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Potential solution for the tutorial problem.
Will need to be tested on the public server.
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@ -275,7 +275,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
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sock->kill(); // client should connect to the Shard server now
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break;
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}
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default:
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