.. |
contrib
|
Tried to manually merge kamilprzyb and main repo's code (#45)
|
2020-08-28 13:02:03 -05:00 |
mingw
|
inital commit
|
2020-08-18 15:42:30 -05:00 |
structs
|
added AINVEN_COUT for 0728
|
2020-08-21 00:31:00 -05:00 |
ChatManager.cpp
|
Dynamically allocate the Player struct in PlayerView.
|
2020-08-25 00:59:55 +02:00 |
ChatManager.hpp
|
Replace ifdef guards with #pragma once
|
2020-08-23 19:14:54 +02:00 |
CNLoginServer.cpp
|
Add NPC barking, seeing saved characters
|
2020-08-29 13:14:21 +02:00 |
CNLoginServer.hpp
|
Tried to manually merge kamilprzyb and main repo's code (#45)
|
2020-08-28 13:02:03 -05:00 |
CNProtocol.cpp
|
Implemented proper validation of variable-length packets.
|
2020-08-28 22:18:28 +02:00 |
CNProtocol.hpp
|
Implemented crates (dropping and opening).
|
2020-08-28 22:22:24 +02:00 |
CNShardServer.cpp
|
Vehicle and trading bugfixes (#51)
|
2020-08-26 21:35:13 -05:00 |
CNShardServer.hpp
|
added simple timer system to CNShardServer
|
2020-08-24 16:11:40 -05:00 |
CNShared.cpp
|
fixed warnings for windows mingw
|
2020-08-19 15:42:44 -05:00 |
CNShared.hpp
|
Replace ifdef guards with #pragma once
|
2020-08-23 19:14:54 +02:00 |
CNStructs.cpp
|
fixed warnings for VC++
|
2020-08-22 13:38:27 -05:00 |
CNStructs.hpp
|
Replace ifdef guards with #pragma once
|
2020-08-23 19:14:54 +02:00 |
CombatManager.cpp
|
Players can now see eachother fight monsters.
|
2020-08-28 22:22:24 +02:00 |
CombatManager.hpp
|
Initial implementation of CombatManager.
|
2020-08-28 22:18:28 +02:00 |
Database.cpp
|
Add NPC barking, seeing saved characters
|
2020-08-29 13:14:21 +02:00 |
Database.hpp
|
Tried to manually merge kamilprzyb and main repo's code (#45)
|
2020-08-28 13:02:03 -05:00 |
Defines.cpp
|
Reword some comments and correct paths in the Readme.
|
2020-08-28 22:18:28 +02:00 |
Defines.hpp
|
fixed warnings for VC++
|
2020-08-22 13:38:27 -05:00 |
ItemManager.cpp
|
Implemented crates (dropping and opening).
|
2020-08-28 22:22:24 +02:00 |
ItemManager.hpp
|
Implemented crates (dropping and opening).
|
2020-08-28 22:22:24 +02:00 |
main.cpp
|
Add experimental TransportManager
|
2020-08-29 13:43:33 +02:00 |
MissionManager.cpp
|
Add player revive, vehicle mount/dismount and more (#33)
|
2020-08-24 16:04:56 -05:00 |
MissionManager.hpp
|
Add player revive, vehicle mount/dismount and more (#33)
|
2020-08-24 16:04:56 -05:00 |
NanoManager.cpp
|
Fix a bug where nanos aren't unsummoned when unequipped.
|
2020-08-25 20:30:20 +02:00 |
NanoManager.hpp
|
Fix a bug where nanos aren't unsummoned when unequipped.
|
2020-08-25 20:30:20 +02:00 |
NPC.hpp
|
Populated the future with scraped mobs.
|
2020-08-26 04:57:59 +02:00 |
NPCManager.cpp
|
Add NPC barking, seeing saved characters
|
2020-08-29 13:14:21 +02:00 |
NPCManager.hpp
|
Add NPC barking, seeing saved characters
|
2020-08-29 13:14:21 +02:00 |
Player.cpp
|
inital commit
|
2020-08-18 15:42:30 -05:00 |
Player.hpp
|
Initial implementation of CombatManager.
|
2020-08-28 22:18:28 +02:00 |
PlayerManager.cpp
|
Add NPC barking, seeing saved characters
|
2020-08-29 13:14:21 +02:00 |
PlayerManager.hpp
|
Implemented guide changing.
|
2020-08-28 22:22:24 +02:00 |
settings.cpp
|
Moved all JSON files into a dedicated data directory.
|
2020-08-28 22:22:24 +02:00 |
settings.hpp
|
Decoupled player and NPC view distance.
|
2020-08-26 04:58:17 +02:00 |
TransportManager.cpp
|
Add experimental TransportManager
|
2020-08-29 13:43:33 +02:00 |
TransportManager.hpp
|
Add experimental TransportManager
|
2020-08-29 13:43:33 +02:00 |