OpenFusion/src
2020-08-29 13:47:39 +02:00
..
contrib Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNLoginServer.cpp Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
CNLoginServer.hpp Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
CNProtocol.cpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CNProtocol.hpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
CNShardServer.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CombatManager.cpp Players can now see eachother fight monsters. 2020-08-28 22:22:24 +02:00
CombatManager.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
Database.cpp Add DB prefix to db stuff 2020-08-29 13:47:39 +02:00
Database.hpp Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
ItemManager.hpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
main.cpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00
MissionManager.cpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
MissionManager.hpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
NanoManager.cpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NanoManager.hpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NPC.hpp Populated the future with scraped mobs. 2020-08-26 04:57:59 +02:00
NPCManager.cpp Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
NPCManager.hpp Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
PlayerManager.cpp Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
PlayerManager.hpp Implemented guide changing. 2020-08-28 22:22:24 +02:00
settings.cpp Moved all JSON files into a dedicated data directory. 2020-08-28 22:22:24 +02:00
settings.hpp Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
TransportManager.cpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00
TransportManager.hpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00