equip[itemmove->iToSlotNum];
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@ -28,7 +28,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
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resp.iFromSlotNum = itemmove->iToSlotNum;
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resp.FromSlotItem = plr.plr->Equip[itemmove->iFromSlotNum];
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
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sock->sendPacket((void*)&resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
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return;
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}
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