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small memory bugs fixed
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parent
05d035717d
commit
00c5e07f4f
@ -112,7 +112,7 @@ bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
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int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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{
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DbPlayer create;
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DbPlayer create = {};
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//save packet data
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create.FirstName = U16toU8(save->szFirstName);
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create.LastName = U16toU8(save->szLastName);
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@ -231,7 +231,8 @@ void Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save) {
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Database::DbPlayer Database::playerToDb(Player player)
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{
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DbPlayer result;
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DbPlayer result = {}; // fixes some weird memory errors, this zeros out the members (not the padding inbetween though)
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result.PlayerID = player.iID;
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result.AccountID = player.accountId;
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result.AppearanceFlag = player.PCStyle2.iAppearanceFlag;
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@ -265,7 +266,7 @@ Database::DbPlayer Database::playerToDb(Player player)
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}
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Player Database::DbToPlayer(DbPlayer player) {
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Player result;
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Player result = {}; // fixes some weird memory errors, this zeros out the members (not the padding inbetween though)
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result.accountId = player.AccountID;
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result.PCStyle2.iAppearanceFlag = player.AppearanceFlag;
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@ -309,7 +310,7 @@ Player Database::DbToPlayer(DbPlayer player) {
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result.Nanos[1].iSkillID = 1;
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result.Nanos[1].iStamina = 150;
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for (int i = 2; i < 37; i++) {
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for (int i = 0; i < 37; i++) {
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result.Nanos[i].iID = 0;
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result.Nanos[i].iSkillID = 0;
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result.Nanos[i].iStamina = 0;
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