OpenFusion/src
dongresource 9aa9b76826 Made the random characters level 36.
They are meant to make testing faster, after all. No point in
restricting them from fully testing items.
2020-08-25 04:17:47 +02:00
..
contrib moved header libraries 2020-08-21 21:03:12 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
CNLoginServer.cpp Made the random characters level 36. 2020-08-25 04:17:47 +02:00
CNLoginServer.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNProtocol.cpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNProtocol.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShardServer.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
Defines.cpp Report unhandled packets in string form. 2020-08-22 19:19:46 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ItemManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
MissionManager.cpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
MissionManager.hpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
NPC.hpp populated NPCManager 2020-08-21 17:14:11 -05:00
NPCManager.cpp Load the NPC and warp JSON files according to the config file. 2020-08-25 03:45:04 +02:00
NPCManager.hpp Respawn points work now. 2020-08-25 03:34:53 +02:00
NanoManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
NanoManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
PlayerManager.cpp Shut Computress up. 2020-08-25 03:42:52 +02:00
PlayerManager.hpp Respawn points work now. 2020-08-25 03:34:53 +02:00
main.cpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
settings.cpp Load the NPC and warp JSON files according to the config file. 2020-08-25 03:45:04 +02:00
settings.hpp Load the NPC and warp JSON files according to the config file. 2020-08-25 03:45:04 +02:00