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https://github.com/OpenFusionProject/OpenFusion.git
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Database.cpp refactoring
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2551f74af1
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@ -349,15 +349,14 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
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int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
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//success
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// success
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if (operationResult > 0) {
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
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resp.iSlotNum = operationResult;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
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}
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//failure
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else {
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//client doesnt't care about this packet and softlocks
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} else {
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// failure
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// client doesnt't care about this packet and softlocks
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
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resp.iErrorCode = 0;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_FAIL, sizeof(sP_LS2CL_REP_CHAR_DELETE_FAIL));
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184
src/Database.cpp
184
src/Database.cpp
@ -18,129 +18,187 @@ void Database::open() {
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//checking if database file exists
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std::ifstream file;
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file.open("data.db");
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if (file) {
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file.close();
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//if exists, assign it
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// if exists, assign it
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db = sqlite3pp::database("data.db");
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DEBUGLOG(std::cout << "Database in operation" << std::endl; )
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}
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else {
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//if doesn't, create all the tables
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} else {
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// if doesn't, create all the tables
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DEBUGLOG(std::cout << "Creating new database" << std::endl;)
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db = sqlite3pp::database("data.db");
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db = sqlite3pp::database("data.db");
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// creates accounts
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db.execute("CREATE TABLE Accounts(AccountID INTEGER PRIMARY KEY AUTOINCREMENT, Login TEXT NOT NULL, Password TEXT NOT NULL);");
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// creates characters
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db.execute("CREATE TABLE Players(PlayerID INTEGER PRIMARY KEY AUTOINCREMENT, AccountID INTEGER NOT NULL, Slot INTEGER NOT NULL, FirstName TEXT NOT NULL, LastName TEXT NOT NULL, CharData TEXT NOT NULL);");
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DEBUGLOG(std::cout << "Done" << std::endl;)
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}
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}
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// verifies that the username & passwords are valid
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bool Database::isLoginDataGood(std::string login, std::string password) {
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std::regex loginRegex("^([A-Za-z\\d_\\-]){5,20}$");
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std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){8,20}$");
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std::regex passwordRegex("^([A-Za-z\\d_\\-@$!%*#?&,.+:;<=>]){2,20}$");
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return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
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}
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void Database::addAccount(std::string login, std::string password) {
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// generates prepared statment
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sqlite3pp::command cmd(db, "INSERT INTO Accounts (Login, Password) VALUES (:login, :password)");
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// generates a hashed password!
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password = BCrypt::generateHash(password);
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// binds args to the command
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cmd.bind(":login", login, sqlite3pp::nocopy);
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cmd.bind(":password", password, sqlite3pp::nocopy);
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cmd.execute();
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}
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bool Database::doesUserExist(std::string login) {
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std::string q = "SELECT COUNT(AccountID) FROM Accounts WHERE Login = :login";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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qry.bind(":login", login, sqlite3pp::nocopy);
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// generates prepared statement
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sqlite3pp::query qry(db, "SELECT COUNT(AccountID) FROM Accounts WHERE Login = :login");
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// binds to the query
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qry.bind(":login", login, sqlite3pp::nocopy);
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// executes
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sqlite3pp::query::iterator i = qry.begin();
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// grabs the first result (the count)
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int result;
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std::tie(result) = (*i).get_columns<int>(0);
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return (result != 0);
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// if there is more than 0 results, the user exists :eyes:
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return (result > 0);
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}
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bool Database::isPasswordCorrect(std::string login, std::string password) {
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std::string q = "SELECT Password FROM Accounts WHERE Login = :login";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// generates prepared statement
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sqlite3pp::query qry(db, "SELECT Password FROM Accounts WHERE Login = :login");
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// binds username to the query
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qry.bind(":login", login, sqlite3pp::nocopy);
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// executes
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sqlite3pp::query::iterator i = qry.begin();
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// grabs the first result
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const char* actual;
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std::tie(actual) = (*i).get_columns<const char*>(0);
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// validate password hash with provded password
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return BCrypt::validatePassword(password, actual);
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}
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int Database::getUserID(std::string login) {
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std::string q = "SELECT AccountID FROM Accounts WHERE Login = :login";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// generates prep statement
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sqlite3pp::query qry(db, "SELECT AccountID FROM Accounts WHERE Login = :login");
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// binds the username to the login param
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qry.bind(":login", login, sqlite3pp::nocopy);
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// executes the query
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sqlite3pp::query::iterator i = qry.begin();
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// grabs the first result of the query
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int result;
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std::tie(result) = (*i).get_columns<int>(0);
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// returns the result
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return result;
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}
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int Database::getUserSlotsNum(int AccountId) {
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std::string q = "SELECT COUNT(PlayerID) FROM Players WHERE AccountID = :ID";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// generates the prepared statement
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sqlite3pp::query qry(db, "SELECT COUNT(PlayerID) FROM Players WHERE AccountID = :ID");
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// binds the ID to the param
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qry.bind(":ID", AccountId);
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// executes
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sqlite3pp::query::iterator i = qry.begin();
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// grabs the first result
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int result;
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std::tie(result) = (*i).get_columns<int>(0);
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// returns the result
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return result;
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}
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bool Database::isNameFree(std::string First, std::string Second) {
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std::string q = "SELECT COUNT(PlayerID) FROM Players WHERE FirstName = :First COLLATE nocase AND LastName = :Second COLLATE nocase";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// generates the prepared statement
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sqlite3pp::query qry(db, "SELECT COUNT(PlayerID) FROM Players WHERE FirstName = :First COLLATE nocase AND LastName = :Second COLLATE nocase");
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// binds the params
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qry.bind(":First", First, sqlite3pp::nocopy);
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qry.bind(":Second", Second, sqlite3pp::nocopy);
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// executes the query
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sqlite3pp::query::iterator i = qry.begin();
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// grabs the result
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int result;
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std::tie(result) = (*i).get_columns<int>(0);
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// if no results return, the the username is unused
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return (result == 0);
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}
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void Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
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std::string charData = CharacterToJson(save);
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// generate the command
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sqlite3pp::command cmd(db, "INSERT INTO Players (AccountID, Slot, FirstName, LastName, CharData) VALUES (:AccountID, :Slot, :FirstName, :LastName, :CharData)");
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// generate character data
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std::string charData = CharacterToJson(save);
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std::string first = U16toU8(save->szFirstName);
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std::string last = U16toU8(save->szLastName);
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// bind to command
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cmd.bind(":AccountID", AccountID);
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cmd.bind(":Slot", save->iSlotNum);
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cmd.bind(":CharData", charData, sqlite3pp::nocopy);
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cmd.bind(":FirstName", first, sqlite3pp::nocopy);
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cmd.bind(":LastName", last, sqlite3pp::nocopy);
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// run
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cmd.execute();
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}
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void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
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sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
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// grab the data to add to the command
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int id = character->PCStyle.iPC_UID;
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std::string charData = CharacterToJson(character);
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sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
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// bind to the command & execute
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cmd.bind(":data", charData, sqlite3pp::nocopy);
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cmd.bind(":id", id);
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cmd.execute();
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}
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void Database::finishTutorial(int PlayerID) {
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std::string json;
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std::string q = "SELECT CharData FROM Players WHERE PlayerID = :ID";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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sqlite3pp::query qry(db, "SELECT CharData FROM Players WHERE PlayerID = :ID");
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// bind to the query and execute
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qry.bind(":ID", PlayerID);
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sqlite3pp::query::iterator i = qry.begin();
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// grab the player json from the database
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std::string json;
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std::tie(json) = (*i).get_columns<std::string>(0);
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// parse the json into a Player
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Player player = JsonToPlayer(json, PlayerID);
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// set the tutorial flag & equip lightning gun
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player.PCStyle2.iTutorialFlag = 1;
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//equip lightning gun
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player.Equip[0].iID = 328;
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json = PlayerToJson(player);
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// update the database
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sqlite3pp::command cmd(db, "UPDATE Players SET CharData = :data WHERE PlayerID = :id");
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cmd.bind(":data", json, sqlite3pp::nocopy);
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cmd.bind(":id", PlayerID);
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@ -148,61 +206,81 @@ void Database::finishTutorial(int PlayerID) {
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}
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int Database::getCharacterID(int AccountID, int slot) {
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std::string q = "SELECT PlayerID FROM Players WHERE AccountID = :ID AND Slot = :Slot";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// make the query
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sqlite3pp::query qry(db, "SELECT PlayerID FROM Players WHERE AccountID = :ID AND Slot = :Slot");
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// bind the params & execute
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qry.bind(":ID", AccountID);
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qry.bind(":Slot", slot);
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sqlite3pp::query::iterator i = qry.begin();
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// grab the result
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int result;
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std::tie(result) = (*i).get_columns<int>(0);
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return result;
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}
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int Database::deleteCharacter(int characterID, int accountID) {
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//checking if requested player exist and is bound to the account
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std::string q = "SELECT COUNT(AccountID) FROM Players WHERE AccountID = :AccID AND PlayerID = :PID";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// checking if requested player exist and is bound to the account
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sqlite3pp::query qry(db, "SELECT COUNT(AccountID) FROM Players WHERE AccountID = :AccID AND PlayerID = :PID");
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qry.bind(":AccID", accountID);
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qry.bind(":PID", characterID);
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sqlite3pp::query::iterator i = qry.begin();
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int result;
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std::tie(result) = (*i).get_columns<int>(0);
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if (result > 0) {
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//get player character slot
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q = "SELECT Slot FROM Players WHERE PlayerID = :PID";
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query = q.c_str();
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sqlite3pp::query qry(db, query);
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// get player character slot
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sqlite3pp::query qry(db, "SELECT Slot FROM Players WHERE PlayerID = :PID");
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// bind & execute
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qry.bind(":PID", characterID);
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sqlite3pp::query::iterator i = qry.begin();
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// grab the slot to return
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int slot;
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std::tie(slot) = (*i).get_columns<int>(0);
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//delete
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// actually delete the record
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sqlite3pp::command cmd(db, "DELETE FROM Players WHERE PlayerID = :ID");
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cmd.bind(":ID", characterID);
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cmd.execute();
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// finally, return the grabbed slot
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return slot;
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}
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else return -1;
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return -1;
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}
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std::list <Player> Database::getCharacters(int userID) {
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std::list<Player> Result = std::list<Player>();
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std::string q = "SELECT * FROM Players WHERE AccountID = :ID";
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const char* query = q.c_str();
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sqlite3pp::query qry(db, query);
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// TODO: this should really be std::vector, but for the sake of compatibility with PRs, I'll change this after merging
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std::list<Player> Database::getCharacters(int userID) {
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std::list<Player> result = std::list<Player>();
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sqlite3pp::query qry(db, "SELECT * FROM Players WHERE AccountID = :ID");
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qry.bind(":ID", userID);
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// for each character owned by the account,
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for (sqlite3pp::query::iterator i = qry.begin(); i != qry.end(); ++i) {
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// grab the data
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int ID, AccountID, slot;
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char const* charData, * first, * second;
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std::tie(ID, AccountID, slot, first, second, charData) =
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(*i).get_columns<int, int, int, char const*, char const*, char const*>(0, 1, 2, 3, 4, 5);
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// convert to player
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Player toadd = JsonToPlayer(charData, ID);
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toadd.slot = slot;
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Result.push_back(toadd);
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// add it to the results
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result.push_back(toadd);
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}
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return Result;
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return result;
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}
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std::string Database::CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save) {
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@ -241,7 +319,7 @@ std::string Database::PlayerToJson(Player player) {
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nlohmann::json json = {
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{"Level",1},
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//to check
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{"HP",100},
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{"HP",1000},
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{"NameCheck", 1},
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{"FirstName",U16toU8(player.PCStyle.szFirstName)},
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{"LastName",U16toU8(player.PCStyle.szLastName)},
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