Merge pull request #46 from dongresource/mobs2

Populated the future with scraped mobs
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CPunch 2020-08-26 12:42:35 -05:00 committed by GitHub
commit c9badae526
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7 changed files with 55 additions and 19 deletions

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@ -18,7 +18,8 @@ randomcharacters=true
port=8002
ip=127.0.0.1
# distance at which other players and NPCs become visible
view=20000
playerdistance=20000
npcdistance=16000
# little message players see when they enter the game
motd=Welcome to OpenFusion!
# NPC json data
@ -30,6 +31,6 @@ gm=true
# spawn coordinates (Z is height)
# the supplied defaults are at City Hall
spawnx=179213
spawny=268451
spawnz=-4210
spawnx=632032
spawny=187177
spawnz=-5500

1
mobs.json Normal file

File diff suppressed because one or more lines are too long

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@ -1,5 +1,4 @@
#ifndef _NPCCLASS_HPP
#define _NPCCLASS_HPP
#pragma once
#include "CNStructs.hpp"
@ -21,6 +20,18 @@ public:
// hopefully no collisions happen :eyes:
appearanceData.iNPC_ID = (int32_t)rand();
};
};
#endif
BaseNPC(int x, int y, int z, int type, int hp, int cond, int angle, int barker) {
appearanceData.iX = x;
appearanceData.iY = y;
appearanceData.iZ = z;
appearanceData.iNPCType = type;
appearanceData.iHP = hp;
appearanceData.iAngle = angle;
appearanceData.iConditionBitFlag = cond;
appearanceData.iBarkerType = barker;
// hopefully no collisions happen :eyes:
appearanceData.iNPC_ID = (int32_t)rand();
}
};

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@ -31,11 +31,30 @@ void NPCManager::init() {
RespawnPoints.push_back({npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT});
}
std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
} catch (const std::exception& err) {
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
}
// load temporary mob dump
try {
std::ifstream inFile("mobs.json"); // not in settings, since it's temp
nlohmann::json npcData;
// read file into json
inFile >> npcData;
for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
NPCs[tmp.appearanceData.iNPC_ID] = tmp;
}
std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
} catch (const std::exception& err) {
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
}
try {
std::ifstream infile(settings::WARPJSON);
nlohmann::json warpData;
@ -67,7 +86,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
yesView.push_back(pair.first);
} else {
noView.push_back(pair.first);
@ -81,10 +100,10 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
// it shouldn't be visible, send NPC_EXIT
exitData.iNPC_ID = id;
sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
// remove from view
view.viewableNPCs.erase(i++);
}
@ -99,7 +118,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
enterData.NPCAppearanceData = NPCs[id].appearanceData;
sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
// add to viewable
view.viewableNPCs.push_back(id);
}
@ -128,7 +147,7 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
// force player & NPC reload
plrv.viewable.clear();
plrv.viewableNPCs.clear();
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
}
@ -142,7 +161,7 @@ void NPCManager::npcSummonHandler(CNSocket *sock, CNPacketData *data) {
Player *plr = PlayerManager::getPlayer(sock);
// permission & sanity check
if (!plr->IsGM || req->iNPCType >= NPCs.size())
if (!plr->IsGM || req->iNPCType >= 3314)
return;
resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style

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@ -85,7 +85,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
int diffX = abs(pair.second.plr->x - X); // the map is like a grid, X and Y are your position on the map, Z is the height. very different from other games...
int diffY = abs(pair.second.plr->y - Y);
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
if (diffX < settings::PLAYERDISTANCE && diffY < settings::PLAYERDISTANCE) {
yesView.push_back(pair.first);
}
else {
@ -203,6 +203,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iX = plr.x;
response.PCLoadData2CL.iY = plr.y;
response.PCLoadData2CL.iZ = plr.z;
response.PCLoadData2CL.iAngle = 130;
response.PCLoadData2CL.iActiveNanoSlotNum = -1;
response.PCLoadData2CL.iFatigue = 50;
response.PCLoadData2CL.PCStyle = plr.PCStyle;

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@ -10,7 +10,8 @@ bool settings::LOGINRANDCHARACTERS = false;
int settings::SHARDPORT = 8002;
std::string settings::SHARDSERVERIP = "127.0.0.1";
int settings::VIEWDISTANCE = 20000;
int settings::PLAYERDISTANCE = 20000;
int settings::NPCDISTANCE = 16000;
// default spawn point is city hall
int settings::SPAWN_X = 179213;
@ -39,7 +40,8 @@ void settings::init() {
LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
VIEWDISTANCE = reader.GetInteger("shard", "view", VIEWDISTANCE);
PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);

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@ -6,7 +6,8 @@ namespace settings {
extern bool LOGINRANDCHARACTERS;
extern int SHARDPORT;
extern std::string SHARDSERVERIP;
extern int VIEWDISTANCE;
extern int PLAYERDISTANCE;
extern int NPCDISTANCE;
extern int SPAWN_X;
extern int SPAWN_Y;
extern int SPAWN_Z;