mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
minor cleanup
This commit is contained in:
parent
73c67a814d
commit
4f6c77be4f
@ -26,26 +26,22 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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int errorCode = 0;
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std::string userLogin = U16toU8(login->szID);
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std::string userPassword = U16toU8(login->szPassword);
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//checking regex
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if (!Database::isLoginDataGood(userLogin, userPassword)) {
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errorCode = (int)LOGINERRORID::login_error;
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}
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//if user does not exist in db, add him to and send succ
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else if (!Database::doesUserExist(U16toU8(login->szID))) {
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if (!Database::isLoginDataGood(userLogin, userPassword)) {
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// failed regex
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errorCode = (int)LOGINERRORID::login_error;
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} else if (!Database::doesUserExist(U16toU8(login->szID))) {
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// if user does not exist in db, add him to and send succ
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Database::addAccount(U16toU8(login->szID), U16toU8(login->szPassword));
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success = true;
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}
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//if user exists, check if password is correct
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else if (Database::isPasswordCorrect((U16toU8(login->szID)), U16toU8(login->szPassword))) {
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} else if (Database::isPasswordCorrect((U16toU8(login->szID)), U16toU8(login->szPassword))) {
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// if user exists, check if password is correct
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success = true;
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}
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else {
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} else {
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errorCode = (int)LOGINERRORID::id_and_password_do_not_match;
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}
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if (success)
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{
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if (success) {
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int userID = Database::getUserID(userLogin);
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int charCount = Database::getUserSlotsNum(userID);
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@ -75,8 +71,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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std::list<Player> characters = Database::getCharacters(loginSessions[sock].userID);
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std::list<Player>::iterator it;
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for (it = characters.begin(); it != characters.end(); it++)
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{
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for (it = characters.begin(); it != characters.end(); it++) {
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sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
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charInfo.iSlot = (int8_t)it->slot;
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@ -103,10 +98,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].characters[UID].IsGM = false;
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loginSessions[sock].characters[UID].money = 9001;
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Player test = loginSessions[sock].characters[UID];
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for (int i = 0; i < 4; i++) {
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//equip char creation clothes and lightning rifle
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charInfo.aEquip[i] = it->Equip[i];
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@ -134,71 +125,10 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].selectedChar = UID;
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sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
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}
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}
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//for (int i = 0; i < charCount; i++) {
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// sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
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// charInfo.iSlot = (int8_t)i + 1;
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// charInfo.iLevel = (int16_t)36;
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// charInfo.sPC_Style.iPC_UID = rand(); // unique identifier for the character
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// charInfo.sPC_Style.iNameCheck = 1;
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// charInfo.sPC_Style.iGender = (i%2)+1; // can be 1(boy) or 2(girl)
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// charInfo.sPC_Style.iFaceStyle = 1;
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// charInfo.sPC_Style.iHairStyle = 1;
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// charInfo.sPC_Style.iHairColor = (rand()%19) + 1; // 1 - 19
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// charInfo.sPC_Style.iSkinColor = (rand()%13) + 1; // 1 - 13
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// charInfo.sPC_Style.iEyeColor = (rand()%6) + 1; // 1 - 6
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// charInfo.sPC_Style.iHeight = (rand()%6); // 0 -5
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// charInfo.sPC_Style.iBody = (rand()%4); // 0 - 3
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// charInfo.sPC_Style.iClass = 0;
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// charInfo.sPC_Style2.iAppearanceFlag = 1;
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// charInfo.sPC_Style2.iPayzoneFlag = 1;
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// charInfo.sPC_Style2.iTutorialFlag = 1;
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// // past's town hall
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// charInfo.iX = settings::SPAWN_X;
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// charInfo.iY = settings::SPAWN_Y;
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// charInfo.iZ = settings::SPAWN_Z;
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// U8toU16(std::string("Player"), charInfo.sPC_Style.szFirstName);
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// U8toU16(std::to_string(i + 1), charInfo.sPC_Style.szLastName);
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// int64_t UID = charInfo.sPC_Style.iPC_UID;
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// loginSessions[sock].characters[UID] = Player();
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// loginSessions[sock].characters[UID].level = charInfo.iLevel;
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// loginSessions[sock].characters[UID].money = 9001;
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// loginSessions[sock].characters[UID].slot = charInfo.iSlot;
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// loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
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// loginSessions[sock].characters[UID].x = charInfo.iX;
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// loginSessions[sock].characters[UID].y = charInfo.iY;
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// loginSessions[sock].characters[UID].z = charInfo.iZ;
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// loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
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// loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
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// loginSessions[sock].characters[UID].isTrading = false;
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// loginSessions[sock].characters[UID].isTradeConfirm = false;
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// loginSessions[sock].characters[UID].IsGM = settings::GM;
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// for (int i = 0; i < AEQUIP_COUNT; i++) {
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// // setup equips
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// charInfo.aEquip[i].iID = 0;
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// charInfo.aEquip[i].iType = i;
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// charInfo.aEquip[i].iOpt = 0;
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// loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
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// }
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//
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// for (int i = 0; i < AINVEN_COUNT; i++) {
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// // setup inventories
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// loginSessions[sock].characters[UID].Inven[i].iID = 0;
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// loginSessions[sock].characters[UID].Inven[i].iType = 0;
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// loginSessions[sock].characters[UID].Inven[i].iOpt = 0;
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// }
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//}
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}
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//Failure
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else {
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} else {
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// failed
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INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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@ -206,7 +136,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
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}
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break;
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}
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case P_CL2LS_REP_LIVE_CHECK: {
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@ -281,34 +210,24 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
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std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
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std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
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std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
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std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
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std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
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std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
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std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
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std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
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std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
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std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
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std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
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std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
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std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
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std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
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std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
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std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
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std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
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std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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)
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int64_t UID = character->PCStyle.iPC_UID;
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// commented and disabled for now
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//bool BecomeGM;
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//if (U16toU8(character->PCStyle.szFirstName) == settings::GMPASS) {
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// BecomeGM = true;
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// U8toU16("GM",character->PCStyle.szFirstName);
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//} else {
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// BecomeGM = false;
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//}
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int64_t UID = character->PCStyle.iPC_UID;
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character->PCStyle.iNameCheck = 1;
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resp.sPC_Style = character->PCStyle;
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@ -356,8 +275,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
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resp.iSlotNum = operationResult;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
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}
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else {
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} else {
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// failure
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// client doesnt't care about this packet and softlocks
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
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@ -377,10 +295,10 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
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std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
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std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
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)
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loginSessions[sock].selectedChar = chararacter->iPC_UID;
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loginSessions[sock].selectedChar = chararacter->iPC_UID;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
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break;
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@ -395,10 +313,10 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
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std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
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std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
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)
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const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
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const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
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resp.iEnterSerialKey = rand();
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resp.g_FE_ServerPort = settings::SHARDPORT;
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@ -415,6 +333,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
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Database::finishTutorial(save->iPC_UID);
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loginSessions[sock].characters[save->iPC_UID].PCStyle2.iTutorialFlag = 1;
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@ -425,7 +344,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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break;
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}
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default:
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if (settings::VERBOSITY)
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if (settings::VERBOSITY > 0)
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std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
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break;
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}
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@ -24,7 +24,7 @@ void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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if (ShardPackets.find(data->type) != ShardPackets.end())
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ShardPackets[data->type](sock, data);
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else if (settings::VERBOSITY)
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else if (settings::VERBOSITY > 0)
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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}
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@ -23,12 +23,12 @@ void Database::open() {
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file.close();
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// if exists, assign it
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db = sqlite3pp::database("data.db");
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DEBUGLOG(std::cout << "[DB] Database in operation" << std::endl; )
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DEBUGLOG(std::cout << "[DB] Database in operation" << std::endl;)
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}
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else {
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// if doesn't, create all the tables
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DEBUGLOG(std::cout << "[DB] Creating new database" << std::endl;)
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db = sqlite3pp::database("data.db");
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db = sqlite3pp::database("data.db");
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// creates accounts
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db.execute("CREATE TABLE Accounts(AccountID INTEGER PRIMARY KEY AUTOINCREMENT, Login TEXT NOT NULL, Password TEXT NOT NULL);");
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