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https://github.com/OpenFusionProject/OpenFusion.git
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Merge pull request #62 from kamilprzyb/master
Rewrote DB and finished LoginServer
This commit is contained in:
commit
063d302bd5
10
Makefile
10
Makefile
@ -20,15 +20,13 @@ WIN_LDFLAGS=-static -lws2_32 -lwsock32 #-g3 -fsanitize=address
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WIN_SERVER=bin/winfusion.exe
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CSRC=\
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src/contrib/sqlite/sqlite3.c\
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src/contrib/bcrypt/bcrypt.c\
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src/contrib/bcrypt/crypt_blowfish.c\
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src/contrib/bcrypt/crypt_gensalt.c\
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src/contrib/bcrypt/wrapper.c\
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src/contrib/sqlite/sqlite3.c\
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CXXSRC=\
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src/contrib/sqlite/sqlite3pp.cpp\
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src/contrib/sqlite/sqlite3ppext.cpp\
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src/ChatManager.cpp\
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src/CombatManager.cpp\
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src/CNLoginServer.cpp\
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@ -50,18 +48,16 @@ CXXSRC=\
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# headers (for timestamp purposes)
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CHDR=\
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src/contrib/sqlite/sqlite3.h\
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src/contrib/sqlite/sqlite_orm.h\
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src/contrib/bcrypt/bcrypt.h\
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src/contrib/bcrypt/crypt_blowfish.h\
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src/contrib/bcrypt/crypt_gensalt.h\
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src/contrib/bcrypt/ow-crypt.h\
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src/contrib/bcrypt/winbcrypt.h\
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src/contrib/sqlite/sqlite3.h\
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src/contrib/sqlite/sqlite3ext.h\
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CXXHDR=\
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src/contrib/bcrypt/BCrypt.hpp\
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src/contrib/sqlite/sqlite3pp.h\
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src/contrib/sqlite/sqlite3ppext.h\
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src/contrib/INIReader.hpp\
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src/contrib/JSON.hpp\
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src/ChatManager.hpp\
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@ -12,6 +12,8 @@ port=8001
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# enables two randomly generated characters in the
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# character selection menu for convenience
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randomcharacters=true
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# will all custom names be approved instantly?
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acceptallcustomnames=true
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# Shard Server configuration
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[shard]
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@ -30,7 +32,7 @@ warpdata=data/warps.json
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gm=true
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# spawn coordinates (Z is height)
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# the supplied defaults are at City Hall
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# the supplied defaults are at Sector V (future)
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spawnx=632032
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spawny=187177
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spawnz=-5500
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@ -1,9 +1,12 @@
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#include "CNLoginServer.hpp"
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#include "CNShared.hpp"
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#include "CNStructs.hpp"
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#include "Database.hpp"
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#include "PlayerManager.hpp"
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#include <regex>
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#include "contrib/bcrypt/BCrypt.hpp"
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#include "settings.hpp"
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#include "Database.hpp"
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std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
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@ -17,61 +20,85 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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printPacket(data, CL2LS);
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switch (data->type) {
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case P_CL2LS_REQ_LOGIN: {
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if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
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return; // ignore the malformed packet
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case P_CL2LS_REQ_LOGIN: {
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if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
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return; // ignore the malformed packet
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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bool success = false;
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int errorCode = 0;
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std::string userLogin = U16toU8(login->szID);
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std::string userPassword = U16toU8(login->szPassword);
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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//TODO: implement better way of sending credentials
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std::string userLogin = U16toU8(login->szID);
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std::string userPassword = U16toU8(login->szPassword);
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if (!Database::isLoginDataGood(userLogin, userPassword)) {
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// failed regex
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errorCode = (int)LOGINERRORID::login_error;
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} else if (!Database::doesUserExist(U16toU8(login->szID))) {
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// if user does not exist in db, add him to and send succ
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Database::addAccount(U16toU8(login->szID), U16toU8(login->szPassword));
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success = true;
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} else if (Database::isPasswordCorrect((U16toU8(login->szID)), U16toU8(login->szPassword))) {
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// if user exists, check if password is correct
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success = true;
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} else {
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errorCode = (int)LOGINERRORID::id_and_password_do_not_match;
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}
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bool success = false;
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int errorCode = 0;
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if (success) {
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int userID = Database::getUserID(userLogin);
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int charCount = Database::getUserSlotsNum(userID);
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//checking regex
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if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
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{
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errorCode = (int)LOGINERRORID::login_error;
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}
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else
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{
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std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
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//if account not found, create it
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if (findUser == nullptr)
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{
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
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loginSessions[sock].slot = 1;
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success = true;
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}
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//if user exists, check if password is correct
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else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
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{
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//check if account isn't currently in use
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if (CNLoginServer::isAccountInUse(findUser->AccountID) ||
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PlayerManager::isAccountInUse(findUser->AccountID))
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{
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errorCode = (int)LOGINERRORID::id_already_in_use;
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}
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//if not, login success
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else
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{
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = findUser->AccountID;
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loginSessions[sock].slot = findUser->Selected;
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success = true;
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}
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}
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else
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{
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errorCode = (int)LOGINERRORID::id_and_password_do_not_match;
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}
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}
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INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
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// set username in resp packet
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iCharCount = charCount;
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resp.iSlotNum = 1;
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resp.iPaymentFlag = 1;
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resp.iOpenBetaFlag = 0;
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resp.uiSvrTime = getTime();
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if (success)
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{
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std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
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int charCount = characters.size();
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// send the resp in with original key
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
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INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
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// set username in resp packet
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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// update keys
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sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
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sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
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resp.iCharCount = charCount;
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resp.iSlotNum = loginSessions[sock].slot;
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resp.iPaymentFlag = 1;
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resp.iOpenBetaFlag = 0;
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resp.uiSvrTime = getTime();
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// send the resp in with original key
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = userID;
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// now send the characters :)
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if (charCount > 0) {
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std::list<Player> characters = Database::getCharacters(loginSessions[sock].userID);
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std::list<Player>::iterator it;
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for (it = characters.begin(); it != characters.end(); it++) {
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// update keys
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sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
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sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
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// now send the characters :)
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std::vector<Player>::iterator it;
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for (it = characters.begin(); it != characters.end(); it++)
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{
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sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
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charInfo.iSlot = (int8_t)it->slot;
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@ -85,23 +112,14 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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charInfo.iZ = it->z;
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//save character in session (for char select)
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int64_t UID = charInfo.sPC_Style.iPC_UID;
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loginSessions[sock].characters[UID] = Player();
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loginSessions[sock].characters[UID].level = charInfo.iLevel;
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loginSessions[sock].characters[UID].slot = charInfo.iSlot;
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int UID = it->iID;
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loginSessions[sock].characters[UID] = Player(*it);
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loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
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loginSessions[sock].characters[UID].x = charInfo.iX;
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loginSessions[sock].characters[UID].y = charInfo.iY;
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loginSessions[sock].characters[UID].z = charInfo.iZ;
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loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
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loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
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loginSessions[sock].characters[UID].IsGM = false;
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loginSessions[sock].characters[UID].money = 9001;
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//temporary inventory stuff
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for (int i = 0; i < 4; i++) {
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//equip char creation clothes and lightning rifle
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charInfo.aEquip[i] = it->Equip[i];
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loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
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}
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for (int i = 5; i < AEQUIP_COUNT; i++) {
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@ -109,244 +127,237 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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charInfo.aEquip[i].iID = 0;
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charInfo.aEquip[i].iType = i;
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charInfo.aEquip[i].iOpt = 0;
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loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
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}
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for (int i = 0; i < AINVEN_COUNT; i++) {
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// setup inventories
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loginSessions[sock].characters[UID].Inven[i].iID = 0;
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loginSessions[sock].characters[UID].Inven[i].iType = 0;
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loginSessions[sock].characters[UID].Inven[i].iOpt = 0;
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}
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// set default to the first character
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if (it == characters.begin())
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loginSessions[sock].selectedChar = UID;
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sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
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sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
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}
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}
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//Failure
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else {
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INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
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}
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} else {
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// failed
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INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
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break;
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}
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break;
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}
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case P_CL2LS_REP_LIVE_CHECK: {
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// stubbed, the client really doesn't care LOL
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break;
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}
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case P_CL2LS_REQ_CHECK_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
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return;
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case P_CL2LS_REP_LIVE_CHECK: {
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// stubbed, the client really doesn't care LOL
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break;
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}
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case P_CL2LS_REQ_CHECK_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
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return;
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though)
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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//check if name is occupied
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if (Database::isNameFree(nameCheck))
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{
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player + ID' if you manually type a name. It will show up for other connected players though)
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player 0' if you manually type a name. It will show up for other connected players though)
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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//check if name is occupied
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if (Database::isNameFree(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName)))
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{
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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// naughty words allowed!!!!!!!! (also for some reason, the client will always show 'Player + ID' if you manually type a name. It will show up for other connected players though)
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl;
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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// fr*ck allowed!!!
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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}
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else {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = 1;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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}
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break;
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// fr*ck allowed!!!
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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}
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else {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = 1;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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}
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break;
|
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}
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case P_CL2LS_REQ_SAVE_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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Database::createCharacter(save, loginSessions[sock].userID);
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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case P_CL2LS_REQ_SAVE_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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||||
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||||
DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
|
||||
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
|
||||
std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
|
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)
|
||||
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
resp.iGender = save->iGender;
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||||
resp.iPC_UID = Database::getCharacterID(loginSessions[sock].userID, save->iSlotNum);
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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resp.iGender = save->iGender;
|
||||
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
|
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_CREATE: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
|
||||
return;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
|
||||
|
||||
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
|
||||
Database::finishCharacter(character);
|
||||
Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_CREATE: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
|
||||
Database::finishCharacter(character);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
|
||||
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
|
||||
std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
|
||||
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
|
||||
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
|
||||
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
|
||||
std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
|
||||
std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
|
||||
std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
|
||||
std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
|
||||
std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
|
||||
std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
|
||||
std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
|
||||
std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
|
||||
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
|
||||
)
|
||||
|
||||
Player player =
|
||||
Database::DbToPlayer(
|
||||
Database::getDbPlayerById(character->PCStyle.iPC_UID)
|
||||
);
|
||||
int64_t UID = player.iID;
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
|
||||
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
|
||||
std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
|
||||
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
|
||||
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
|
||||
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
|
||||
std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
|
||||
std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
|
||||
std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
|
||||
std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
|
||||
std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
|
||||
std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
|
||||
std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
|
||||
std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
|
||||
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
|
||||
)
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
|
||||
resp.sPC_Style = player.PCStyle;
|
||||
resp.sPC_Style2 = player.PCStyle2;
|
||||
resp.iLevel = player.level;
|
||||
resp.sOn_Item = character->sOn_Item;
|
||||
|
||||
int64_t UID = character->PCStyle.iPC_UID;
|
||||
//save player in session
|
||||
loginSessions[sock].characters[UID] = Player(player);
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
|
||||
Database::updateSelected(loginSessions[sock].userID, player.slot);
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_DELETE: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
|
||||
return;
|
||||
|
||||
character->PCStyle.iNameCheck = 1;
|
||||
resp.sPC_Style = character->PCStyle;
|
||||
resp.sPC_Style2.iAppearanceFlag = 1;
|
||||
resp.sPC_Style2.iTutorialFlag = 0;
|
||||
resp.sPC_Style2.iPayzoneFlag = 1;
|
||||
resp.iLevel = 36;
|
||||
resp.sOn_Item = character->sOn_Item;
|
||||
|
||||
loginSessions[sock].characters[UID] = Player();
|
||||
loginSessions[sock].characters[UID].level = 36;
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
loginSessions[sock].characters[UID].PCStyle = character->PCStyle;
|
||||
loginSessions[sock].characters[UID].PCStyle2.iAppearanceFlag = 1;
|
||||
loginSessions[sock].characters[UID].PCStyle2.iPayzoneFlag = 1;
|
||||
loginSessions[sock].characters[UID].PCStyle2.iTutorialFlag = 1;
|
||||
loginSessions[sock].characters[UID].x = settings::SPAWN_X;
|
||||
loginSessions[sock].characters[UID].y = settings::SPAWN_Y;
|
||||
loginSessions[sock].characters[UID].z = settings::SPAWN_Z;
|
||||
loginSessions[sock].characters[UID].Equip[1].iID = character->sOn_Item.iEquipUBID; // upper body
|
||||
loginSessions[sock].characters[UID].Equip[1].iType = 1;
|
||||
loginSessions[sock].characters[UID].Equip[2].iID = character->sOn_Item.iEquipLBID; // lower body
|
||||
loginSessions[sock].characters[UID].Equip[2].iType = 2;
|
||||
loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot!
|
||||
loginSessions[sock].characters[UID].Equip[3].iType = 3;
|
||||
loginSessions[sock].characters[UID].IsGM = false;
|
||||
loginSessions[sock].characters[UID].Equip[3].iType = 3;
|
||||
loginSessions[sock].characters[UID].isTrading = false;
|
||||
loginSessions[sock].characters[UID].isTradeConfirm = false;
|
||||
loginSessions[sock].characters[UID].IsGM = settings::GM;
|
||||
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_DELETE: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
|
||||
int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
|
||||
|
||||
// success
|
||||
if (operationResult > 0) {
|
||||
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
|
||||
int operationResult = Database::deleteCharacter(del->iPC_UID);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
|
||||
resp.iSlotNum = operationResult;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
|
||||
} else {
|
||||
// failure
|
||||
// client doesnt't care about this packet and softlocks
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
|
||||
resp.iErrorCode = 0;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_FAIL, sizeof(sP_LS2CL_REP_CHAR_DELETE_FAIL));
|
||||
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
|
||||
return;
|
||||
|
||||
// character selected
|
||||
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
|
||||
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHAR_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
|
||||
return;
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
|
||||
)
|
||||
|
||||
// character selected
|
||||
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
|
||||
loginSessions[sock].selectedChar = chararacter->iPC_UID;
|
||||
Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SHARD_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
|
||||
return;
|
||||
|
||||
// tell client to connect to the shard server
|
||||
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
|
||||
)
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
|
||||
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
|
||||
)
|
||||
|
||||
loginSessions[sock].selectedChar = chararacter->iPC_UID;
|
||||
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
|
||||
resp.iEnterSerialKey = rand();
|
||||
resp.g_FE_ServerPort = settings::SHARDPORT;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SHARD_SELECT: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
|
||||
return;
|
||||
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
|
||||
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
|
||||
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
|
||||
|
||||
// tell client to connect to the shard server
|
||||
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
|
||||
// pass player to CNSharedData
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
|
||||
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
|
||||
)
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
|
||||
return;
|
||||
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
|
||||
Database::finishTutorial(save->iPC_UID);
|
||||
loginSessions[sock].characters[save->iPC_UID].PCStyle2.iTutorialFlag = 1;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iID = 328;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iType = 0;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iOpt = 1;
|
||||
|
||||
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
|
||||
resp.iEnterSerialKey = rand();
|
||||
resp.g_FE_ServerPort = settings::SHARDPORT;
|
||||
|
||||
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
|
||||
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
|
||||
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
|
||||
|
||||
// pass player to CNSharedData
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
|
||||
Database::finishTutorial(save->iPC_UID);
|
||||
loginSessions[sock].characters[save->iPC_UID].PCStyle2.iTutorialFlag = 1;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iID = 328;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iType = 0;
|
||||
loginSessions[sock].characters[save->iPC_UID].Equip[0].iOpt = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (settings::VERBOSITY > 0)
|
||||
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_CHANGE_CHAR_NAME: {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHANGE_CHAR_NAME))
|
||||
return;
|
||||
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
|
||||
Database::changeName(save);
|
||||
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
|
||||
resp.iPC_UID = save->iPCUID;
|
||||
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t)*9);
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
|
||||
break;
|
||||
}
|
||||
case P_CL2LS_REQ_PC_EXIT_DUPLICATE:{
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_PC_EXIT_DUPLICATE))
|
||||
return;
|
||||
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
|
||||
auto account = Database::findAccount(U16toU8(exit->szID));
|
||||
if (account == nullptr)
|
||||
break;
|
||||
int accountId = account->AccountID;
|
||||
if (!exitDuplicate(accountId))
|
||||
PlayerManager::exitDuplicate(accountId);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (settings::VERBOSITY)
|
||||
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Defines::p2str(CL2LS, data->type) << " (" << data->type << ")" << std::endl;
|
||||
break;
|
||||
/* Unimplemented CL2LS packets:
|
||||
P_CL2LS_CHECK_NAME_LIST - unused by the client
|
||||
P_CL2LS_REQ_SERVER_SELECT
|
||||
P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@ -357,3 +368,42 @@ void CNLoginServer::newConnection(CNSocket* cns) {
|
||||
void CNLoginServer::killConnection(CNSocket* cns) {
|
||||
loginSessions.erase(cns);
|
||||
}
|
||||
|
||||
#pragma region helperMethods
|
||||
bool CNLoginServer::isAccountInUse(int accountId) {
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
|
||||
{
|
||||
if (it->second.userID == accountId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool CNLoginServer::exitDuplicate(int accountId)
|
||||
{
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++)
|
||||
{
|
||||
if (it->second.userID == accountId)
|
||||
{
|
||||
CNSocket* sock = it->first;
|
||||
INITSTRUCT(sP_LS2CL_REP_PC_EXIT_DUPLICATE, resp);
|
||||
resp.iErrorCode = 0;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_PC_EXIT_DUPLICATE, sizeof(sP_LS2CL_REP_PC_EXIT_DUPLICATE));
|
||||
sock->kill();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool CNLoginServer::isLoginDataGood(std::string login, std::string password)
|
||||
{
|
||||
std::regex loginRegex("^([A-Za-z\\d_\\-]){5,20}$");
|
||||
std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){8,20}$");
|
||||
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
|
||||
}
|
||||
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword)
|
||||
{
|
||||
return BCrypt::validatePassword(tryPassword, actualPassword);
|
||||
}
|
||||
#pragma endregion helperMethods
|
||||
|
@ -9,7 +9,7 @@
|
||||
struct CNLoginData {
|
||||
std::map<int64_t, Player> characters;
|
||||
int64_t selectedChar;
|
||||
int userID;
|
||||
int userID; int slot;
|
||||
};
|
||||
|
||||
enum class LOGINERRORID {
|
||||
@ -29,10 +29,15 @@ class CNLoginServer : public CNServer {
|
||||
private:
|
||||
static void handlePacket(CNSocket* sock, CNPacketData* data);
|
||||
static std::map<CNSocket*, CNLoginData> loginSessions;
|
||||
|
||||
|
||||
static bool isLoginDataGood(std::string login, std::string password);
|
||||
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
|
||||
static bool isAccountInUse(int accountId);
|
||||
//returns true if success
|
||||
static bool exitDuplicate(int accountId);
|
||||
public:
|
||||
CNLoginServer(uint16_t p);
|
||||
|
||||
void newConnection(CNSocket* cns);
|
||||
void killConnection(CNSocket* cns);
|
||||
void killConnection(CNSocket* cns);
|
||||
};
|
||||
|
730
src/Database.cpp
730
src/Database.cpp
@ -1,424 +1,356 @@
|
||||
#include "contrib/sqlite/sqlite3pp.h"
|
||||
#include "Database.hpp"
|
||||
#include "contrib/bcrypt/BCrypt.hpp"
|
||||
#include "CNProtocol.hpp"
|
||||
#include "Database.hpp"
|
||||
#include <string>
|
||||
#include "contrib/JSON.hpp"
|
||||
#include "CNStructs.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "Player.hpp"
|
||||
#include <regex>
|
||||
#include <fstream>
|
||||
#include "contrib/JSON.hpp"
|
||||
#include "CNStructs.hpp"
|
||||
#include "contrib/sqlite/sqlite_orm.h"
|
||||
|
||||
using namespace sqlite_orm;
|
||||
|
||||
//TODO: replace this sqlite wrapper with something better, clean up queries, get rid of json
|
||||
# pragma region DatabaseScheme
|
||||
auto db = make_storage("database.db",
|
||||
make_table("Accounts",
|
||||
make_column("AccountID", &Database::Account::AccountID, autoincrement(), primary_key()),
|
||||
make_column("Login", &Database::Account::Login),
|
||||
make_column("Password", &Database::Account::Password),
|
||||
make_column("Selected", &Database::Account::Selected)
|
||||
),
|
||||
make_table("Players",
|
||||
make_column("PlayerID", &Database::DbPlayer::PlayerID, autoincrement(), primary_key()),
|
||||
make_column("AccountID", &Database::DbPlayer::AccountID),
|
||||
make_column("Slot", &Database::DbPlayer::slot),
|
||||
make_column("Firstname", &Database::DbPlayer::FirstName),
|
||||
make_column("LastName", &Database::DbPlayer::LastName),
|
||||
make_column("Level", &Database::DbPlayer::Level),
|
||||
make_column("AppearanceFlag", &Database::DbPlayer::AppearanceFlag),
|
||||
make_column("TutorialFlag", &Database::DbPlayer::TutorialFlag),
|
||||
make_column("PayZoneFlag", &Database::DbPlayer::PayZoneFlag),
|
||||
make_column("XCoordinates", &Database::DbPlayer::x_coordinates),
|
||||
make_column("YCoordinates", &Database::DbPlayer::y_coordinates),
|
||||
make_column("ZCoordinates", &Database::DbPlayer::z_coordinates),
|
||||
make_column("Body", &Database::DbPlayer::Body),
|
||||
make_column("Class", &Database::DbPlayer::Class),
|
||||
make_column("EquipFoot", &Database::DbPlayer::EquipFoot),
|
||||
make_column("EquipLB", &Database::DbPlayer::EquipLB),
|
||||
make_column("EquipUB", &Database::DbPlayer::EquipUB),
|
||||
make_column("EquipWeapon1", &Database::DbPlayer::EquipWeapon1),
|
||||
make_column("EyeColor", &Database::DbPlayer::EyeColor),
|
||||
make_column("FaceStyle", &Database::DbPlayer::FaceStyle),
|
||||
make_column("Gender", &Database::DbPlayer::Gender),
|
||||
make_column("HP", &Database::DbPlayer::HP),
|
||||
make_column("HairColor", &Database::DbPlayer::HairColor),
|
||||
make_column("HairStyle", &Database::DbPlayer::HairStyle),
|
||||
make_column("Height", &Database::DbPlayer::Height),
|
||||
make_column("NameCheck", &Database::DbPlayer::NameCheck),
|
||||
make_column("SkinColor", &Database::DbPlayer::SkinColor),
|
||||
make_column("isGM", &Database::DbPlayer::isGM),
|
||||
make_column("FusionMatter", &Database::DbPlayer::FusionMatter),
|
||||
make_column("Taros", &Database::DbPlayer::Taros)
|
||||
),
|
||||
make_table("Inventory",
|
||||
make_column("AccountID", &Database::Inventory::AccountID, primary_key())
|
||||
)
|
||||
);
|
||||
|
||||
sqlite3pp::database db;
|
||||
# pragma endregion DatabaseScheme
|
||||
|
||||
void Database::open() {
|
||||
//checking if database file exists
|
||||
std::ifstream file;
|
||||
file.open("data.db");
|
||||
#pragma region LoginServer
|
||||
|
||||
if (file) {
|
||||
file.close();
|
||||
// if exists, assign it
|
||||
db = sqlite3pp::database("data.db");
|
||||
DEBUGLOG(std::cout << "[DB] Database in operation" << std::endl;)
|
||||
}
|
||||
else {
|
||||
// if doesn't, create all the tables
|
||||
DEBUGLOG(std::cout << "[DB] Creating new database" << std::endl;)
|
||||
db = sqlite3pp::database("data.db");
|
||||
|
||||
// creates accounts
|
||||
db.execute("CREATE TABLE Accounts(AccountID INTEGER PRIMARY KEY AUTOINCREMENT, Login TEXT NOT NULL, Password TEXT NOT NULL);");
|
||||
// creates characters
|
||||
db.execute("CREATE TABLE Players(PlayerID INTEGER PRIMARY KEY AUTOINCREMENT, AccountID INTEGER NOT NULL, Slot INTEGER NOT NULL, FirstName TEXT NOT NULL, LastName TEXT NOT NULL, CharData TEXT NOT NULL);");
|
||||
|
||||
DEBUGLOG(std::cout << "Done" << std::endl;)
|
||||
}
|
||||
void Database::open()
|
||||
{
|
||||
//this parameter means it will try to preserve data during migration
|
||||
bool preserve = true;
|
||||
db.sync_schema(preserve);
|
||||
DEBUGLOG(
|
||||
std::cout << "[DB] Database in operation" << std::endl;
|
||||
)
|
||||
}
|
||||
|
||||
// verifies that the username & passwords are valid
|
||||
bool Database::isLoginDataGood(std::string login, std::string password) {
|
||||
std::regex loginRegex("^([A-Za-z\\d_\\-]){5,20}$");
|
||||
std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){2,20}$");
|
||||
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
|
||||
}
|
||||
|
||||
void Database::addAccount(std::string login, std::string password) {
|
||||
// generates prepared statment
|
||||
sqlite3pp::command cmd(db, "INSERT INTO Accounts (Login, Password) VALUES (:login, :password)");
|
||||
|
||||
// generates a hashed password!
|
||||
int Database::addAccount(std::string login, std::string password)
|
||||
{
|
||||
password = BCrypt::generateHash(password);
|
||||
|
||||
// binds args to the command
|
||||
cmd.bind(":login", login, sqlite3pp::nocopy);
|
||||
cmd.bind(":password", password, sqlite3pp::nocopy);
|
||||
cmd.execute();
|
||||
Account x;
|
||||
x.Login = login;
|
||||
x.Password = password;
|
||||
x.Selected = 1;
|
||||
return db.insert(x);
|
||||
}
|
||||
|
||||
bool Database::doesUserExist(std::string login) {
|
||||
// generates prepared statement
|
||||
sqlite3pp::query qry(db, "SELECT COUNT(AccountID) FROM Accounts WHERE Login = :login");
|
||||
// binds to the query
|
||||
qry.bind(":login", login, sqlite3pp::nocopy);
|
||||
|
||||
// executes
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grabs the first result (the count)
|
||||
int result;
|
||||
std::tie(result) = (*i).get_columns<int>(0);
|
||||
|
||||
// if there is more than 0 results, the user exists :eyes:
|
||||
return (result > 0);
|
||||
void Database::updateSelected(int accountId, int slot)
|
||||
{
|
||||
Account acc = db.get<Account>(accountId);
|
||||
acc.Selected = slot;
|
||||
db.update(acc);
|
||||
}
|
||||
|
||||
bool Database::isPasswordCorrect(std::string login, std::string password) {
|
||||
// generates prepared statement
|
||||
sqlite3pp::query qry(db, "SELECT Password FROM Accounts WHERE Login = :login");
|
||||
// binds username to the query
|
||||
qry.bind(":login", login, sqlite3pp::nocopy);
|
||||
|
||||
// executes
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grabs the first result
|
||||
const char* actual;
|
||||
std::tie(actual) = (*i).get_columns<const char*>(0);
|
||||
|
||||
// validate password hash with provded password
|
||||
return BCrypt::validatePassword(password, actual);
|
||||
std::unique_ptr<Database::Account> Database::findAccount(std::string login)
|
||||
{
|
||||
//this is awful, I've tried everything to improve it
|
||||
auto find = db.get_all<Account>(
|
||||
where(c(&Account::Login) == login), limit(1));
|
||||
if (find.empty())
|
||||
return nullptr;
|
||||
return
|
||||
std::unique_ptr<Account>(new Account(find.front()));
|
||||
}
|
||||
|
||||
int Database::getUserID(std::string login) {
|
||||
// generates prep statement
|
||||
sqlite3pp::query qry(db, "SELECT AccountID FROM Accounts WHERE Login = :login");
|
||||
// binds the username to the login param
|
||||
qry.bind(":login", login, sqlite3pp::nocopy);
|
||||
|
||||
// executes the query
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grabs the first result of the query
|
||||
int result;
|
||||
std::tie(result) = (*i).get_columns<int>(0);
|
||||
|
||||
// returns the result
|
||||
return result;
|
||||
bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck)
|
||||
{
|
||||
//TODO: add colate nocase
|
||||
std::string First = U16toU8(nameCheck->szFirstName);
|
||||
std::string Last = U16toU8(nameCheck->szLastName);
|
||||
return
|
||||
(db.get_all<DbPlayer>
|
||||
(where((c(&DbPlayer::FirstName) == First)
|
||||
and (c(&DbPlayer::LastName) == Last)))
|
||||
.empty());
|
||||
}
|
||||
|
||||
int Database::getUserSlotsNum(int AccountId) {
|
||||
// generates the prepared statement
|
||||
sqlite3pp::query qry(db, "SELECT COUNT(PlayerID) FROM Players WHERE AccountID = :ID");
|
||||
|
||||
// binds the ID to the param
|
||||
qry.bind(":ID", AccountId);
|
||||
|
||||
// executes
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grabs the first result
|
||||
int result;
|
||||
std::tie(result) = (*i).get_columns<int>(0);
|
||||
|
||||
// returns the result
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Database::isNameFree(std::string First, std::string Second) {
|
||||
// generates the prepared statement
|
||||
sqlite3pp::query qry(db, "SELECT COUNT(PlayerID) FROM Players WHERE FirstName = :First COLLATE nocase AND LastName = :Second COLLATE nocase");
|
||||
|
||||
// binds the params
|
||||
qry.bind(":First", First, sqlite3pp::nocopy);
|
||||
qry.bind(":Second", Second, sqlite3pp::nocopy);
|
||||
|
||||
// executes the query
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grabs the result
|
||||
int result;
|
||||
std::tie(result) = (*i).get_columns<int>(0);
|
||||
|
||||
// if no results return, the the username is unused
|
||||
return (result == 0);
|
||||
}
|
||||
|
||||
void Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
|
||||
// generate the command
|
||||
sqlite3pp::command cmd(db, "INSERT INTO Players (AccountID, Slot, FirstName, LastName, CharData) VALUES (:AccountID, :Slot, :FirstName, :LastName, :CharData)");
|
||||
|
||||
// generate character data
|
||||
std::string charData = CharacterToJson(save);
|
||||
std::string first = U16toU8(save->szFirstName);
|
||||
std::string last = U16toU8(save->szLastName);
|
||||
|
||||
// bind to command
|
||||
cmd.bind(":AccountID", AccountID);
|
||||
cmd.bind(":Slot", save->iSlotNum);
|
||||
cmd.bind(":CharData", charData, sqlite3pp::nocopy);
|
||||
cmd.bind(":FirstName", first, sqlite3pp::nocopy);
|
||||
cmd.bind(":LastName", last, sqlite3pp::nocopy);
|
||||
|
||||
// run
|
||||
cmd.execute();
|
||||
}
|
||||
|
||||
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
||||
sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
|
||||
|
||||
// grab the data to add to the command
|
||||
int id = character->PCStyle.iPC_UID;
|
||||
std::string charData = CharacterToJson(character);
|
||||
|
||||
// bind to the command & execute
|
||||
cmd.bind(":data", charData, sqlite3pp::nocopy);
|
||||
cmd.bind(":id", id);
|
||||
cmd.execute();
|
||||
}
|
||||
|
||||
void Database::finishTutorial(int PlayerID) {
|
||||
sqlite3pp::query qry(db, "SELECT CharData FROM Players WHERE PlayerID = :ID");
|
||||
|
||||
// bind to the query and execute
|
||||
qry.bind(":ID", PlayerID);
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grab the player json from the database
|
||||
std::string json;
|
||||
std::tie(json) = (*i).get_columns<std::string>(0);
|
||||
|
||||
// parse the json into a Player
|
||||
Player player = JsonToPlayer(json, PlayerID);
|
||||
|
||||
// set the tutorial flag & equip lightning gun
|
||||
player.PCStyle2.iTutorialFlag = 1;
|
||||
player.Equip[0].iID = 328;
|
||||
json = PlayerToJson(player);
|
||||
|
||||
// update the database
|
||||
sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
|
||||
cmd.bind(":data", json, sqlite3pp::nocopy);
|
||||
cmd.bind(":id", PlayerID);
|
||||
cmd.execute();
|
||||
}
|
||||
|
||||
int Database::getCharacterID(int AccountID, int slot) {
|
||||
// make the query
|
||||
sqlite3pp::query qry(db, "SELECT PlayerID FROM Players WHERE AccountID = :ID AND Slot = :Slot");
|
||||
|
||||
// bind the params & execute
|
||||
qry.bind(":ID", AccountID);
|
||||
qry.bind(":Slot", slot);
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grab the result
|
||||
int result;
|
||||
std::tie(result) = (*i).get_columns<int>(0);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int Database::deleteCharacter(int characterID, int accountID) {
|
||||
// checking if requested player exist and is bound to the account
|
||||
|
||||
sqlite3pp::query qry(db, "SELECT COUNT(AccountID) FROM Players WHERE AccountID = :AccID AND PlayerID = :PID");
|
||||
|
||||
qry.bind(":AccID", accountID);
|
||||
qry.bind(":PID", characterID);
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
int result;
|
||||
std::tie(result) = (*i).get_columns<int>(0);
|
||||
|
||||
if (result > 0) {
|
||||
// get player character slot
|
||||
sqlite3pp::query qry(db, "SELECT Slot FROM Players WHERE PlayerID = :PID");
|
||||
|
||||
// bind & execute
|
||||
qry.bind(":PID", characterID);
|
||||
sqlite3pp::query::iterator i = qry.begin();
|
||||
|
||||
// grab the slot to return
|
||||
int slot;
|
||||
std::tie(slot) = (*i).get_columns<int>(0);
|
||||
|
||||
// actually delete the record
|
||||
sqlite3pp::command cmd(db, "DELETE FROM Players WHERE PlayerID = :ID");
|
||||
cmd.bind(":ID", characterID);
|
||||
cmd.execute();
|
||||
|
||||
// finally, return the grabbed slot
|
||||
return slot;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// TODO: this should really be std::vector, but for the sake of compatibility with PRs, I'll change this after merging
|
||||
std::list<Player> Database::getCharacters(int userID) {
|
||||
std::list<Player> result = std::list<Player>();
|
||||
|
||||
sqlite3pp::query qry(db, "SELECT * FROM Players WHERE AccountID = :ID");
|
||||
|
||||
qry.bind(":ID", userID);
|
||||
|
||||
// for each character owned by the account,
|
||||
for (sqlite3pp::query::iterator i = qry.begin(); i != qry.end(); ++i) {
|
||||
// grab the data
|
||||
int ID, AccountID, slot;
|
||||
char const* charData, * first, * second;
|
||||
std::tie(ID, AccountID, slot, first, second, charData) =
|
||||
(*i).get_columns<int, int, int, char const*, char const*, char const*>(0, 1, 2, 3, 4, 5);
|
||||
|
||||
// convert to player
|
||||
Player toadd = JsonToPlayer(charData, ID);
|
||||
toadd.slot = slot;
|
||||
|
||||
// add it to the results
|
||||
result.push_back(toadd);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string Database::CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save) {
|
||||
nlohmann::json json = {
|
||||
{"Level",36},
|
||||
//to check
|
||||
{"HP",1000},
|
||||
{"NameCheck", 1},
|
||||
{"FirstName",U16toU8(save->szFirstName)},
|
||||
{"LastName",U16toU8(save->szLastName)},
|
||||
{"Gender",rand() % 2 + 1 },
|
||||
{"FaceStyle",1},
|
||||
{"HairStyle",1},
|
||||
{"HairColor",(rand() % 19) + 1},
|
||||
{"SkinColor",(rand() % 13) + 1},
|
||||
{"EyeColor",(rand() % 6) + 1},
|
||||
{"Height",(rand() % 6)},
|
||||
{"Body",(rand() % 4)},
|
||||
{"Class",0},
|
||||
{"AppearanceFlag",0},
|
||||
{"PayzoneFlag",1},
|
||||
{"TutorialFlag",0},
|
||||
{"EquipUB", 217},
|
||||
{"EquipLB", 203},
|
||||
{"EquipFoot", 314},
|
||||
{"EquipWeapon", 0},
|
||||
{"x",settings::SPAWN_X},
|
||||
{"y",settings::SPAWN_Y},
|
||||
{"z",settings::SPAWN_Z},
|
||||
{"isGM",false},
|
||||
};
|
||||
return json.dump();
|
||||
}
|
||||
|
||||
std::string Database::PlayerToJson(Player player) {
|
||||
nlohmann::json json = {
|
||||
{"Level",player.level},
|
||||
//to check
|
||||
{"HP",player.HP},
|
||||
{"NameCheck", 1},
|
||||
{"FirstName",U16toU8(player.PCStyle.szFirstName)},
|
||||
{"LastName",U16toU8(player.PCStyle.szLastName)},
|
||||
{"Gender",player.PCStyle.iGender},
|
||||
{"FaceStyle",player.PCStyle.iFaceStyle},
|
||||
{"HairStyle",player.PCStyle.iHairStyle},
|
||||
{"HairColor",player.PCStyle.iHairColor},
|
||||
{"SkinColor",player.PCStyle.iSkinColor},
|
||||
{"EyeColor",player.PCStyle.iEyeColor},
|
||||
{"Height",player.PCStyle.iHeight},
|
||||
{"Body",player.PCStyle.iBody},
|
||||
{"Class",player.PCStyle.iClass},
|
||||
{"AppearanceFlag",player.PCStyle2.iAppearanceFlag},
|
||||
{"PayzoneFlag",player.PCStyle2.iPayzoneFlag},
|
||||
{"TutorialFlag",player.PCStyle2.iTutorialFlag},
|
||||
{"EquipUB", player.Equip[1].iID},
|
||||
{"EquipLB", player.Equip[2].iID},
|
||||
{"EquipFoot", player.Equip[3].iID},
|
||||
{"EquipWeapon", player.Equip[0].iID},
|
||||
{"x",player.x},
|
||||
{"y",player.y},
|
||||
{"z",player.z},
|
||||
{"isGM",false},
|
||||
};
|
||||
return json.dump();
|
||||
}
|
||||
|
||||
Player Database::JsonToPlayer(std::string input, int PC_UID) {
|
||||
std::string err;
|
||||
const auto json = nlohmann::json::parse(input);
|
||||
Player player;
|
||||
player.PCStyle.iPC_UID = (int64_t)PC_UID;
|
||||
player.level = std::stoi(json["Level"].dump());
|
||||
player.HP = std::stoi(json["HP"].dump());
|
||||
player.PCStyle.iNameCheck = std::stoi(json["NameCheck"].dump());
|
||||
U8toU16(json["FirstName"].get<std::string>(), player.PCStyle.szFirstName);
|
||||
U8toU16(json["LastName"].get<std::string>(), player.PCStyle.szLastName);
|
||||
player.PCStyle.iGender = std::stoi(json["Gender"].dump());
|
||||
player.PCStyle.iFaceStyle = std::stoi(json["FaceStyle"].dump());
|
||||
player.PCStyle.iHairStyle = std::stoi(json["HairStyle"].dump());
|
||||
player.PCStyle.iHairColor = std::stoi(json["HairColor"].dump());
|
||||
player.PCStyle.iSkinColor = std::stoi(json["SkinColor"].dump());
|
||||
player.PCStyle.iEyeColor = std::stoi(json["EyeColor"].dump());
|
||||
player.PCStyle.iHeight = std::stoi(json["Height"].dump());
|
||||
player.PCStyle.iBody = std::stoi(json["Body"].dump());
|
||||
player.PCStyle.iClass = std::stoi(json["Class"].dump());
|
||||
player.PCStyle2.iAppearanceFlag = std::stoi(json["AppearanceFlag"].dump());
|
||||
player.PCStyle2.iPayzoneFlag = std::stoi(json["PayzoneFlag"].dump());
|
||||
player.PCStyle2.iTutorialFlag = std::stoi(json["TutorialFlag"].dump());
|
||||
player.Equip[0].iID = std::stoi(json["EquipWeapon"].dump());
|
||||
if (player.Equip[0].iID != 0)
|
||||
player.Equip[0].iOpt = 1;
|
||||
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
{
|
||||
DbPlayer create;
|
||||
//save packet data
|
||||
create.FirstName = U16toU8(save->szFirstName);
|
||||
create.LastName = U16toU8(save->szLastName);
|
||||
create.slot = save->iSlotNum;
|
||||
create.AccountID = AccountID;
|
||||
//set flags
|
||||
create.AppearanceFlag = 0;
|
||||
create.TutorialFlag = 0;
|
||||
create.PayZoneFlag = 0;
|
||||
//set namecheck based on setting
|
||||
if (settings::APPROVEALLNAMES || save->iFNCode)
|
||||
create.NameCheck = 1;
|
||||
else
|
||||
player.Equip[0].iOpt = 0;
|
||||
player.Equip[0].iType = 0;
|
||||
player.Equip[1].iID = std::stoi(json["EquipUB"].dump());
|
||||
player.Equip[1].iOpt = 1;
|
||||
player.Equip[1].iType = 1;
|
||||
player.Equip[2].iID = std::stoi(json["EquipLB"].dump());
|
||||
player.Equip[2].iOpt = 1;
|
||||
player.Equip[2].iType = 2;
|
||||
player.Equip[3].iID = std::stoi(json["EquipFoot"].dump());
|
||||
player.Equip[3].iOpt = 1;
|
||||
player.Equip[3].iType = 3;
|
||||
player.x = std::stoi(json["x"].dump());
|
||||
player.y = std::stoi(json["y"].dump());
|
||||
player.z = std::stoi(json["z"].dump());
|
||||
return player;
|
||||
create.NameCheck = 0;
|
||||
//create default body character
|
||||
create.Body= 0;
|
||||
create.Class= 0;
|
||||
create.EquipFoot= 0;
|
||||
create.EquipLB= 0;
|
||||
create.EquipUB= 0;
|
||||
create.EquipWeapon1= 0;
|
||||
create.EquipWeapon2= 0;
|
||||
create.EyeColor= 1;
|
||||
create.FaceStyle= 1;
|
||||
create.Gender= 1;
|
||||
create.HP= 1000;
|
||||
create.HairColor= 1;
|
||||
create.HairStyle = 1;
|
||||
create.Height= 0;
|
||||
create.Level= 1;
|
||||
create.SkinColor= 1;
|
||||
create.isGM = false;
|
||||
//commented and disabled for now
|
||||
//if (U16toU8(save->szFirstName) == settings::GMPASS) {
|
||||
// create.isGM = true;
|
||||
//}
|
||||
|
||||
create.FusionMatter= 0;
|
||||
create.Taros= 0;
|
||||
create.x_coordinates = settings::SPAWN_X;
|
||||
create.y_coordinates= settings::SPAWN_Y;
|
||||
create.z_coordinates= settings::SPAWN_Z;
|
||||
return db.insert(create);
|
||||
}
|
||||
|
||||
std::string Database::CharacterToJson(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
||||
nlohmann::json json = {
|
||||
{"Level",36},
|
||||
//to check
|
||||
{"HP",1000},
|
||||
{"NameCheck", 1},
|
||||
{"FirstName",U16toU8(character->PCStyle.szFirstName)},
|
||||
{"LastName",U16toU8(character->PCStyle.szLastName)},
|
||||
{"Gender",character->PCStyle.iGender},
|
||||
{"FaceStyle",character->PCStyle.iFaceStyle},
|
||||
{"HairStyle",character->PCStyle.iHairStyle},
|
||||
{"HairColor",character->PCStyle.iHairColor},
|
||||
{"SkinColor",character->PCStyle.iSkinColor},
|
||||
{"EyeColor",character->PCStyle.iEyeColor},
|
||||
{"Height",character->PCStyle.iHeight},
|
||||
{"Body",character->PCStyle.iBody},
|
||||
{"Class",character->PCStyle.iClass},
|
||||
{"AppearanceFlag",1},
|
||||
{"PayzoneFlag",1},
|
||||
{"TutorialFlag",0},
|
||||
{"EquipUB", character->sOn_Item.iEquipUBID},
|
||||
{"EquipLB", character->sOn_Item.iEquipLBID},
|
||||
{"EquipFoot", character->sOn_Item.iEquipFootID},
|
||||
{"EquipWeapon", 0},
|
||||
{"x",settings::SPAWN_X},
|
||||
{"y",settings::SPAWN_Y},
|
||||
{"z",settings::SPAWN_Z},
|
||||
{"isGM",false},
|
||||
};
|
||||
return json.dump();
|
||||
void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
|
||||
{
|
||||
DbPlayer finish = getDbPlayerById(character->PCStyle.iPC_UID);
|
||||
finish.AppearanceFlag = 1;
|
||||
finish.Body = character->PCStyle.iBody;
|
||||
finish.Class = character->PCStyle.iClass;
|
||||
finish.EquipFoot = character->sOn_Item.iEquipFootID;
|
||||
finish.EquipLB = character->sOn_Item.iEquipLBID;
|
||||
finish.EquipUB = character->sOn_Item.iEquipUBID;
|
||||
finish.EyeColor = character->PCStyle.iEyeColor;
|
||||
finish.FaceStyle = character->PCStyle.iFaceStyle;
|
||||
finish.Gender = character->PCStyle.iGender;
|
||||
finish.HairColor = character->PCStyle.iHairColor;
|
||||
finish.HairStyle = character->PCStyle.iHairStyle;
|
||||
finish.Height = character->PCStyle.iHeight;
|
||||
finish.Level = 1;
|
||||
finish.SkinColor = character->PCStyle.iSkinColor;
|
||||
db.update(finish);
|
||||
}
|
||||
|
||||
void Database::finishTutorial(int PlayerID)
|
||||
{
|
||||
DbPlayer finish = getDbPlayerById(PlayerID);
|
||||
finish.TutorialFlag = 1;
|
||||
//equip lightning gun
|
||||
finish.EquipWeapon1 = 328;
|
||||
db.update(finish);
|
||||
}
|
||||
|
||||
int Database::deleteCharacter(int characterID)
|
||||
{
|
||||
auto find =
|
||||
db.get_all<DbPlayer>(where(c(&DbPlayer::PlayerID) == characterID));
|
||||
int slot = find.front().slot;
|
||||
db.remove<DbPlayer>(find.front().PlayerID);
|
||||
return slot;
|
||||
}
|
||||
|
||||
std::vector <Player> Database::getCharacters(int UserID)
|
||||
{
|
||||
std::vector<DbPlayer>characters =
|
||||
db.get_all<DbPlayer>(where
|
||||
(c(&DbPlayer::AccountID) == UserID));
|
||||
//parsing DbPlayer to Player
|
||||
std::vector<Player> result = std::vector<Player>();
|
||||
for (auto &character : characters) {
|
||||
Player toadd = DbToPlayer(character);
|
||||
result.push_back(
|
||||
toadd
|
||||
);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Database::evaluateCustomName(int characterID, CUSTOMNAME decision) {
|
||||
DbPlayer player = getDbPlayerById(characterID);
|
||||
player.NameCheck = (int)decision;
|
||||
db.update(player);
|
||||
}
|
||||
|
||||
void Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save) {
|
||||
DbPlayer Player = getDbPlayerById(save->iPCUID);
|
||||
Player.FirstName = U16toU8(save->szFirstName);
|
||||
Player.LastName = U16toU8(save->szLastName);
|
||||
if (settings::APPROVEALLNAMES || save->iFNCode)
|
||||
Player.NameCheck = 1;
|
||||
else
|
||||
Player.NameCheck = 0;
|
||||
db.update(Player);
|
||||
}
|
||||
|
||||
Database::DbPlayer Database::playerToDb(Player player)
|
||||
{
|
||||
DbPlayer result;
|
||||
result.PlayerID = player.iID;
|
||||
result.AccountID = player.accountId;
|
||||
result.AppearanceFlag = player.PCStyle2.iAppearanceFlag;
|
||||
result.Body = player.PCStyle.iBody;
|
||||
result.Class = player.PCStyle.iClass;
|
||||
//equipment
|
||||
result.EyeColor = player.PCStyle.iEyeColor;
|
||||
result.FaceStyle = player.PCStyle.iFaceStyle;
|
||||
result.FirstName = U16toU8( player.PCStyle.szFirstName);
|
||||
//fm
|
||||
result.Gender = player.PCStyle.iGender;
|
||||
result.HairColor = player.PCStyle.iHairColor;
|
||||
result.HairStyle = player.PCStyle.iHairStyle;
|
||||
result.Height = player.PCStyle.iHeight;
|
||||
result.HP = player.HP;
|
||||
result.isGM = player.IsGM;
|
||||
result.LastName = U16toU8(player.PCStyle.szLastName);
|
||||
result.Level = player.level;
|
||||
result.NameCheck = player.PCStyle.iNameCheck;
|
||||
result.PayZoneFlag = player.PCStyle2.iPayzoneFlag;
|
||||
result.PlayerID = player.PCStyle.iPC_UID;
|
||||
result.SkinColor = player.PCStyle.iSkinColor;
|
||||
result.slot = player.slot;
|
||||
//taros
|
||||
result.TutorialFlag = player.PCStyle2.iTutorialFlag;
|
||||
result.x_coordinates = player.x;
|
||||
result.y_coordinates = player.y;
|
||||
result.z_coordinates = player.z;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Player Database::DbToPlayer(DbPlayer player) {
|
||||
Player result;
|
||||
|
||||
result.accountId = player.AccountID;
|
||||
result.PCStyle2.iAppearanceFlag = player.AppearanceFlag;
|
||||
result.PCStyle.iBody = player.Body;
|
||||
result.PCStyle.iClass = player.Class;
|
||||
result.PCStyle.iEyeColor = player.EyeColor;
|
||||
result.PCStyle.iFaceStyle = player.FaceStyle;
|
||||
U8toU16(player.FirstName, result.PCStyle.szFirstName);
|
||||
result.PCStyle.iGender = player.Gender;
|
||||
result.PCStyle.iHairColor = player.HairColor;
|
||||
result.PCStyle.iHairStyle = player.HairStyle;
|
||||
result.PCStyle.iHeight = player.Height;
|
||||
result.HP = player.HP;
|
||||
result.IsGM = player.isGM;
|
||||
U8toU16(player.LastName, result.PCStyle.szLastName);
|
||||
result.level = player.Level;
|
||||
result.PCStyle.iNameCheck = player.NameCheck;
|
||||
result.PCStyle2.iPayzoneFlag = player.PayZoneFlag;
|
||||
result.iID = player.PlayerID;
|
||||
result.PCStyle.iPC_UID = player.PlayerID;
|
||||
result.PCStyle.iSkinColor = player.SkinColor;
|
||||
result.slot = player.slot;
|
||||
result.PCStyle2.iTutorialFlag = player.TutorialFlag;
|
||||
result.x = player.x_coordinates;
|
||||
result.y = player.y_coordinates;
|
||||
result.z = player.z_coordinates;
|
||||
|
||||
//TODO:: implement all of below
|
||||
result.SerialKey = 0;
|
||||
result.money = 0;
|
||||
result.fusionmatter = 0;
|
||||
result.activeNano = 0;
|
||||
result.iPCState = 0;
|
||||
result.equippedNanos[0] = 1;
|
||||
result.equippedNanos[1] = 0;
|
||||
result.equippedNanos[2] = 0;
|
||||
result.isTrading = false;
|
||||
result.isTradeConfirm = false;
|
||||
|
||||
result.Nanos[1].iID = 1;
|
||||
result.Nanos[1].iSkillID = 1;
|
||||
result.Nanos[1].iStamina = 150;
|
||||
|
||||
for (int i = 2; i < 37; i++) {
|
||||
result.Nanos[i].iID = 0;
|
||||
result.Nanos[i].iSkillID = 0;
|
||||
result.Nanos[i].iStamina = 0;
|
||||
}
|
||||
|
||||
result.Equip[0].iID = player.EquipWeapon1;
|
||||
result.Equip[0].iType = 0;
|
||||
(player.EquipWeapon1) ? result.Equip[0].iOpt = 1 : result.Equip[0].iOpt = 0;
|
||||
|
||||
result.Equip[1].iID = player.EquipUB;
|
||||
result.Equip[1].iType = 1;
|
||||
(player.EquipUB) ? result.Equip[1].iOpt = 1 : result.Equip[1].iOpt = 0;
|
||||
|
||||
result.Equip[2].iID = player.EquipLB;
|
||||
result.Equip[2].iType = 2;
|
||||
(player.EquipLB) ? result.Equip[2].iOpt = 1 : result.Equip[2].iOpt = 0;
|
||||
|
||||
result.Equip[3].iID = player.EquipFoot;
|
||||
result.Equip[3].iType = 3;
|
||||
(player.EquipFoot) ? result.Equip[3].iOpt = 1 : result.Equip[3].iOpt = 0;
|
||||
|
||||
|
||||
|
||||
for (int i = 4; i < AEQUIP_COUNT; i++) {
|
||||
// empty equips
|
||||
result.Equip[i].iID = 0;
|
||||
result.Equip[i].iType = i;
|
||||
result.Equip[i].iOpt = 0;
|
||||
}
|
||||
for (int i = 0; i < AINVEN_COUNT; i++) {
|
||||
// setup inventories
|
||||
result.Inven[i].iID = 0;
|
||||
result.Inven[i].iType = 0;
|
||||
result.Inven[i].iOpt = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Database::DbPlayer Database::getDbPlayerById(int id) {
|
||||
return db.get_all<DbPlayer>(where(c(&DbPlayer::PlayerID) == id))
|
||||
.front();
|
||||
}
|
||||
|
||||
#pragma endregion LoginServer
|
||||
|
110
src/Database.hpp
110
src/Database.hpp
@ -1,31 +1,91 @@
|
||||
#pragma once
|
||||
#include "CNStructs.hpp"
|
||||
#include "Player.hpp"
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Database {
|
||||
void open();
|
||||
//checks regex
|
||||
bool isLoginDataGood(std::string login, std::string password);
|
||||
void addAccount(std::string login, std::string password);
|
||||
bool doesUserExist(std::string login);
|
||||
bool isPasswordCorrect(std::string login, std::string password);
|
||||
int getUserID(std::string login);
|
||||
int getUserSlotsNum(int AccountId);
|
||||
bool isNameFree(std::string First, std::string Second);
|
||||
//after chosing name
|
||||
void createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
|
||||
//after finishing creation
|
||||
void finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character);
|
||||
void finishTutorial(int PlayerID);
|
||||
//returns slot nr if success
|
||||
int deleteCharacter(int characterID, int accountID);
|
||||
int getCharacterID(int AccountID, int slot);
|
||||
std::list <Player> getCharacters(int userID);
|
||||
//some json parsing crap
|
||||
std::string CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save);
|
||||
std::string CharacterToJson(sP_CL2LS_REQ_CHAR_CREATE* character);
|
||||
Player JsonToPlayer(std::string input, int PC_UID);
|
||||
std::string PlayerToJson(Player player);
|
||||
}
|
||||
#pragma region DatabaseStructs
|
||||
|
||||
struct Account
|
||||
{
|
||||
int AccountID;
|
||||
std::string Login;
|
||||
std::string Password;
|
||||
int Selected;
|
||||
};
|
||||
struct Inventory
|
||||
{
|
||||
int AccountID;
|
||||
};
|
||||
struct DbPlayer
|
||||
{
|
||||
int PlayerID;
|
||||
int AccountID;
|
||||
short int slot;
|
||||
std::string FirstName;
|
||||
std::string LastName;
|
||||
short int AppearanceFlag;
|
||||
short int Body;
|
||||
short int Class;
|
||||
short int EquipFoot;
|
||||
short int EquipLB;
|
||||
short int EquipUB;
|
||||
short int EquipWeapon1;
|
||||
short int EquipWeapon2;
|
||||
short int EyeColor;
|
||||
short int FaceStyle;
|
||||
short int Gender;
|
||||
int HP;
|
||||
short int HairColor;
|
||||
short int HairStyle;
|
||||
short int Height;
|
||||
short int Level;
|
||||
short int NameCheck;
|
||||
short int PayZoneFlag;
|
||||
short int SkinColor;
|
||||
bool TutorialFlag;
|
||||
bool isGM;
|
||||
int FusionMatter;
|
||||
int Taros;
|
||||
int x_coordinates;
|
||||
int y_coordinates;
|
||||
int z_coordinates;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#pragma endregion DatabaseStructs
|
||||
|
||||
//handles migrations
|
||||
void open();
|
||||
//returns ID
|
||||
int addAccount(std::string login, std::string password);
|
||||
void updateSelected(int accountId, int playerId);
|
||||
std::unique_ptr<Account> findAccount(std::string login);
|
||||
bool isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck);
|
||||
//called after chosing name, returns ID
|
||||
int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
|
||||
//called after finishing creation
|
||||
void finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character);
|
||||
//called after tutorial
|
||||
void finishTutorial(int PlayerID);
|
||||
//returns slot number
|
||||
int deleteCharacter(int characterID);
|
||||
std::vector <Player> getCharacters(int userID);
|
||||
//accepting/declining custom name
|
||||
enum class CUSTOMNAME {
|
||||
approve = 1,
|
||||
disapprove = 2
|
||||
};
|
||||
void evaluateCustomName(int characterID, CUSTOMNAME decision);
|
||||
void changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save);
|
||||
|
||||
//parsing DbPlayer
|
||||
DbPlayer playerToDb(Player player);
|
||||
Player DbToPlayer(DbPlayer player);
|
||||
|
||||
//getting players
|
||||
DbPlayer getDbPlayerById(int id);
|
||||
|
||||
}
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "CNStructs.hpp"
|
||||
|
||||
struct Player {
|
||||
int accountId;
|
||||
int64_t SerialKey;
|
||||
int32_t iID;
|
||||
uint64_t FEKey;
|
||||
|
@ -686,4 +686,28 @@ WarpLocation PlayerManager::getRespawnPoint(Player *plr) {
|
||||
|
||||
return best;
|
||||
}
|
||||
bool PlayerManager::isAccountInUse(int accountId) {
|
||||
std::map<CNSocket*, PlayerView>::iterator it;
|
||||
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++)
|
||||
{
|
||||
if (it->second.plr->accountId == accountId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void PlayerManager::exitDuplicate(int accountId) {
|
||||
std::map<CNSocket*, PlayerView>::iterator it;
|
||||
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++)
|
||||
{
|
||||
if (it->second.plr->accountId == accountId)
|
||||
{
|
||||
CNSocket* sock = it->first;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_EXIT_DUPLICATE, resp);
|
||||
resp.iErrorCode = 0;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_EXIT_DUPLICATE, sizeof(sP_FE2CL_REP_PC_EXIT_DUPLICATE));
|
||||
sock->kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
@ -52,4 +52,7 @@ namespace PlayerManager {
|
||||
|
||||
Player *getPlayer(CNSocket* key);
|
||||
WarpLocation getRespawnPoint(Player *plr);
|
||||
|
||||
bool isAccountInUse(int accountId);
|
||||
void exitDuplicate(int accountId);
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,659 +0,0 @@
|
||||
/*
|
||||
** 2006 June 7
|
||||
**
|
||||
** The author disclaims copyright to this source code. In place of
|
||||
** a legal notice, here is a blessing:
|
||||
**
|
||||
** May you do good and not evil.
|
||||
** May you find forgiveness for yourself and forgive others.
|
||||
** May you share freely, never taking more than you give.
|
||||
**
|
||||
*************************************************************************
|
||||
** This header file defines the SQLite interface for use by
|
||||
** shared libraries that want to be imported as extensions into
|
||||
** an SQLite instance. Shared libraries that intend to be loaded
|
||||
** as extensions by SQLite should #include this file instead of
|
||||
** sqlite3.h.
|
||||
*/
|
||||
#ifndef SQLITE3EXT_H
|
||||
#define SQLITE3EXT_H
|
||||
#include "sqlite3.h"
|
||||
|
||||
/*
|
||||
** The following structure holds pointers to all of the SQLite API
|
||||
** routines.
|
||||
**
|
||||
** WARNING: In order to maintain backwards compatibility, add new
|
||||
** interfaces to the end of this structure only. If you insert new
|
||||
** interfaces in the middle of this structure, then older different
|
||||
** versions of SQLite will not be able to load each other's shared
|
||||
** libraries!
|
||||
*/
|
||||
struct sqlite3_api_routines {
|
||||
void * (*aggregate_context)(sqlite3_context*,int nBytes);
|
||||
int (*aggregate_count)(sqlite3_context*);
|
||||
int (*bind_blob)(sqlite3_stmt*,int,const void*,int n,void(*)(void*));
|
||||
int (*bind_double)(sqlite3_stmt*,int,double);
|
||||
int (*bind_int)(sqlite3_stmt*,int,int);
|
||||
int (*bind_int64)(sqlite3_stmt*,int,sqlite_int64);
|
||||
int (*bind_null)(sqlite3_stmt*,int);
|
||||
int (*bind_parameter_count)(sqlite3_stmt*);
|
||||
int (*bind_parameter_index)(sqlite3_stmt*,const char*zName);
|
||||
const char * (*bind_parameter_name)(sqlite3_stmt*,int);
|
||||
int (*bind_text)(sqlite3_stmt*,int,const char*,int n,void(*)(void*));
|
||||
int (*bind_text16)(sqlite3_stmt*,int,const void*,int,void(*)(void*));
|
||||
int (*bind_value)(sqlite3_stmt*,int,const sqlite3_value*);
|
||||
int (*busy_handler)(sqlite3*,int(*)(void*,int),void*);
|
||||
int (*busy_timeout)(sqlite3*,int ms);
|
||||
int (*changes)(sqlite3*);
|
||||
int (*close)(sqlite3*);
|
||||
int (*collation_needed)(sqlite3*,void*,void(*)(void*,sqlite3*,
|
||||
int eTextRep,const char*));
|
||||
int (*collation_needed16)(sqlite3*,void*,void(*)(void*,sqlite3*,
|
||||
int eTextRep,const void*));
|
||||
const void * (*column_blob)(sqlite3_stmt*,int iCol);
|
||||
int (*column_bytes)(sqlite3_stmt*,int iCol);
|
||||
int (*column_bytes16)(sqlite3_stmt*,int iCol);
|
||||
int (*column_count)(sqlite3_stmt*pStmt);
|
||||
const char * (*column_database_name)(sqlite3_stmt*,int);
|
||||
const void * (*column_database_name16)(sqlite3_stmt*,int);
|
||||
const char * (*column_decltype)(sqlite3_stmt*,int i);
|
||||
const void * (*column_decltype16)(sqlite3_stmt*,int);
|
||||
double (*column_double)(sqlite3_stmt*,int iCol);
|
||||
int (*column_int)(sqlite3_stmt*,int iCol);
|
||||
sqlite_int64 (*column_int64)(sqlite3_stmt*,int iCol);
|
||||
const char * (*column_name)(sqlite3_stmt*,int);
|
||||
const void * (*column_name16)(sqlite3_stmt*,int);
|
||||
const char * (*column_origin_name)(sqlite3_stmt*,int);
|
||||
const void * (*column_origin_name16)(sqlite3_stmt*,int);
|
||||
const char * (*column_table_name)(sqlite3_stmt*,int);
|
||||
const void * (*column_table_name16)(sqlite3_stmt*,int);
|
||||
const unsigned char * (*column_text)(sqlite3_stmt*,int iCol);
|
||||
const void * (*column_text16)(sqlite3_stmt*,int iCol);
|
||||
int (*column_type)(sqlite3_stmt*,int iCol);
|
||||
sqlite3_value* (*column_value)(sqlite3_stmt*,int iCol);
|
||||
void * (*commit_hook)(sqlite3*,int(*)(void*),void*);
|
||||
int (*complete)(const char*sql);
|
||||
int (*complete16)(const void*sql);
|
||||
int (*create_collation)(sqlite3*,const char*,int,void*,
|
||||
int(*)(void*,int,const void*,int,const void*));
|
||||
int (*create_collation16)(sqlite3*,const void*,int,void*,
|
||||
int(*)(void*,int,const void*,int,const void*));
|
||||
int (*create_function)(sqlite3*,const char*,int,int,void*,
|
||||
void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xStep)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xFinal)(sqlite3_context*));
|
||||
int (*create_function16)(sqlite3*,const void*,int,int,void*,
|
||||
void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xStep)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xFinal)(sqlite3_context*));
|
||||
int (*create_module)(sqlite3*,const char*,const sqlite3_module*,void*);
|
||||
int (*data_count)(sqlite3_stmt*pStmt);
|
||||
sqlite3 * (*db_handle)(sqlite3_stmt*);
|
||||
int (*declare_vtab)(sqlite3*,const char*);
|
||||
int (*enable_shared_cache)(int);
|
||||
int (*errcode)(sqlite3*db);
|
||||
const char * (*errmsg)(sqlite3*);
|
||||
const void * (*errmsg16)(sqlite3*);
|
||||
int (*exec)(sqlite3*,const char*,sqlite3_callback,void*,char**);
|
||||
int (*expired)(sqlite3_stmt*);
|
||||
int (*finalize)(sqlite3_stmt*pStmt);
|
||||
void (*free)(void*);
|
||||
void (*free_table)(char**result);
|
||||
int (*get_autocommit)(sqlite3*);
|
||||
void * (*get_auxdata)(sqlite3_context*,int);
|
||||
int (*get_table)(sqlite3*,const char*,char***,int*,int*,char**);
|
||||
int (*global_recover)(void);
|
||||
void (*interruptx)(sqlite3*);
|
||||
sqlite_int64 (*last_insert_rowid)(sqlite3*);
|
||||
const char * (*libversion)(void);
|
||||
int (*libversion_number)(void);
|
||||
void *(*malloc)(int);
|
||||
char * (*mprintf)(const char*,...);
|
||||
int (*open)(const char*,sqlite3**);
|
||||
int (*open16)(const void*,sqlite3**);
|
||||
int (*prepare)(sqlite3*,const char*,int,sqlite3_stmt**,const char**);
|
||||
int (*prepare16)(sqlite3*,const void*,int,sqlite3_stmt**,const void**);
|
||||
void * (*profile)(sqlite3*,void(*)(void*,const char*,sqlite_uint64),void*);
|
||||
void (*progress_handler)(sqlite3*,int,int(*)(void*),void*);
|
||||
void *(*realloc)(void*,int);
|
||||
int (*reset)(sqlite3_stmt*pStmt);
|
||||
void (*result_blob)(sqlite3_context*,const void*,int,void(*)(void*));
|
||||
void (*result_double)(sqlite3_context*,double);
|
||||
void (*result_error)(sqlite3_context*,const char*,int);
|
||||
void (*result_error16)(sqlite3_context*,const void*,int);
|
||||
void (*result_int)(sqlite3_context*,int);
|
||||
void (*result_int64)(sqlite3_context*,sqlite_int64);
|
||||
void (*result_null)(sqlite3_context*);
|
||||
void (*result_text)(sqlite3_context*,const char*,int,void(*)(void*));
|
||||
void (*result_text16)(sqlite3_context*,const void*,int,void(*)(void*));
|
||||
void (*result_text16be)(sqlite3_context*,const void*,int,void(*)(void*));
|
||||
void (*result_text16le)(sqlite3_context*,const void*,int,void(*)(void*));
|
||||
void (*result_value)(sqlite3_context*,sqlite3_value*);
|
||||
void * (*rollback_hook)(sqlite3*,void(*)(void*),void*);
|
||||
int (*set_authorizer)(sqlite3*,int(*)(void*,int,const char*,const char*,
|
||||
const char*,const char*),void*);
|
||||
void (*set_auxdata)(sqlite3_context*,int,void*,void (*)(void*));
|
||||
char * (*xsnprintf)(int,char*,const char*,...);
|
||||
int (*step)(sqlite3_stmt*);
|
||||
int (*table_column_metadata)(sqlite3*,const char*,const char*,const char*,
|
||||
char const**,char const**,int*,int*,int*);
|
||||
void (*thread_cleanup)(void);
|
||||
int (*total_changes)(sqlite3*);
|
||||
void * (*trace)(sqlite3*,void(*xTrace)(void*,const char*),void*);
|
||||
int (*transfer_bindings)(sqlite3_stmt*,sqlite3_stmt*);
|
||||
void * (*update_hook)(sqlite3*,void(*)(void*,int ,char const*,char const*,
|
||||
sqlite_int64),void*);
|
||||
void * (*user_data)(sqlite3_context*);
|
||||
const void * (*value_blob)(sqlite3_value*);
|
||||
int (*value_bytes)(sqlite3_value*);
|
||||
int (*value_bytes16)(sqlite3_value*);
|
||||
double (*value_double)(sqlite3_value*);
|
||||
int (*value_int)(sqlite3_value*);
|
||||
sqlite_int64 (*value_int64)(sqlite3_value*);
|
||||
int (*value_numeric_type)(sqlite3_value*);
|
||||
const unsigned char * (*value_text)(sqlite3_value*);
|
||||
const void * (*value_text16)(sqlite3_value*);
|
||||
const void * (*value_text16be)(sqlite3_value*);
|
||||
const void * (*value_text16le)(sqlite3_value*);
|
||||
int (*value_type)(sqlite3_value*);
|
||||
char *(*vmprintf)(const char*,va_list);
|
||||
/* Added ??? */
|
||||
int (*overload_function)(sqlite3*, const char *zFuncName, int nArg);
|
||||
/* Added by 3.3.13 */
|
||||
int (*prepare_v2)(sqlite3*,const char*,int,sqlite3_stmt**,const char**);
|
||||
int (*prepare16_v2)(sqlite3*,const void*,int,sqlite3_stmt**,const void**);
|
||||
int (*clear_bindings)(sqlite3_stmt*);
|
||||
/* Added by 3.4.1 */
|
||||
int (*create_module_v2)(sqlite3*,const char*,const sqlite3_module*,void*,
|
||||
void (*xDestroy)(void *));
|
||||
/* Added by 3.5.0 */
|
||||
int (*bind_zeroblob)(sqlite3_stmt*,int,int);
|
||||
int (*blob_bytes)(sqlite3_blob*);
|
||||
int (*blob_close)(sqlite3_blob*);
|
||||
int (*blob_open)(sqlite3*,const char*,const char*,const char*,sqlite3_int64,
|
||||
int,sqlite3_blob**);
|
||||
int (*blob_read)(sqlite3_blob*,void*,int,int);
|
||||
int (*blob_write)(sqlite3_blob*,const void*,int,int);
|
||||
int (*create_collation_v2)(sqlite3*,const char*,int,void*,
|
||||
int(*)(void*,int,const void*,int,const void*),
|
||||
void(*)(void*));
|
||||
int (*file_control)(sqlite3*,const char*,int,void*);
|
||||
sqlite3_int64 (*memory_highwater)(int);
|
||||
sqlite3_int64 (*memory_used)(void);
|
||||
sqlite3_mutex *(*mutex_alloc)(int);
|
||||
void (*mutex_enter)(sqlite3_mutex*);
|
||||
void (*mutex_free)(sqlite3_mutex*);
|
||||
void (*mutex_leave)(sqlite3_mutex*);
|
||||
int (*mutex_try)(sqlite3_mutex*);
|
||||
int (*open_v2)(const char*,sqlite3**,int,const char*);
|
||||
int (*release_memory)(int);
|
||||
void (*result_error_nomem)(sqlite3_context*);
|
||||
void (*result_error_toobig)(sqlite3_context*);
|
||||
int (*sleep)(int);
|
||||
void (*soft_heap_limit)(int);
|
||||
sqlite3_vfs *(*vfs_find)(const char*);
|
||||
int (*vfs_register)(sqlite3_vfs*,int);
|
||||
int (*vfs_unregister)(sqlite3_vfs*);
|
||||
int (*xthreadsafe)(void);
|
||||
void (*result_zeroblob)(sqlite3_context*,int);
|
||||
void (*result_error_code)(sqlite3_context*,int);
|
||||
int (*test_control)(int, ...);
|
||||
void (*randomness)(int,void*);
|
||||
sqlite3 *(*context_db_handle)(sqlite3_context*);
|
||||
int (*extended_result_codes)(sqlite3*,int);
|
||||
int (*limit)(sqlite3*,int,int);
|
||||
sqlite3_stmt *(*next_stmt)(sqlite3*,sqlite3_stmt*);
|
||||
const char *(*sql)(sqlite3_stmt*);
|
||||
int (*status)(int,int*,int*,int);
|
||||
int (*backup_finish)(sqlite3_backup*);
|
||||
sqlite3_backup *(*backup_init)(sqlite3*,const char*,sqlite3*,const char*);
|
||||
int (*backup_pagecount)(sqlite3_backup*);
|
||||
int (*backup_remaining)(sqlite3_backup*);
|
||||
int (*backup_step)(sqlite3_backup*,int);
|
||||
const char *(*compileoption_get)(int);
|
||||
int (*compileoption_used)(const char*);
|
||||
int (*create_function_v2)(sqlite3*,const char*,int,int,void*,
|
||||
void (*xFunc)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xStep)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xFinal)(sqlite3_context*),
|
||||
void(*xDestroy)(void*));
|
||||
int (*db_config)(sqlite3*,int,...);
|
||||
sqlite3_mutex *(*db_mutex)(sqlite3*);
|
||||
int (*db_status)(sqlite3*,int,int*,int*,int);
|
||||
int (*extended_errcode)(sqlite3*);
|
||||
void (*log)(int,const char*,...);
|
||||
sqlite3_int64 (*soft_heap_limit64)(sqlite3_int64);
|
||||
const char *(*sourceid)(void);
|
||||
int (*stmt_status)(sqlite3_stmt*,int,int);
|
||||
int (*strnicmp)(const char*,const char*,int);
|
||||
int (*unlock_notify)(sqlite3*,void(*)(void**,int),void*);
|
||||
int (*wal_autocheckpoint)(sqlite3*,int);
|
||||
int (*wal_checkpoint)(sqlite3*,const char*);
|
||||
void *(*wal_hook)(sqlite3*,int(*)(void*,sqlite3*,const char*,int),void*);
|
||||
int (*blob_reopen)(sqlite3_blob*,sqlite3_int64);
|
||||
int (*vtab_config)(sqlite3*,int op,...);
|
||||
int (*vtab_on_conflict)(sqlite3*);
|
||||
/* Version 3.7.16 and later */
|
||||
int (*close_v2)(sqlite3*);
|
||||
const char *(*db_filename)(sqlite3*,const char*);
|
||||
int (*db_readonly)(sqlite3*,const char*);
|
||||
int (*db_release_memory)(sqlite3*);
|
||||
const char *(*errstr)(int);
|
||||
int (*stmt_busy)(sqlite3_stmt*);
|
||||
int (*stmt_readonly)(sqlite3_stmt*);
|
||||
int (*stricmp)(const char*,const char*);
|
||||
int (*uri_boolean)(const char*,const char*,int);
|
||||
sqlite3_int64 (*uri_int64)(const char*,const char*,sqlite3_int64);
|
||||
const char *(*uri_parameter)(const char*,const char*);
|
||||
char *(*xvsnprintf)(int,char*,const char*,va_list);
|
||||
int (*wal_checkpoint_v2)(sqlite3*,const char*,int,int*,int*);
|
||||
/* Version 3.8.7 and later */
|
||||
int (*auto_extension)(void(*)(void));
|
||||
int (*bind_blob64)(sqlite3_stmt*,int,const void*,sqlite3_uint64,
|
||||
void(*)(void*));
|
||||
int (*bind_text64)(sqlite3_stmt*,int,const char*,sqlite3_uint64,
|
||||
void(*)(void*),unsigned char);
|
||||
int (*cancel_auto_extension)(void(*)(void));
|
||||
int (*load_extension)(sqlite3*,const char*,const char*,char**);
|
||||
void *(*malloc64)(sqlite3_uint64);
|
||||
sqlite3_uint64 (*msize)(void*);
|
||||
void *(*realloc64)(void*,sqlite3_uint64);
|
||||
void (*reset_auto_extension)(void);
|
||||
void (*result_blob64)(sqlite3_context*,const void*,sqlite3_uint64,
|
||||
void(*)(void*));
|
||||
void (*result_text64)(sqlite3_context*,const char*,sqlite3_uint64,
|
||||
void(*)(void*), unsigned char);
|
||||
int (*strglob)(const char*,const char*);
|
||||
/* Version 3.8.11 and later */
|
||||
sqlite3_value *(*value_dup)(const sqlite3_value*);
|
||||
void (*value_free)(sqlite3_value*);
|
||||
int (*result_zeroblob64)(sqlite3_context*,sqlite3_uint64);
|
||||
int (*bind_zeroblob64)(sqlite3_stmt*, int, sqlite3_uint64);
|
||||
/* Version 3.9.0 and later */
|
||||
unsigned int (*value_subtype)(sqlite3_value*);
|
||||
void (*result_subtype)(sqlite3_context*,unsigned int);
|
||||
/* Version 3.10.0 and later */
|
||||
int (*status64)(int,sqlite3_int64*,sqlite3_int64*,int);
|
||||
int (*strlike)(const char*,const char*,unsigned int);
|
||||
int (*db_cacheflush)(sqlite3*);
|
||||
/* Version 3.12.0 and later */
|
||||
int (*system_errno)(sqlite3*);
|
||||
/* Version 3.14.0 and later */
|
||||
int (*trace_v2)(sqlite3*,unsigned,int(*)(unsigned,void*,void*,void*),void*);
|
||||
char *(*expanded_sql)(sqlite3_stmt*);
|
||||
/* Version 3.18.0 and later */
|
||||
void (*set_last_insert_rowid)(sqlite3*,sqlite3_int64);
|
||||
/* Version 3.20.0 and later */
|
||||
int (*prepare_v3)(sqlite3*,const char*,int,unsigned int,
|
||||
sqlite3_stmt**,const char**);
|
||||
int (*prepare16_v3)(sqlite3*,const void*,int,unsigned int,
|
||||
sqlite3_stmt**,const void**);
|
||||
int (*bind_pointer)(sqlite3_stmt*,int,void*,const char*,void(*)(void*));
|
||||
void (*result_pointer)(sqlite3_context*,void*,const char*,void(*)(void*));
|
||||
void *(*value_pointer)(sqlite3_value*,const char*);
|
||||
int (*vtab_nochange)(sqlite3_context*);
|
||||
int (*value_nochange)(sqlite3_value*);
|
||||
const char *(*vtab_collation)(sqlite3_index_info*,int);
|
||||
/* Version 3.24.0 and later */
|
||||
int (*keyword_count)(void);
|
||||
int (*keyword_name)(int,const char**,int*);
|
||||
int (*keyword_check)(const char*,int);
|
||||
sqlite3_str *(*str_new)(sqlite3*);
|
||||
char *(*str_finish)(sqlite3_str*);
|
||||
void (*str_appendf)(sqlite3_str*, const char *zFormat, ...);
|
||||
void (*str_vappendf)(sqlite3_str*, const char *zFormat, va_list);
|
||||
void (*str_append)(sqlite3_str*, const char *zIn, int N);
|
||||
void (*str_appendall)(sqlite3_str*, const char *zIn);
|
||||
void (*str_appendchar)(sqlite3_str*, int N, char C);
|
||||
void (*str_reset)(sqlite3_str*);
|
||||
int (*str_errcode)(sqlite3_str*);
|
||||
int (*str_length)(sqlite3_str*);
|
||||
char *(*str_value)(sqlite3_str*);
|
||||
/* Version 3.25.0 and later */
|
||||
int (*create_window_function)(sqlite3*,const char*,int,int,void*,
|
||||
void (*xStep)(sqlite3_context*,int,sqlite3_value**),
|
||||
void (*xFinal)(sqlite3_context*),
|
||||
void (*xValue)(sqlite3_context*),
|
||||
void (*xInv)(sqlite3_context*,int,sqlite3_value**),
|
||||
void(*xDestroy)(void*));
|
||||
/* Version 3.26.0 and later */
|
||||
const char *(*normalized_sql)(sqlite3_stmt*);
|
||||
/* Version 3.28.0 and later */
|
||||
int (*stmt_isexplain)(sqlite3_stmt*);
|
||||
int (*value_frombind)(sqlite3_value*);
|
||||
/* Version 3.30.0 and later */
|
||||
int (*drop_modules)(sqlite3*,const char**);
|
||||
/* Version 3.31.0 and later */
|
||||
sqlite3_int64 (*hard_heap_limit64)(sqlite3_int64);
|
||||
const char *(*uri_key)(const char*,int);
|
||||
const char *(*filename_database)(const char*);
|
||||
const char *(*filename_journal)(const char*);
|
||||
const char *(*filename_wal)(const char*);
|
||||
/* Version 3.32.0 and later */
|
||||
char *(*create_filename)(const char*,const char*,const char*,
|
||||
int,const char**);
|
||||
void (*free_filename)(char*);
|
||||
sqlite3_file *(*database_file_object)(const char*);
|
||||
};
|
||||
|
||||
/*
|
||||
** This is the function signature used for all extension entry points. It
|
||||
** is also defined in the file "loadext.c".
|
||||
*/
|
||||
typedef int (*sqlite3_loadext_entry)(
|
||||
sqlite3 *db, /* Handle to the database. */
|
||||
char **pzErrMsg, /* Used to set error string on failure. */
|
||||
const sqlite3_api_routines *pThunk /* Extension API function pointers. */
|
||||
);
|
||||
|
||||
/*
|
||||
** The following macros redefine the API routines so that they are
|
||||
** redirected through the global sqlite3_api structure.
|
||||
**
|
||||
** This header file is also used by the loadext.c source file
|
||||
** (part of the main SQLite library - not an extension) so that
|
||||
** it can get access to the sqlite3_api_routines structure
|
||||
** definition. But the main library does not want to redefine
|
||||
** the API. So the redefinition macros are only valid if the
|
||||
** SQLITE_CORE macros is undefined.
|
||||
*/
|
||||
#if !defined(SQLITE_CORE) && !defined(SQLITE_OMIT_LOAD_EXTENSION)
|
||||
#define sqlite3_aggregate_context sqlite3_api->aggregate_context
|
||||
#ifndef SQLITE_OMIT_DEPRECATED
|
||||
#define sqlite3_aggregate_count sqlite3_api->aggregate_count
|
||||
#endif
|
||||
#define sqlite3_bind_blob sqlite3_api->bind_blob
|
||||
#define sqlite3_bind_double sqlite3_api->bind_double
|
||||
#define sqlite3_bind_int sqlite3_api->bind_int
|
||||
#define sqlite3_bind_int64 sqlite3_api->bind_int64
|
||||
#define sqlite3_bind_null sqlite3_api->bind_null
|
||||
#define sqlite3_bind_parameter_count sqlite3_api->bind_parameter_count
|
||||
#define sqlite3_bind_parameter_index sqlite3_api->bind_parameter_index
|
||||
#define sqlite3_bind_parameter_name sqlite3_api->bind_parameter_name
|
||||
#define sqlite3_bind_text sqlite3_api->bind_text
|
||||
#define sqlite3_bind_text16 sqlite3_api->bind_text16
|
||||
#define sqlite3_bind_value sqlite3_api->bind_value
|
||||
#define sqlite3_busy_handler sqlite3_api->busy_handler
|
||||
#define sqlite3_busy_timeout sqlite3_api->busy_timeout
|
||||
#define sqlite3_changes sqlite3_api->changes
|
||||
#define sqlite3_close sqlite3_api->close
|
||||
#define sqlite3_collation_needed sqlite3_api->collation_needed
|
||||
#define sqlite3_collation_needed16 sqlite3_api->collation_needed16
|
||||
#define sqlite3_column_blob sqlite3_api->column_blob
|
||||
#define sqlite3_column_bytes sqlite3_api->column_bytes
|
||||
#define sqlite3_column_bytes16 sqlite3_api->column_bytes16
|
||||
#define sqlite3_column_count sqlite3_api->column_count
|
||||
#define sqlite3_column_database_name sqlite3_api->column_database_name
|
||||
#define sqlite3_column_database_name16 sqlite3_api->column_database_name16
|
||||
#define sqlite3_column_decltype sqlite3_api->column_decltype
|
||||
#define sqlite3_column_decltype16 sqlite3_api->column_decltype16
|
||||
#define sqlite3_column_double sqlite3_api->column_double
|
||||
#define sqlite3_column_int sqlite3_api->column_int
|
||||
#define sqlite3_column_int64 sqlite3_api->column_int64
|
||||
#define sqlite3_column_name sqlite3_api->column_name
|
||||
#define sqlite3_column_name16 sqlite3_api->column_name16
|
||||
#define sqlite3_column_origin_name sqlite3_api->column_origin_name
|
||||
#define sqlite3_column_origin_name16 sqlite3_api->column_origin_name16
|
||||
#define sqlite3_column_table_name sqlite3_api->column_table_name
|
||||
#define sqlite3_column_table_name16 sqlite3_api->column_table_name16
|
||||
#define sqlite3_column_text sqlite3_api->column_text
|
||||
#define sqlite3_column_text16 sqlite3_api->column_text16
|
||||
#define sqlite3_column_type sqlite3_api->column_type
|
||||
#define sqlite3_column_value sqlite3_api->column_value
|
||||
#define sqlite3_commit_hook sqlite3_api->commit_hook
|
||||
#define sqlite3_complete sqlite3_api->complete
|
||||
#define sqlite3_complete16 sqlite3_api->complete16
|
||||
#define sqlite3_create_collation sqlite3_api->create_collation
|
||||
#define sqlite3_create_collation16 sqlite3_api->create_collation16
|
||||
#define sqlite3_create_function sqlite3_api->create_function
|
||||
#define sqlite3_create_function16 sqlite3_api->create_function16
|
||||
#define sqlite3_create_module sqlite3_api->create_module
|
||||
#define sqlite3_create_module_v2 sqlite3_api->create_module_v2
|
||||
#define sqlite3_data_count sqlite3_api->data_count
|
||||
#define sqlite3_db_handle sqlite3_api->db_handle
|
||||
#define sqlite3_declare_vtab sqlite3_api->declare_vtab
|
||||
#define sqlite3_enable_shared_cache sqlite3_api->enable_shared_cache
|
||||
#define sqlite3_errcode sqlite3_api->errcode
|
||||
#define sqlite3_errmsg sqlite3_api->errmsg
|
||||
#define sqlite3_errmsg16 sqlite3_api->errmsg16
|
||||
#define sqlite3_exec sqlite3_api->exec
|
||||
#ifndef SQLITE_OMIT_DEPRECATED
|
||||
#define sqlite3_expired sqlite3_api->expired
|
||||
#endif
|
||||
#define sqlite3_finalize sqlite3_api->finalize
|
||||
#define sqlite3_free sqlite3_api->free
|
||||
#define sqlite3_free_table sqlite3_api->free_table
|
||||
#define sqlite3_get_autocommit sqlite3_api->get_autocommit
|
||||
#define sqlite3_get_auxdata sqlite3_api->get_auxdata
|
||||
#define sqlite3_get_table sqlite3_api->get_table
|
||||
#ifndef SQLITE_OMIT_DEPRECATED
|
||||
#define sqlite3_global_recover sqlite3_api->global_recover
|
||||
#endif
|
||||
#define sqlite3_interrupt sqlite3_api->interruptx
|
||||
#define sqlite3_last_insert_rowid sqlite3_api->last_insert_rowid
|
||||
#define sqlite3_libversion sqlite3_api->libversion
|
||||
#define sqlite3_libversion_number sqlite3_api->libversion_number
|
||||
#define sqlite3_malloc sqlite3_api->malloc
|
||||
#define sqlite3_mprintf sqlite3_api->mprintf
|
||||
#define sqlite3_open sqlite3_api->open
|
||||
#define sqlite3_open16 sqlite3_api->open16
|
||||
#define sqlite3_prepare sqlite3_api->prepare
|
||||
#define sqlite3_prepare16 sqlite3_api->prepare16
|
||||
#define sqlite3_prepare_v2 sqlite3_api->prepare_v2
|
||||
#define sqlite3_prepare16_v2 sqlite3_api->prepare16_v2
|
||||
#define sqlite3_profile sqlite3_api->profile
|
||||
#define sqlite3_progress_handler sqlite3_api->progress_handler
|
||||
#define sqlite3_realloc sqlite3_api->realloc
|
||||
#define sqlite3_reset sqlite3_api->reset
|
||||
#define sqlite3_result_blob sqlite3_api->result_blob
|
||||
#define sqlite3_result_double sqlite3_api->result_double
|
||||
#define sqlite3_result_error sqlite3_api->result_error
|
||||
#define sqlite3_result_error16 sqlite3_api->result_error16
|
||||
#define sqlite3_result_int sqlite3_api->result_int
|
||||
#define sqlite3_result_int64 sqlite3_api->result_int64
|
||||
#define sqlite3_result_null sqlite3_api->result_null
|
||||
#define sqlite3_result_text sqlite3_api->result_text
|
||||
#define sqlite3_result_text16 sqlite3_api->result_text16
|
||||
#define sqlite3_result_text16be sqlite3_api->result_text16be
|
||||
#define sqlite3_result_text16le sqlite3_api->result_text16le
|
||||
#define sqlite3_result_value sqlite3_api->result_value
|
||||
#define sqlite3_rollback_hook sqlite3_api->rollback_hook
|
||||
#define sqlite3_set_authorizer sqlite3_api->set_authorizer
|
||||
#define sqlite3_set_auxdata sqlite3_api->set_auxdata
|
||||
#define sqlite3_snprintf sqlite3_api->xsnprintf
|
||||
#define sqlite3_step sqlite3_api->step
|
||||
#define sqlite3_table_column_metadata sqlite3_api->table_column_metadata
|
||||
#define sqlite3_thread_cleanup sqlite3_api->thread_cleanup
|
||||
#define sqlite3_total_changes sqlite3_api->total_changes
|
||||
#define sqlite3_trace sqlite3_api->trace
|
||||
#ifndef SQLITE_OMIT_DEPRECATED
|
||||
#define sqlite3_transfer_bindings sqlite3_api->transfer_bindings
|
||||
#endif
|
||||
#define sqlite3_update_hook sqlite3_api->update_hook
|
||||
#define sqlite3_user_data sqlite3_api->user_data
|
||||
#define sqlite3_value_blob sqlite3_api->value_blob
|
||||
#define sqlite3_value_bytes sqlite3_api->value_bytes
|
||||
#define sqlite3_value_bytes16 sqlite3_api->value_bytes16
|
||||
#define sqlite3_value_double sqlite3_api->value_double
|
||||
#define sqlite3_value_int sqlite3_api->value_int
|
||||
#define sqlite3_value_int64 sqlite3_api->value_int64
|
||||
#define sqlite3_value_numeric_type sqlite3_api->value_numeric_type
|
||||
#define sqlite3_value_text sqlite3_api->value_text
|
||||
#define sqlite3_value_text16 sqlite3_api->value_text16
|
||||
#define sqlite3_value_text16be sqlite3_api->value_text16be
|
||||
#define sqlite3_value_text16le sqlite3_api->value_text16le
|
||||
#define sqlite3_value_type sqlite3_api->value_type
|
||||
#define sqlite3_vmprintf sqlite3_api->vmprintf
|
||||
#define sqlite3_vsnprintf sqlite3_api->xvsnprintf
|
||||
#define sqlite3_overload_function sqlite3_api->overload_function
|
||||
#define sqlite3_prepare_v2 sqlite3_api->prepare_v2
|
||||
#define sqlite3_prepare16_v2 sqlite3_api->prepare16_v2
|
||||
#define sqlite3_clear_bindings sqlite3_api->clear_bindings
|
||||
#define sqlite3_bind_zeroblob sqlite3_api->bind_zeroblob
|
||||
#define sqlite3_blob_bytes sqlite3_api->blob_bytes
|
||||
#define sqlite3_blob_close sqlite3_api->blob_close
|
||||
#define sqlite3_blob_open sqlite3_api->blob_open
|
||||
#define sqlite3_blob_read sqlite3_api->blob_read
|
||||
#define sqlite3_blob_write sqlite3_api->blob_write
|
||||
#define sqlite3_create_collation_v2 sqlite3_api->create_collation_v2
|
||||
#define sqlite3_file_control sqlite3_api->file_control
|
||||
#define sqlite3_memory_highwater sqlite3_api->memory_highwater
|
||||
#define sqlite3_memory_used sqlite3_api->memory_used
|
||||
#define sqlite3_mutex_alloc sqlite3_api->mutex_alloc
|
||||
#define sqlite3_mutex_enter sqlite3_api->mutex_enter
|
||||
#define sqlite3_mutex_free sqlite3_api->mutex_free
|
||||
#define sqlite3_mutex_leave sqlite3_api->mutex_leave
|
||||
#define sqlite3_mutex_try sqlite3_api->mutex_try
|
||||
#define sqlite3_open_v2 sqlite3_api->open_v2
|
||||
#define sqlite3_release_memory sqlite3_api->release_memory
|
||||
#define sqlite3_result_error_nomem sqlite3_api->result_error_nomem
|
||||
#define sqlite3_result_error_toobig sqlite3_api->result_error_toobig
|
||||
#define sqlite3_sleep sqlite3_api->sleep
|
||||
#define sqlite3_soft_heap_limit sqlite3_api->soft_heap_limit
|
||||
#define sqlite3_vfs_find sqlite3_api->vfs_find
|
||||
#define sqlite3_vfs_register sqlite3_api->vfs_register
|
||||
#define sqlite3_vfs_unregister sqlite3_api->vfs_unregister
|
||||
#define sqlite3_threadsafe sqlite3_api->xthreadsafe
|
||||
#define sqlite3_result_zeroblob sqlite3_api->result_zeroblob
|
||||
#define sqlite3_result_error_code sqlite3_api->result_error_code
|
||||
#define sqlite3_test_control sqlite3_api->test_control
|
||||
#define sqlite3_randomness sqlite3_api->randomness
|
||||
#define sqlite3_context_db_handle sqlite3_api->context_db_handle
|
||||
#define sqlite3_extended_result_codes sqlite3_api->extended_result_codes
|
||||
#define sqlite3_limit sqlite3_api->limit
|
||||
#define sqlite3_next_stmt sqlite3_api->next_stmt
|
||||
#define sqlite3_sql sqlite3_api->sql
|
||||
#define sqlite3_status sqlite3_api->status
|
||||
#define sqlite3_backup_finish sqlite3_api->backup_finish
|
||||
#define sqlite3_backup_init sqlite3_api->backup_init
|
||||
#define sqlite3_backup_pagecount sqlite3_api->backup_pagecount
|
||||
#define sqlite3_backup_remaining sqlite3_api->backup_remaining
|
||||
#define sqlite3_backup_step sqlite3_api->backup_step
|
||||
#define sqlite3_compileoption_get sqlite3_api->compileoption_get
|
||||
#define sqlite3_compileoption_used sqlite3_api->compileoption_used
|
||||
#define sqlite3_create_function_v2 sqlite3_api->create_function_v2
|
||||
#define sqlite3_db_config sqlite3_api->db_config
|
||||
#define sqlite3_db_mutex sqlite3_api->db_mutex
|
||||
#define sqlite3_db_status sqlite3_api->db_status
|
||||
#define sqlite3_extended_errcode sqlite3_api->extended_errcode
|
||||
#define sqlite3_log sqlite3_api->log
|
||||
#define sqlite3_soft_heap_limit64 sqlite3_api->soft_heap_limit64
|
||||
#define sqlite3_sourceid sqlite3_api->sourceid
|
||||
#define sqlite3_stmt_status sqlite3_api->stmt_status
|
||||
#define sqlite3_strnicmp sqlite3_api->strnicmp
|
||||
#define sqlite3_unlock_notify sqlite3_api->unlock_notify
|
||||
#define sqlite3_wal_autocheckpoint sqlite3_api->wal_autocheckpoint
|
||||
#define sqlite3_wal_checkpoint sqlite3_api->wal_checkpoint
|
||||
#define sqlite3_wal_hook sqlite3_api->wal_hook
|
||||
#define sqlite3_blob_reopen sqlite3_api->blob_reopen
|
||||
#define sqlite3_vtab_config sqlite3_api->vtab_config
|
||||
#define sqlite3_vtab_on_conflict sqlite3_api->vtab_on_conflict
|
||||
/* Version 3.7.16 and later */
|
||||
#define sqlite3_close_v2 sqlite3_api->close_v2
|
||||
#define sqlite3_db_filename sqlite3_api->db_filename
|
||||
#define sqlite3_db_readonly sqlite3_api->db_readonly
|
||||
#define sqlite3_db_release_memory sqlite3_api->db_release_memory
|
||||
#define sqlite3_errstr sqlite3_api->errstr
|
||||
#define sqlite3_stmt_busy sqlite3_api->stmt_busy
|
||||
#define sqlite3_stmt_readonly sqlite3_api->stmt_readonly
|
||||
#define sqlite3_stricmp sqlite3_api->stricmp
|
||||
#define sqlite3_uri_boolean sqlite3_api->uri_boolean
|
||||
#define sqlite3_uri_int64 sqlite3_api->uri_int64
|
||||
#define sqlite3_uri_parameter sqlite3_api->uri_parameter
|
||||
#define sqlite3_uri_vsnprintf sqlite3_api->xvsnprintf
|
||||
#define sqlite3_wal_checkpoint_v2 sqlite3_api->wal_checkpoint_v2
|
||||
/* Version 3.8.7 and later */
|
||||
#define sqlite3_auto_extension sqlite3_api->auto_extension
|
||||
#define sqlite3_bind_blob64 sqlite3_api->bind_blob64
|
||||
#define sqlite3_bind_text64 sqlite3_api->bind_text64
|
||||
#define sqlite3_cancel_auto_extension sqlite3_api->cancel_auto_extension
|
||||
#define sqlite3_load_extension sqlite3_api->load_extension
|
||||
#define sqlite3_malloc64 sqlite3_api->malloc64
|
||||
#define sqlite3_msize sqlite3_api->msize
|
||||
#define sqlite3_realloc64 sqlite3_api->realloc64
|
||||
#define sqlite3_reset_auto_extension sqlite3_api->reset_auto_extension
|
||||
#define sqlite3_result_blob64 sqlite3_api->result_blob64
|
||||
#define sqlite3_result_text64 sqlite3_api->result_text64
|
||||
#define sqlite3_strglob sqlite3_api->strglob
|
||||
/* Version 3.8.11 and later */
|
||||
#define sqlite3_value_dup sqlite3_api->value_dup
|
||||
#define sqlite3_value_free sqlite3_api->value_free
|
||||
#define sqlite3_result_zeroblob64 sqlite3_api->result_zeroblob64
|
||||
#define sqlite3_bind_zeroblob64 sqlite3_api->bind_zeroblob64
|
||||
/* Version 3.9.0 and later */
|
||||
#define sqlite3_value_subtype sqlite3_api->value_subtype
|
||||
#define sqlite3_result_subtype sqlite3_api->result_subtype
|
||||
/* Version 3.10.0 and later */
|
||||
#define sqlite3_status64 sqlite3_api->status64
|
||||
#define sqlite3_strlike sqlite3_api->strlike
|
||||
#define sqlite3_db_cacheflush sqlite3_api->db_cacheflush
|
||||
/* Version 3.12.0 and later */
|
||||
#define sqlite3_system_errno sqlite3_api->system_errno
|
||||
/* Version 3.14.0 and later */
|
||||
#define sqlite3_trace_v2 sqlite3_api->trace_v2
|
||||
#define sqlite3_expanded_sql sqlite3_api->expanded_sql
|
||||
/* Version 3.18.0 and later */
|
||||
#define sqlite3_set_last_insert_rowid sqlite3_api->set_last_insert_rowid
|
||||
/* Version 3.20.0 and later */
|
||||
#define sqlite3_prepare_v3 sqlite3_api->prepare_v3
|
||||
#define sqlite3_prepare16_v3 sqlite3_api->prepare16_v3
|
||||
#define sqlite3_bind_pointer sqlite3_api->bind_pointer
|
||||
#define sqlite3_result_pointer sqlite3_api->result_pointer
|
||||
#define sqlite3_value_pointer sqlite3_api->value_pointer
|
||||
/* Version 3.22.0 and later */
|
||||
#define sqlite3_vtab_nochange sqlite3_api->vtab_nochange
|
||||
#define sqlite3_value_nochange sqlite3_api->value_nochange
|
||||
#define sqlite3_vtab_collation sqlite3_api->vtab_collation
|
||||
/* Version 3.24.0 and later */
|
||||
#define sqlite3_keyword_count sqlite3_api->keyword_count
|
||||
#define sqlite3_keyword_name sqlite3_api->keyword_name
|
||||
#define sqlite3_keyword_check sqlite3_api->keyword_check
|
||||
#define sqlite3_str_new sqlite3_api->str_new
|
||||
#define sqlite3_str_finish sqlite3_api->str_finish
|
||||
#define sqlite3_str_appendf sqlite3_api->str_appendf
|
||||
#define sqlite3_str_vappendf sqlite3_api->str_vappendf
|
||||
#define sqlite3_str_append sqlite3_api->str_append
|
||||
#define sqlite3_str_appendall sqlite3_api->str_appendall
|
||||
#define sqlite3_str_appendchar sqlite3_api->str_appendchar
|
||||
#define sqlite3_str_reset sqlite3_api->str_reset
|
||||
#define sqlite3_str_errcode sqlite3_api->str_errcode
|
||||
#define sqlite3_str_length sqlite3_api->str_length
|
||||
#define sqlite3_str_value sqlite3_api->str_value
|
||||
/* Version 3.25.0 and later */
|
||||
#define sqlite3_create_window_function sqlite3_api->create_window_function
|
||||
/* Version 3.26.0 and later */
|
||||
#define sqlite3_normalized_sql sqlite3_api->normalized_sql
|
||||
/* Version 3.28.0 and later */
|
||||
#define sqlite3_stmt_isexplain sqlite3_api->stmt_isexplain
|
||||
#define sqlite3_value_frombind sqlite3_api->value_frombind
|
||||
/* Version 3.30.0 and later */
|
||||
#define sqlite3_drop_modules sqlite3_api->drop_modules
|
||||
/* Version 3.31.0 and later */
|
||||
#define sqlite3_hard_heap_limit64 sqlite3_api->hard_heap_limit64
|
||||
#define sqlite3_uri_key sqlite3_api->uri_key
|
||||
#define sqlite3_filename_database sqlite3_api->filename_database
|
||||
#define sqlite3_filename_journal sqlite3_api->filename_journal
|
||||
#define sqlite3_filename_wal sqlite3_api->filename_wal
|
||||
/* Version 3.32.0 and later */
|
||||
#define sqlite3_create_filename sqlite3_api->create_filename
|
||||
#define sqlite3_free_filename sqlite3_api->free_filename
|
||||
#define sqlite3_database_file_object sqlite3_api->database_file_object
|
||||
#endif /* !defined(SQLITE_CORE) && !defined(SQLITE_OMIT_LOAD_EXTENSION) */
|
||||
|
||||
#if !defined(SQLITE_CORE) && !defined(SQLITE_OMIT_LOAD_EXTENSION)
|
||||
/* This case when the file really is being compiled as a loadable
|
||||
** extension */
|
||||
# define SQLITE_EXTENSION_INIT1 const sqlite3_api_routines *sqlite3_api=0;
|
||||
# define SQLITE_EXTENSION_INIT2(v) sqlite3_api=v;
|
||||
# define SQLITE_EXTENSION_INIT3 \
|
||||
extern const sqlite3_api_routines *sqlite3_api;
|
||||
#else
|
||||
/* This case when the file is being statically linked into the
|
||||
** application */
|
||||
# define SQLITE_EXTENSION_INIT1 /*no-op*/
|
||||
# define SQLITE_EXTENSION_INIT2(v) (void)v; /* unused parameter */
|
||||
# define SQLITE_EXTENSION_INIT3 /*no-op*/
|
||||
#endif
|
||||
|
||||
#endif /* SQLITE3EXT_H */
|
@ -1,620 +0,0 @@
|
||||
// sqlite3pp.cpp
|
||||
//
|
||||
// The MIT License
|
||||
//
|
||||
// Copyright (c) 2015 Wongoo Lee (iwongu at gmail dot com)
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
#include "sqlite3pp.h"
|
||||
|
||||
namespace sqlite3pp
|
||||
{
|
||||
|
||||
null_type ignore;
|
||||
|
||||
namespace
|
||||
{
|
||||
int busy_handler_impl(void* p, int cnt)
|
||||
{
|
||||
auto h = static_cast<database::busy_handler*>(p);
|
||||
return (*h)(cnt);
|
||||
}
|
||||
|
||||
int commit_hook_impl(void* p)
|
||||
{
|
||||
auto h = static_cast<database::commit_handler*>(p);
|
||||
return (*h)();
|
||||
}
|
||||
|
||||
void rollback_hook_impl(void* p)
|
||||
{
|
||||
auto h = static_cast<database::rollback_handler*>(p);
|
||||
(*h)();
|
||||
}
|
||||
|
||||
void update_hook_impl(void* p, int opcode, char const* dbname, char const* tablename, long long int rowid)
|
||||
{
|
||||
auto h = static_cast<database::update_handler*>(p);
|
||||
(*h)(opcode, dbname, tablename, rowid);
|
||||
}
|
||||
|
||||
int authorizer_impl(void* p, int evcode, char const* p1, char const* p2, char const* dbname, char const* tvname)
|
||||
{
|
||||
auto h = static_cast<database::authorize_handler*>(p);
|
||||
return (*h)(evcode, p1, p2, dbname, tvname);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
database::database(char const* dbname, int flags, char const* vfs) : db_(nullptr), borrowing_(false)
|
||||
{
|
||||
if (dbname) {
|
||||
auto rc = connect(dbname, flags, vfs);
|
||||
if (rc != SQLITE_OK)
|
||||
throw database_error("can't connect database");
|
||||
}
|
||||
}
|
||||
|
||||
database::database(sqlite3* pdb) : db_(pdb), borrowing_(true)
|
||||
{
|
||||
}
|
||||
|
||||
database::database(database&& db) : db_(std::move(db.db_)),
|
||||
borrowing_(std::move(db.borrowing_)),
|
||||
bh_(std::move(db.bh_)),
|
||||
ch_(std::move(db.ch_)),
|
||||
rh_(std::move(db.rh_)),
|
||||
uh_(std::move(db.uh_)),
|
||||
ah_(std::move(db.ah_))
|
||||
{
|
||||
db.db_ = nullptr;
|
||||
}
|
||||
|
||||
database& database::operator=(database&& db)
|
||||
{
|
||||
db_ = std::move(db.db_);
|
||||
db.db_ = nullptr;
|
||||
borrowing_ = std::move(db.borrowing_);
|
||||
bh_ = std::move(db.bh_);
|
||||
ch_ = std::move(db.ch_);
|
||||
rh_ = std::move(db.rh_);
|
||||
uh_ = std::move(db.uh_);
|
||||
ah_ = std::move(db.ah_);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
database::~database()
|
||||
{
|
||||
if (!borrowing_) {
|
||||
disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
int database::connect(char const* dbname, int flags, char const* vfs)
|
||||
{
|
||||
if (!borrowing_) {
|
||||
disconnect();
|
||||
}
|
||||
|
||||
return sqlite3_open_v2(dbname, &db_, flags, vfs);
|
||||
}
|
||||
|
||||
int database::disconnect()
|
||||
{
|
||||
auto rc = SQLITE_OK;
|
||||
if (db_) {
|
||||
rc = sqlite3_close(db_);
|
||||
if (rc == SQLITE_OK) {
|
||||
db_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
int database::attach(char const* dbname, char const* name)
|
||||
{
|
||||
return executef("ATTACH '%q' AS '%q'", dbname, name);
|
||||
}
|
||||
|
||||
int database::detach(char const* name)
|
||||
{
|
||||
return executef("DETACH '%q'", name);
|
||||
}
|
||||
|
||||
int database::backup(database& destdb, backup_handler h)
|
||||
{
|
||||
return backup("main", destdb, "main", h);
|
||||
}
|
||||
|
||||
int database::backup(char const* dbname, database& destdb, char const* destdbname, backup_handler h, int step_page)
|
||||
{
|
||||
sqlite3_backup* bkup = sqlite3_backup_init(destdb.db_, destdbname, db_, dbname);
|
||||
if (!bkup) {
|
||||
return error_code();
|
||||
}
|
||||
auto rc = SQLITE_OK;
|
||||
do {
|
||||
rc = sqlite3_backup_step(bkup, step_page);
|
||||
if (h) {
|
||||
h(sqlite3_backup_remaining(bkup), sqlite3_backup_pagecount(bkup), rc);
|
||||
}
|
||||
} while (rc == SQLITE_OK || rc == SQLITE_BUSY || rc == SQLITE_LOCKED);
|
||||
sqlite3_backup_finish(bkup);
|
||||
return rc;
|
||||
}
|
||||
|
||||
void database::set_busy_handler(busy_handler h)
|
||||
{
|
||||
bh_ = h;
|
||||
sqlite3_busy_handler(db_, bh_ ? busy_handler_impl : 0, &bh_);
|
||||
}
|
||||
|
||||
void database::set_commit_handler(commit_handler h)
|
||||
{
|
||||
ch_ = h;
|
||||
sqlite3_commit_hook(db_, ch_ ? commit_hook_impl : 0, &ch_);
|
||||
}
|
||||
|
||||
void database::set_rollback_handler(rollback_handler h)
|
||||
{
|
||||
rh_ = h;
|
||||
sqlite3_rollback_hook(db_, rh_ ? rollback_hook_impl : 0, &rh_);
|
||||
}
|
||||
|
||||
void database::set_update_handler(update_handler h)
|
||||
{
|
||||
uh_ = h;
|
||||
sqlite3_update_hook(db_, uh_ ? update_hook_impl : 0, &uh_);
|
||||
}
|
||||
|
||||
void database::set_authorize_handler(authorize_handler h)
|
||||
{
|
||||
ah_ = h;
|
||||
sqlite3_set_authorizer(db_, ah_ ? authorizer_impl : 0, &ah_);
|
||||
}
|
||||
|
||||
long long int database::last_insert_rowid() const
|
||||
{
|
||||
return sqlite3_last_insert_rowid(db_);
|
||||
}
|
||||
|
||||
int database::enable_foreign_keys(bool enable)
|
||||
{
|
||||
return sqlite3_db_config(db_, SQLITE_DBCONFIG_ENABLE_FKEY, enable ? 1 : 0, nullptr);
|
||||
}
|
||||
|
||||
int database::enable_triggers(bool enable)
|
||||
{
|
||||
return sqlite3_db_config(db_, SQLITE_DBCONFIG_ENABLE_TRIGGER, enable ? 1 : 0, nullptr);
|
||||
}
|
||||
|
||||
int database::enable_extended_result_codes(bool enable)
|
||||
{
|
||||
return sqlite3_extended_result_codes(db_, enable ? 1 : 0);
|
||||
}
|
||||
|
||||
int database::changes() const
|
||||
{
|
||||
return sqlite3_changes(db_);
|
||||
}
|
||||
|
||||
int database::error_code() const
|
||||
{
|
||||
return sqlite3_errcode(db_);
|
||||
}
|
||||
|
||||
int database::extended_error_code() const
|
||||
{
|
||||
return sqlite3_extended_errcode(db_);
|
||||
}
|
||||
|
||||
char const* database::error_msg() const
|
||||
{
|
||||
return sqlite3_errmsg(db_);
|
||||
}
|
||||
|
||||
int database::execute(char const* sql)
|
||||
{
|
||||
return sqlite3_exec(db_, sql, 0, 0, 0);
|
||||
}
|
||||
|
||||
int database::executef(char const* sql, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, sql);
|
||||
std::shared_ptr<char> msql(sqlite3_vmprintf(sql, ap), sqlite3_free);
|
||||
va_end(ap);
|
||||
|
||||
return execute(msql.get());
|
||||
}
|
||||
|
||||
int database::set_busy_timeout(int ms)
|
||||
{
|
||||
return sqlite3_busy_timeout(db_, ms);
|
||||
}
|
||||
|
||||
|
||||
statement::statement(database& db, char const* stmt) : db_(db), stmt_(0), tail_(0)
|
||||
{
|
||||
if (stmt) {
|
||||
auto rc = prepare(stmt);
|
||||
if (rc != SQLITE_OK)
|
||||
throw database_error(db_);
|
||||
}
|
||||
}
|
||||
|
||||
statement::~statement()
|
||||
{
|
||||
// finish() can return error. If you want to check the error, call
|
||||
// finish() explicitly before this object is destructed.
|
||||
finish();
|
||||
}
|
||||
|
||||
int statement::prepare(char const* stmt)
|
||||
{
|
||||
auto rc = finish();
|
||||
if (rc != SQLITE_OK)
|
||||
return rc;
|
||||
|
||||
return prepare_impl(stmt);
|
||||
}
|
||||
|
||||
int statement::prepare_impl(char const* stmt)
|
||||
{
|
||||
return sqlite3_prepare_v2(db_.db_, stmt, std::strlen(stmt), &stmt_, &tail_);
|
||||
}
|
||||
|
||||
int statement::finish()
|
||||
{
|
||||
auto rc = SQLITE_OK;
|
||||
if (stmt_) {
|
||||
rc = finish_impl(stmt_);
|
||||
stmt_ = nullptr;
|
||||
}
|
||||
tail_ = nullptr;
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
int statement::finish_impl(sqlite3_stmt* stmt)
|
||||
{
|
||||
return sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
int statement::step()
|
||||
{
|
||||
return sqlite3_step(stmt_);
|
||||
}
|
||||
|
||||
int statement::reset()
|
||||
{
|
||||
return sqlite3_reset(stmt_);
|
||||
}
|
||||
|
||||
int statement::bind(int idx, int value)
|
||||
{
|
||||
return sqlite3_bind_int(stmt_, idx, value);
|
||||
}
|
||||
|
||||
int statement::bind(int idx, double value)
|
||||
{
|
||||
return sqlite3_bind_double(stmt_, idx, value);
|
||||
}
|
||||
|
||||
int statement::bind(int idx, long long int value)
|
||||
{
|
||||
return sqlite3_bind_int64(stmt_, idx, value);
|
||||
}
|
||||
|
||||
int statement::bind(int idx, char const* value, copy_semantic fcopy)
|
||||
{
|
||||
return sqlite3_bind_text(stmt_, idx, value, std::strlen(value), fcopy == copy ? SQLITE_TRANSIENT : SQLITE_STATIC );
|
||||
}
|
||||
|
||||
int statement::bind(int idx, void const* value, int n, copy_semantic fcopy)
|
||||
{
|
||||
return sqlite3_bind_blob(stmt_, idx, value, n, fcopy == copy ? SQLITE_TRANSIENT : SQLITE_STATIC );
|
||||
}
|
||||
|
||||
int statement::bind(int idx, std::string const& value, copy_semantic fcopy)
|
||||
{
|
||||
return sqlite3_bind_text(stmt_, idx, value.c_str(), value.size(), fcopy == copy ? SQLITE_TRANSIENT : SQLITE_STATIC );
|
||||
}
|
||||
|
||||
int statement::bind(int idx)
|
||||
{
|
||||
return sqlite3_bind_null(stmt_, idx);
|
||||
}
|
||||
|
||||
int statement::bind(int idx, null_type)
|
||||
{
|
||||
return bind(idx);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, int value)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx, value);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, double value)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx, value);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, long long int value)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx, value);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, char const* value, copy_semantic fcopy)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx, value, fcopy);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, void const* value, int n, copy_semantic fcopy)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx, value, n, fcopy);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, std::string const& value, copy_semantic fcopy)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx, value, fcopy);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name)
|
||||
{
|
||||
auto idx = sqlite3_bind_parameter_index(stmt_, name);
|
||||
return bind(idx);
|
||||
}
|
||||
|
||||
int statement::bind(char const* name, null_type)
|
||||
{
|
||||
return bind(name);
|
||||
}
|
||||
|
||||
|
||||
command::bindstream::bindstream(command& cmd, int idx) : cmd_(cmd), idx_(idx)
|
||||
{
|
||||
}
|
||||
|
||||
command::command(database& db, char const* stmt) : statement(db, stmt)
|
||||
{
|
||||
}
|
||||
|
||||
command::bindstream command::binder(int idx)
|
||||
{
|
||||
return bindstream(*this, idx);
|
||||
}
|
||||
|
||||
int command::execute()
|
||||
{
|
||||
auto rc = step();
|
||||
if (rc == SQLITE_DONE) rc = SQLITE_OK;
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
int command::execute_all()
|
||||
{
|
||||
auto rc = execute();
|
||||
if (rc != SQLITE_OK) return rc;
|
||||
|
||||
char const* sql = tail_;
|
||||
|
||||
while (std::strlen(sql) > 0) { // sqlite3_complete() is broken.
|
||||
sqlite3_stmt* old_stmt = stmt_;
|
||||
|
||||
if ((rc = prepare_impl(sql)) != SQLITE_OK) return rc;
|
||||
|
||||
if ((rc = sqlite3_transfer_bindings(old_stmt, stmt_)) != SQLITE_OK) return rc;
|
||||
|
||||
finish_impl(old_stmt);
|
||||
|
||||
if ((rc = execute()) != SQLITE_OK) return rc;
|
||||
|
||||
sql = tail_;
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
|
||||
query::rows::getstream::getstream(rows* rws, int idx) : rws_(rws), idx_(idx)
|
||||
{
|
||||
}
|
||||
|
||||
query::rows::rows(sqlite3_stmt* stmt) : stmt_(stmt)
|
||||
{
|
||||
}
|
||||
|
||||
int query::rows::data_count() const
|
||||
{
|
||||
return sqlite3_data_count(stmt_);
|
||||
}
|
||||
|
||||
int query::rows::column_type(int idx) const
|
||||
{
|
||||
return sqlite3_column_type(stmt_, idx);
|
||||
}
|
||||
|
||||
int query::rows::column_bytes(int idx) const
|
||||
{
|
||||
return sqlite3_column_bytes(stmt_, idx);
|
||||
}
|
||||
|
||||
int query::rows::get(int idx, int) const
|
||||
{
|
||||
return sqlite3_column_int(stmt_, idx);
|
||||
}
|
||||
|
||||
double query::rows::get(int idx, double) const
|
||||
{
|
||||
return sqlite3_column_double(stmt_, idx);
|
||||
}
|
||||
|
||||
long long int query::rows::get(int idx, long long int) const
|
||||
{
|
||||
return sqlite3_column_int64(stmt_, idx);
|
||||
}
|
||||
|
||||
char const* query::rows::get(int idx, char const*) const
|
||||
{
|
||||
return reinterpret_cast<char const*>(sqlite3_column_text(stmt_, idx));
|
||||
}
|
||||
|
||||
std::string query::rows::get(int idx, std::string) const
|
||||
{
|
||||
return get(idx, (char const*)0);
|
||||
}
|
||||
|
||||
void const* query::rows::get(int idx, void const*) const
|
||||
{
|
||||
return sqlite3_column_blob(stmt_, idx);
|
||||
}
|
||||
|
||||
null_type query::rows::get(int /*idx*/, null_type) const
|
||||
{
|
||||
return ignore;
|
||||
}
|
||||
query::rows::getstream query::rows::getter(int idx)
|
||||
{
|
||||
return getstream(this, idx);
|
||||
}
|
||||
|
||||
query::query_iterator::query_iterator() : cmd_(0)
|
||||
{
|
||||
rc_ = SQLITE_DONE;
|
||||
}
|
||||
|
||||
query::query_iterator::query_iterator(query* cmd) : cmd_(cmd)
|
||||
{
|
||||
rc_ = cmd_->step();
|
||||
if (rc_ != SQLITE_ROW && rc_ != SQLITE_DONE)
|
||||
throw database_error(cmd_->db_);
|
||||
}
|
||||
|
||||
bool query::query_iterator::operator==(query::query_iterator const& other) const
|
||||
{
|
||||
return rc_ == other.rc_;
|
||||
}
|
||||
|
||||
bool query::query_iterator::operator!=(query::query_iterator const& other) const
|
||||
{
|
||||
return rc_ != other.rc_;
|
||||
}
|
||||
|
||||
query::query_iterator& query::query_iterator::operator++()
|
||||
{
|
||||
rc_ = cmd_->step();
|
||||
if (rc_ != SQLITE_ROW && rc_ != SQLITE_DONE)
|
||||
throw database_error(cmd_->db_);
|
||||
return *this;
|
||||
}
|
||||
|
||||
query::query_iterator::value_type query::query_iterator::operator*() const
|
||||
{
|
||||
return rows(cmd_->stmt_);
|
||||
}
|
||||
|
||||
query::query(database& db, char const* stmt) : statement(db, stmt)
|
||||
{
|
||||
}
|
||||
|
||||
int query::column_count() const
|
||||
{
|
||||
return sqlite3_column_count(stmt_);
|
||||
}
|
||||
|
||||
char const* query::column_name(int idx) const
|
||||
{
|
||||
return sqlite3_column_name(stmt_, idx);
|
||||
}
|
||||
|
||||
char const* query::column_decltype(int idx) const
|
||||
{
|
||||
return sqlite3_column_decltype(stmt_, idx);
|
||||
}
|
||||
|
||||
|
||||
query::iterator query::begin()
|
||||
{
|
||||
return query_iterator(this);
|
||||
}
|
||||
|
||||
query::iterator query::end()
|
||||
{
|
||||
return query_iterator();
|
||||
}
|
||||
|
||||
|
||||
transaction::transaction(database& db, bool fcommit, bool freserve) : db_(&db), fcommit_(fcommit)
|
||||
{
|
||||
int rc = db_->execute(freserve ? "BEGIN IMMEDIATE" : "BEGIN");
|
||||
if (rc != SQLITE_OK)
|
||||
throw database_error(*db_);
|
||||
}
|
||||
|
||||
transaction::~transaction()
|
||||
{
|
||||
if (db_) {
|
||||
// execute() can return error. If you want to check the error,
|
||||
// call commit() or rollback() explicitly before this object is
|
||||
// destructed.
|
||||
db_->execute(fcommit_ ? "COMMIT" : "ROLLBACK");
|
||||
}
|
||||
}
|
||||
|
||||
int transaction::commit()
|
||||
{
|
||||
auto db = db_;
|
||||
db_ = nullptr;
|
||||
int rc = db->execute("COMMIT");
|
||||
return rc;
|
||||
}
|
||||
|
||||
int transaction::rollback()
|
||||
{
|
||||
auto db = db_;
|
||||
db_ = nullptr;
|
||||
int rc = db->execute("ROLLBACK");
|
||||
return rc;
|
||||
}
|
||||
|
||||
|
||||
database_error::database_error(char const* msg) : std::runtime_error(msg)
|
||||
{
|
||||
}
|
||||
|
||||
database_error::database_error(database& db) : std::runtime_error(sqlite3_errmsg(db.db_))
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace sqlite3pp
|
@ -1,345 +0,0 @@
|
||||
// sqlite3pp.h
|
||||
//
|
||||
// The MIT License
|
||||
//
|
||||
// Copyright (c) 2015 Wongoo Lee (iwongu at gmail dot com)
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#ifndef SQLITE3PP_H
|
||||
#define SQLITE3PP_H
|
||||
|
||||
#define SQLITE3PP_VERSION "1.0.8"
|
||||
#define SQLITE3PP_VERSION_MAJOR 1
|
||||
#define SQLITE3PP_VERSION_MINOR 0
|
||||
#define SQLITE3PP_VERSION_PATCH 8
|
||||
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
||||
#ifdef SQLITE3PP_LOADABLE_EXTENSION
|
||||
#include <sqlite3ext.h>
|
||||
SQLITE_EXTENSION_INIT1
|
||||
#else
|
||||
# include "sqlite3.h"
|
||||
#endif
|
||||
|
||||
namespace sqlite3pp
|
||||
{
|
||||
class database;
|
||||
|
||||
namespace ext
|
||||
{
|
||||
class function;
|
||||
class aggregate;
|
||||
database borrow(sqlite3* pdb);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
struct convert {
|
||||
using to_int = int;
|
||||
};
|
||||
|
||||
class null_type {};
|
||||
extern null_type ignore;
|
||||
|
||||
class noncopyable
|
||||
{
|
||||
protected:
|
||||
noncopyable() = default;
|
||||
~noncopyable() = default;
|
||||
|
||||
noncopyable(noncopyable&&) = default;
|
||||
noncopyable& operator=(noncopyable&&) = default;
|
||||
|
||||
noncopyable(noncopyable const&) = delete;
|
||||
noncopyable& operator=(noncopyable const&) = delete;
|
||||
};
|
||||
|
||||
class database : noncopyable
|
||||
{
|
||||
friend class statement;
|
||||
friend class database_error;
|
||||
friend class ext::function;
|
||||
friend class ext::aggregate;
|
||||
friend database ext::borrow(sqlite3* pdb);
|
||||
|
||||
public:
|
||||
using busy_handler = std::function<int (int)>;
|
||||
using commit_handler = std::function<int ()>;
|
||||
using rollback_handler = std::function<void ()>;
|
||||
using update_handler = std::function<void (int, char const*, char const*, long long int)>;
|
||||
using authorize_handler = std::function<int (int, char const*, char const*, char const*, char const*)>;
|
||||
using backup_handler = std::function<void (int, int, int)>;
|
||||
|
||||
explicit database(char const* dbname = nullptr, int flags = SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, const char* vfs = nullptr);
|
||||
|
||||
database(database&& db);
|
||||
database& operator=(database&& db);
|
||||
|
||||
~database();
|
||||
|
||||
int connect(char const* dbname, int flags, const char* vfs = nullptr);
|
||||
int disconnect();
|
||||
|
||||
int attach(char const* dbname, char const* name);
|
||||
int detach(char const* name);
|
||||
|
||||
int backup(database& destdb, backup_handler h = {});
|
||||
int backup(char const* dbname, database& destdb, char const* destdbname, backup_handler h, int step_page = 5);
|
||||
|
||||
long long int last_insert_rowid() const;
|
||||
|
||||
int enable_foreign_keys(bool enable = true);
|
||||
int enable_triggers(bool enable = true);
|
||||
int enable_extended_result_codes(bool enable = true);
|
||||
|
||||
int changes() const;
|
||||
|
||||
int error_code() const;
|
||||
int extended_error_code() const;
|
||||
char const* error_msg() const;
|
||||
|
||||
int execute(char const* sql);
|
||||
int executef(char const* sql, ...);
|
||||
|
||||
int set_busy_timeout(int ms);
|
||||
|
||||
void set_busy_handler(busy_handler h);
|
||||
void set_commit_handler(commit_handler h);
|
||||
void set_rollback_handler(rollback_handler h);
|
||||
void set_update_handler(update_handler h);
|
||||
void set_authorize_handler(authorize_handler h);
|
||||
|
||||
private:
|
||||
database(sqlite3* pdb);
|
||||
|
||||
private:
|
||||
sqlite3* db_;
|
||||
bool borrowing_;
|
||||
|
||||
busy_handler bh_;
|
||||
commit_handler ch_;
|
||||
rollback_handler rh_;
|
||||
update_handler uh_;
|
||||
authorize_handler ah_;
|
||||
};
|
||||
|
||||
class database_error : public std::runtime_error
|
||||
{
|
||||
public:
|
||||
explicit database_error(char const* msg);
|
||||
explicit database_error(database& db);
|
||||
};
|
||||
|
||||
enum copy_semantic { copy, nocopy };
|
||||
|
||||
class statement : noncopyable
|
||||
{
|
||||
public:
|
||||
int prepare(char const* stmt);
|
||||
int finish();
|
||||
|
||||
int bind(int idx, int value);
|
||||
int bind(int idx, double value);
|
||||
int bind(int idx, long long int value);
|
||||
int bind(int idx, char const* value, copy_semantic fcopy);
|
||||
int bind(int idx, void const* value, int n, copy_semantic fcopy);
|
||||
int bind(int idx, std::string const& value, copy_semantic fcopy);
|
||||
int bind(int idx);
|
||||
int bind(int idx, null_type);
|
||||
|
||||
int bind(char const* name, int value);
|
||||
int bind(char const* name, double value);
|
||||
int bind(char const* name, long long int value);
|
||||
int bind(char const* name, char const* value, copy_semantic fcopy);
|
||||
int bind(char const* name, void const* value, int n, copy_semantic fcopy);
|
||||
int bind(char const* name, std::string const& value, copy_semantic fcopy);
|
||||
int bind(char const* name);
|
||||
int bind(char const* name, null_type);
|
||||
|
||||
int step();
|
||||
int reset();
|
||||
|
||||
protected:
|
||||
explicit statement(database& db, char const* stmt = nullptr);
|
||||
~statement();
|
||||
|
||||
int prepare_impl(char const* stmt);
|
||||
int finish_impl(sqlite3_stmt* stmt);
|
||||
|
||||
protected:
|
||||
database& db_;
|
||||
sqlite3_stmt* stmt_;
|
||||
char const* tail_;
|
||||
};
|
||||
|
||||
class command : public statement
|
||||
{
|
||||
public:
|
||||
class bindstream
|
||||
{
|
||||
public:
|
||||
bindstream(command& cmd, int idx);
|
||||
|
||||
template <class T>
|
||||
bindstream& operator << (T value) {
|
||||
auto rc = cmd_.bind(idx_, value);
|
||||
if (rc != SQLITE_OK) {
|
||||
throw database_error(cmd_.db_);
|
||||
}
|
||||
++idx_;
|
||||
return *this;
|
||||
}
|
||||
bindstream& operator << (char const* value) {
|
||||
auto rc = cmd_.bind(idx_, value, copy);
|
||||
if (rc != SQLITE_OK) {
|
||||
throw database_error(cmd_.db_);
|
||||
}
|
||||
++idx_;
|
||||
return *this;
|
||||
}
|
||||
bindstream& operator << (std::string const& value) {
|
||||
auto rc = cmd_.bind(idx_, value, copy);
|
||||
if (rc != SQLITE_OK) {
|
||||
throw database_error(cmd_.db_);
|
||||
}
|
||||
++idx_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
command& cmd_;
|
||||
int idx_;
|
||||
};
|
||||
|
||||
explicit command(database& db, char const* stmt = nullptr);
|
||||
|
||||
bindstream binder(int idx = 1);
|
||||
|
||||
int execute();
|
||||
int execute_all();
|
||||
};
|
||||
|
||||
class query : public statement
|
||||
{
|
||||
public:
|
||||
class rows
|
||||
{
|
||||
public:
|
||||
class getstream
|
||||
{
|
||||
public:
|
||||
getstream(rows* rws, int idx);
|
||||
|
||||
template <class T>
|
||||
getstream& operator >> (T& value) {
|
||||
value = rws_->get(idx_, T());
|
||||
++idx_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
rows* rws_;
|
||||
int idx_;
|
||||
};
|
||||
|
||||
explicit rows(sqlite3_stmt* stmt);
|
||||
|
||||
int data_count() const;
|
||||
int column_type(int idx) const;
|
||||
|
||||
int column_bytes(int idx) const;
|
||||
|
||||
template <class T> T get(int idx) const {
|
||||
return get(idx, T());
|
||||
}
|
||||
|
||||
template <class... Ts>
|
||||
std::tuple<Ts...> get_columns(typename convert<Ts>::to_int... idxs) const {
|
||||
return std::make_tuple(get(idxs, Ts())...);
|
||||
}
|
||||
|
||||
getstream getter(int idx = 0);
|
||||
|
||||
private:
|
||||
int get(int idx, int) const;
|
||||
double get(int idx, double) const;
|
||||
long long int get(int idx, long long int) const;
|
||||
char const* get(int idx, char const*) const;
|
||||
std::string get(int idx, std::string) const;
|
||||
void const* get(int idx, void const*) const;
|
||||
null_type get(int idx, null_type) const;
|
||||
|
||||
private:
|
||||
sqlite3_stmt* stmt_;
|
||||
};
|
||||
|
||||
class query_iterator
|
||||
: public std::iterator<std::input_iterator_tag, rows>
|
||||
{
|
||||
public:
|
||||
query_iterator();
|
||||
explicit query_iterator(query* cmd);
|
||||
|
||||
bool operator==(query_iterator const&) const;
|
||||
bool operator!=(query_iterator const&) const;
|
||||
|
||||
query_iterator& operator++();
|
||||
|
||||
value_type operator*() const;
|
||||
|
||||
private:
|
||||
query* cmd_;
|
||||
int rc_;
|
||||
};
|
||||
|
||||
explicit query(database& db, char const* stmt = nullptr);
|
||||
|
||||
int column_count() const;
|
||||
|
||||
char const* column_name(int idx) const;
|
||||
char const* column_decltype(int idx) const;
|
||||
|
||||
using iterator = query_iterator;
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
};
|
||||
|
||||
class transaction : noncopyable
|
||||
{
|
||||
public:
|
||||
explicit transaction(database& db, bool fcommit = false, bool freserve = false);
|
||||
~transaction();
|
||||
|
||||
int commit();
|
||||
int rollback();
|
||||
|
||||
private:
|
||||
database* db_;
|
||||
bool fcommit_;
|
||||
};
|
||||
|
||||
} // namespace sqlite3pp
|
||||
|
||||
#endif
|
@ -1,200 +0,0 @@
|
||||
// sqlite3ppext.cpp
|
||||
//
|
||||
// The MIT License
|
||||
//
|
||||
// Copyright (c) 2015 Wongoo Lee (iwongu at gmail dot com)
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "sqlite3ppext.h"
|
||||
|
||||
namespace sqlite3pp
|
||||
{
|
||||
namespace ext
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
void function_impl(sqlite3_context* ctx, int nargs, sqlite3_value** values)
|
||||
{
|
||||
auto f = static_cast<function::function_handler*>(sqlite3_user_data(ctx));
|
||||
context c(ctx, nargs, values);
|
||||
(*f)(c);
|
||||
}
|
||||
|
||||
void step_impl(sqlite3_context* ctx, int nargs, sqlite3_value** values)
|
||||
{
|
||||
auto p = static_cast<std::pair<aggregate::pfunction_base, aggregate::pfunction_base>*>(sqlite3_user_data(ctx));
|
||||
auto s = static_cast<aggregate::function_handler*>((*p).first.get());
|
||||
context c(ctx, nargs, values);
|
||||
((function::function_handler&)*s)(c);
|
||||
}
|
||||
|
||||
void finalize_impl(sqlite3_context* ctx)
|
||||
{
|
||||
auto p = static_cast<std::pair<aggregate::pfunction_base, aggregate::pfunction_base>*>(sqlite3_user_data(ctx));
|
||||
auto f = static_cast<aggregate::function_handler*>((*p).second.get());
|
||||
context c(ctx);
|
||||
((function::function_handler&)*f)(c);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
database borrow(sqlite3* pdb) {
|
||||
return database(pdb);
|
||||
}
|
||||
|
||||
context::context(sqlite3_context* ctx, int nargs, sqlite3_value** values)
|
||||
: ctx_(ctx), nargs_(nargs), values_(values)
|
||||
{
|
||||
}
|
||||
|
||||
int context::args_count() const
|
||||
{
|
||||
return nargs_;
|
||||
}
|
||||
|
||||
int context::args_bytes(int idx) const
|
||||
{
|
||||
return sqlite3_value_bytes(values_[idx]);
|
||||
}
|
||||
|
||||
int context::args_type(int idx) const
|
||||
{
|
||||
return sqlite3_value_type(values_[idx]);
|
||||
}
|
||||
|
||||
int context::get(int idx, int) const
|
||||
{
|
||||
return sqlite3_value_int(values_[idx]);
|
||||
}
|
||||
|
||||
double context::get(int idx, double) const
|
||||
{
|
||||
return sqlite3_value_double(values_[idx]);
|
||||
}
|
||||
|
||||
long long int context::get(int idx, long long int) const
|
||||
{
|
||||
return sqlite3_value_int64(values_[idx]);
|
||||
}
|
||||
|
||||
char const* context::get(int idx, char const*) const
|
||||
{
|
||||
return reinterpret_cast<char const*>(sqlite3_value_text(values_[idx]));
|
||||
}
|
||||
|
||||
std::string context::get(int idx, std::string) const
|
||||
{
|
||||
return get(idx, (char const*)0);
|
||||
}
|
||||
|
||||
void const* context::get(int idx, void const*) const
|
||||
{
|
||||
return sqlite3_value_blob(values_[idx]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void context::result(int value)
|
||||
{
|
||||
sqlite3_result_int(ctx_, value);
|
||||
}
|
||||
|
||||
void context::result(double value)
|
||||
{
|
||||
sqlite3_result_double(ctx_, value);
|
||||
}
|
||||
|
||||
void context::result(long long int value)
|
||||
{
|
||||
sqlite3_result_int64(ctx_, value);
|
||||
}
|
||||
|
||||
void context::result(std::string const& value)
|
||||
{
|
||||
result(value.c_str(), false);
|
||||
}
|
||||
|
||||
void context::result(char const* value, bool fcopy)
|
||||
{
|
||||
sqlite3_result_text(ctx_, value, std::strlen(value), fcopy ? SQLITE_TRANSIENT : SQLITE_STATIC);
|
||||
}
|
||||
|
||||
void context::result(void const* value, int n, bool fcopy)
|
||||
{
|
||||
sqlite3_result_blob(ctx_, value, n, fcopy ? SQLITE_TRANSIENT : SQLITE_STATIC );
|
||||
}
|
||||
|
||||
void context::result()
|
||||
{
|
||||
sqlite3_result_null(ctx_);
|
||||
}
|
||||
|
||||
void context::result(null_type)
|
||||
{
|
||||
sqlite3_result_null(ctx_);
|
||||
}
|
||||
|
||||
void context::result_copy(int idx)
|
||||
{
|
||||
sqlite3_result_value(ctx_, values_[idx]);
|
||||
}
|
||||
|
||||
void context::result_error(char const* msg)
|
||||
{
|
||||
sqlite3_result_error(ctx_, msg, std::strlen(msg));
|
||||
}
|
||||
|
||||
void* context::aggregate_data(int size)
|
||||
{
|
||||
return sqlite3_aggregate_context(ctx_, size);
|
||||
}
|
||||
|
||||
int context::aggregate_count()
|
||||
{
|
||||
return sqlite3_aggregate_count(ctx_);
|
||||
}
|
||||
|
||||
function::function(database& db) : db_(db.db_)
|
||||
{
|
||||
}
|
||||
|
||||
int function::create(char const* name, function_handler h, int nargs)
|
||||
{
|
||||
fh_[name] = pfunction_base(new function_handler(h));
|
||||
return sqlite3_create_function(db_, name, nargs, SQLITE_UTF8, fh_[name].get(), function_impl, 0, 0);
|
||||
}
|
||||
|
||||
aggregate::aggregate(database& db) : db_(db.db_)
|
||||
{
|
||||
}
|
||||
|
||||
int aggregate::create(char const* name, function_handler s, function_handler f, int nargs)
|
||||
{
|
||||
ah_[name] = std::make_pair(pfunction_base(new function_handler(s)), pfunction_base(new function_handler(f)));
|
||||
return sqlite3_create_function(db_, name, nargs, SQLITE_UTF8, &ah_[name], 0, step_impl, finalize_impl);
|
||||
}
|
||||
|
||||
} // namespace ext
|
||||
|
||||
} // namespace sqlite3pp
|
@ -1,232 +0,0 @@
|
||||
// sqlite3ppext.h
|
||||
//
|
||||
// The MIT License
|
||||
//
|
||||
// Copyright (c) 2015 Wongoo Lee (iwongu at gmail dot com)
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#ifndef SQLITE3PPEXT_H
|
||||
#define SQLITE3PPEXT_H
|
||||
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#include "sqlite3pp.h"
|
||||
|
||||
namespace sqlite3pp
|
||||
{
|
||||
namespace
|
||||
{
|
||||
template<size_t N>
|
||||
struct Apply {
|
||||
template<typename F, typename T, typename... A>
|
||||
static inline auto apply(F&& f, T&& t, A&&... a)
|
||||
-> decltype(Apply<N-1>::apply(std::forward<F>(f),
|
||||
std::forward<T>(t),
|
||||
std::get<N-1>(std::forward<T>(t)),
|
||||
std::forward<A>(a)...))
|
||||
{
|
||||
return Apply<N-1>::apply(std::forward<F>(f),
|
||||
std::forward<T>(t),
|
||||
std::get<N-1>(std::forward<T>(t)),
|
||||
std::forward<A>(a)...);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct Apply<0> {
|
||||
template<typename F, typename T, typename... A>
|
||||
static inline auto apply(F&& f, T&&, A&&... a)
|
||||
-> decltype(std::forward<F>(f)(std::forward<A>(a)...))
|
||||
{
|
||||
return std::forward<F>(f)(std::forward<A>(a)...);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename F, typename T>
|
||||
inline auto apply(F&& f, T&& t)
|
||||
-> decltype(Apply<std::tuple_size<typename std::decay<T>::type>::value>::apply(std::forward<F>(f), std::forward<T>(t)))
|
||||
{
|
||||
return Apply<std::tuple_size<typename std::decay<T>::type>::value>::apply(
|
||||
std::forward<F>(f), std::forward<T>(t));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace ext
|
||||
{
|
||||
database borrow(sqlite3* pdb);
|
||||
|
||||
class context : noncopyable
|
||||
{
|
||||
public:
|
||||
explicit context(sqlite3_context* ctx, int nargs = 0, sqlite3_value** values = nullptr);
|
||||
|
||||
int args_count() const;
|
||||
int args_bytes(int idx) const;
|
||||
int args_type(int idx) const;
|
||||
|
||||
template <class T> T get(int idx) const {
|
||||
return get(idx, T());
|
||||
}
|
||||
|
||||
void result(int value);
|
||||
void result(double value);
|
||||
void result(long long int value);
|
||||
void result(std::string const& value);
|
||||
void result(char const* value, bool fcopy);
|
||||
void result(void const* value, int n, bool fcopy);
|
||||
void result();
|
||||
void result(null_type);
|
||||
void result_copy(int idx);
|
||||
void result_error(char const* msg);
|
||||
|
||||
void* aggregate_data(int size);
|
||||
int aggregate_count();
|
||||
|
||||
template <class... Ts>
|
||||
std::tuple<Ts...> to_tuple() {
|
||||
return to_tuple_impl(0, *this, std::tuple<Ts...>());
|
||||
}
|
||||
|
||||
private:
|
||||
int get(int idx, int) const;
|
||||
double get(int idx, double) const;
|
||||
long long int get(int idx, long long int) const;
|
||||
char const* get(int idx, char const*) const;
|
||||
std::string get(int idx, std::string) const;
|
||||
void const* get(int idx, void const*) const;
|
||||
|
||||
template<class H, class... Ts>
|
||||
static inline std::tuple<H, Ts...> to_tuple_impl(int index, const context& c, std::tuple<H, Ts...>&&)
|
||||
{
|
||||
auto h = std::make_tuple(c.context::get<H>(index));
|
||||
return std::tuple_cat(h, to_tuple_impl(++index, c, std::tuple<Ts...>()));
|
||||
}
|
||||
static inline std::tuple<> to_tuple_impl(int /*index*/, const context& /*c*/, std::tuple<>&&)
|
||||
{
|
||||
return std::tuple<>();
|
||||
}
|
||||
|
||||
private:
|
||||
sqlite3_context* ctx_;
|
||||
int nargs_;
|
||||
sqlite3_value** values_;
|
||||
};
|
||||
|
||||
namespace
|
||||
{
|
||||
template <class R, class... Ps>
|
||||
void functionx_impl(sqlite3_context* ctx, int nargs, sqlite3_value** values)
|
||||
{
|
||||
context c(ctx, nargs, values);
|
||||
auto f = static_cast<std::function<R (Ps...)>*>(sqlite3_user_data(ctx));
|
||||
c.result(apply(*f, c.to_tuple<Ps...>()));
|
||||
}
|
||||
}
|
||||
|
||||
class function : noncopyable
|
||||
{
|
||||
public:
|
||||
using function_handler = std::function<void (context&)>;
|
||||
using pfunction_base = std::shared_ptr<void>;
|
||||
|
||||
explicit function(database& db);
|
||||
|
||||
int create(char const* name, function_handler h, int nargs = 0);
|
||||
|
||||
template <class F> int create(char const* name, std::function<F> h) {
|
||||
fh_[name] = std::shared_ptr<void>(new std::function<F>(h));
|
||||
return create_function_impl<F>()(db_, fh_[name].get(), name);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template<class R, class... Ps>
|
||||
struct create_function_impl;
|
||||
|
||||
template<class R, class... Ps>
|
||||
struct create_function_impl<R (Ps...)>
|
||||
{
|
||||
int operator()(sqlite3* db, void* fh, char const* name) {
|
||||
return sqlite3_create_function(db, name, sizeof...(Ps), SQLITE_UTF8, fh,
|
||||
functionx_impl<R, Ps...>,
|
||||
0, 0);
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
sqlite3* db_;
|
||||
|
||||
std::map<std::string, pfunction_base> fh_;
|
||||
};
|
||||
|
||||
namespace
|
||||
{
|
||||
template <class T, class... Ps>
|
||||
void stepx_impl(sqlite3_context* ctx, int nargs, sqlite3_value** values)
|
||||
{
|
||||
context c(ctx, nargs, values);
|
||||
T* t = static_cast<T*>(c.aggregate_data(sizeof(T)));
|
||||
if (c.aggregate_count() == 1) new (t) T;
|
||||
apply([](T* tt, Ps... ps){tt->step(ps...);},
|
||||
std::tuple_cat(std::make_tuple(t), c.to_tuple<Ps...>()));
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void finishN_impl(sqlite3_context* ctx)
|
||||
{
|
||||
context c(ctx);
|
||||
T* t = static_cast<T*>(c.aggregate_data(sizeof(T)));
|
||||
c.result(t->finish());
|
||||
t->~T();
|
||||
}
|
||||
}
|
||||
|
||||
class aggregate : noncopyable
|
||||
{
|
||||
public:
|
||||
using function_handler = std::function<void (context&)>;
|
||||
using pfunction_base = std::shared_ptr<void>;
|
||||
|
||||
explicit aggregate(database& db);
|
||||
|
||||
int create(char const* name, function_handler s, function_handler f, int nargs = 1);
|
||||
|
||||
template <class T, class... Ps>
|
||||
int create(char const* name) {
|
||||
return sqlite3_create_function(db_, name, sizeof...(Ps), SQLITE_UTF8, 0, 0, stepx_impl<T, Ps...>, finishN_impl<T>);
|
||||
}
|
||||
|
||||
private:
|
||||
sqlite3* db_;
|
||||
|
||||
std::map<std::string, std::pair<pfunction_base, pfunction_base> > ah_;
|
||||
};
|
||||
|
||||
} // namespace ext
|
||||
|
||||
} // namespace sqlite3pp
|
||||
|
||||
#endif
|
13348
src/contrib/sqlite/sqlite_orm.h
Normal file
13348
src/contrib/sqlite/sqlite_orm.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -7,6 +7,7 @@ int settings::VERBOSITY = 1;
|
||||
|
||||
int settings::LOGINPORT = 8001;
|
||||
bool settings::LOGINRANDCHARACTERS = false;
|
||||
bool settings::APPROVEALLNAMES = true;
|
||||
|
||||
int settings::SHARDPORT = 8002;
|
||||
std::string settings::SHARDSERVERIP = "127.0.0.1";
|
||||
@ -35,6 +36,7 @@ void settings::init() {
|
||||
return;
|
||||
}
|
||||
|
||||
APPROVEALLNAMES = reader.GetBoolean("", "acceptallcustomnames", APPROVEALLNAMES);
|
||||
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
|
||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||
LOGINRANDCHARACTERS = reader.GetBoolean("login", "randomcharacters", LOGINRANDCHARACTERS);
|
||||
|
@ -4,6 +4,7 @@ namespace settings {
|
||||
extern int VERBOSITY;
|
||||
extern int LOGINPORT;
|
||||
extern bool LOGINRANDCHARACTERS;
|
||||
extern bool APPROVEALLNAMES;
|
||||
extern int SHARDPORT;
|
||||
extern std::string SHARDSERVERIP;
|
||||
extern int PLAYERDISTANCE;
|
||||
|
Loading…
Reference in New Issue
Block a user