OpenFusion/src
JadeShrineMaiden 5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
..
contrib moved header libraries 2020-08-21 21:03:12 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNLoginServer.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
CNLoginServer.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNProtocol.cpp removed unnecessary allocation 2020-08-26 14:23:40 -05:00
CNProtocol.hpp Fixed a use-after-free and a memory leak. 2020-08-26 00:09:31 +02:00
CNShardServer.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
Defines.cpp Fix crash when receiving invalid packets with very low ids. 2020-08-26 22:22:52 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
ItemManager.hpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
main.cpp ignore SIGPIPE 2020-08-26 14:38:09 -05:00
MissionManager.cpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
MissionManager.hpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
NanoManager.cpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NanoManager.hpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NPC.hpp Populated the future with scraped mobs. 2020-08-26 04:57:59 +02:00
NPCManager.cpp Fix crash when receiving invalid packets with very low ids. 2020-08-26 22:22:52 +02:00
NPCManager.hpp Implement NPC spawning. 2020-08-25 04:28:42 +02:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
PlayerManager.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
PlayerManager.hpp Respawn points work now. 2020-08-25 03:34:53 +02:00
settings.cpp Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
settings.hpp Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00