Trading System (#43)

* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
This commit is contained in:
JadeShrineMaiden 2020-08-26 18:40:10 +01:00 committed by GitHub
parent 6808365d48
commit d3ca93a9b8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 494 additions and 11 deletions

View File

@ -85,6 +85,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
int64_t UID = charInfo.sPC_Style.iPC_UID;
loginSessions[sock].characters[UID] = Player();
loginSessions[sock].characters[UID].level = charInfo.iLevel;
loginSessions[sock].characters[UID].money = 9001;
loginSessions[sock].characters[UID].slot = charInfo.iSlot;
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
loginSessions[sock].characters[UID].x = charInfo.iX;
@ -213,6 +214,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
loginSessions[sock].characters[UID] = Player();
loginSessions[sock].characters[UID].level = 36;
loginSessions[sock].characters[UID].money = 9001;
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
loginSessions[sock].characters[UID].PCStyle = character->PCStyle;
loginSessions[sock].characters[UID].PCStyle2.iAppearanceFlag = 1;

View File

@ -8,6 +8,15 @@ void ItemManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
//Trade handlers
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, itemTradeOfferHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, itemTradeOfferAcceptHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, itemTradeOfferRefusalHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, itemTradeConfirmHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, itemTradeConfirmCancelHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, itemTradeRegisterItemHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER, itemTradeUnregisterItemHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CASH_REGISTER, itemTradeRegisterCashHandler);
}
void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
@ -137,16 +146,473 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
plr.plr->Inven[itemreq->iSlotNum] = itemreq->Item;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
// some items require a level, for now we're just going to bypass this by setting your level to 36
//plr.plr->level = 36;
//sP_FE2CL_REP_PC_CHANGE_LEVEL resp2;
//resp2.iPC_ID = plr.plr->iID;
//resp2.iPC_Level = 36;
//sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
// saving this for later use on a /level command
}
}
void ItemManager::itemTradeOfferHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_OFFER))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_OFFER* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER*)data->buf;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER));
}
void ItemManager::itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT*)data->buf;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
// Clearing up trade slots
PlayerView& plr = PlayerManager::players[sock];
PlayerView& plr2 = PlayerManager::players[otherSock];
plr.plr->IsTradeConfirm = false;
plr2.plr->IsTradeConfirm = false;
for (int i = 0; i < 5; i++) {
plr.plr->Trade[i].iID = 0;
plr.plr->Trade[i].iType = 0;
plr.plr->Trade[i].iOpt = 0;
plr.plr->Trade[i].iInvenNum = 0;
plr.plr->Trade[i].iSlotNum = 0;
}
for (int i = 0; i < 5; i++) {
plr2.plr->Trade[i].iID = 0;
plr2.plr->Trade[i].iType = 0;
plr2.plr->Trade[i].iOpt = 0;
plr2.plr->Trade[i].iInvenNum = 0;
plr2.plr->Trade[i].iSlotNum = 0;
}
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_SUCC));
}
void ItemManager::itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
}
void ItemManager::itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_CONFIRM))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[sock];
PlayerView& plr2 = PlayerManager::players[otherSock];
if (plr2.plr->IsTradeConfirm) {
plr.plr->IsTrading = false;
plr2.plr->IsTrading = false;
plr.plr->IsTradeConfirm = false;
plr2.plr->IsTradeConfirm = false;
// Check if we have enough free slots
int freeSlots = 0;
int freeSlotsNeeded = 0;
int freeSlots2 = 0;
int freeSlotsNeeded2 = 0;
for (int i = 0; i < AINVEN_COUNT; i++) {
if (plr.plr->Inven[i].iID == 0)
freeSlots++;
}
for (int i = 0; i < 5; i++) {
if (plr.plr->Trade[i].iID != 0)
freeSlotsNeeded++;
}
for (int i = 0; i < AINVEN_COUNT; i++) {
if (plr2.plr->Inven[i].iID == 0)
freeSlots2++;
}
for (int i = 0; i < 5; i++) {
if (plr2.plr->Trade[i].iID != 0)
freeSlotsNeeded2++;
}
DEBUGLOG(
std::cout << "Slots Free and Needed:" << std::endl;
std::cout << "\tfreeSlots: " << (int)freeSlots << std::endl;
std::cout << "\tfreeSlotsNeeded: " << (int)freeSlotsNeeded << std::endl;
std::cout << "\tfreeSlots2: " << (int)freeSlots2 << std::endl;
std::cout << "\tfreeSlotsNeeded2: " << (int)freeSlotsNeeded2 << std::endl;
)
if (freeSlotsNeeded2 - freeSlotsNeeded > freeSlots) {
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
return; // Fail trade because of the lack of slots
}
if (freeSlotsNeeded - freeSlotsNeeded2 > freeSlots2) {
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
return; // Fail trade because of the lack of slots
}
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM));
// ^^ this is a must have or else the player won't accept a succ packet for some reason
for (int i = 0; i < freeSlotsNeeded; i++) {
plr.plr->Inven[plr.plr->Trade[i].iInvenNum].iID = 0;
plr.plr->Inven[plr.plr->Trade[i].iInvenNum].iType = 0;
plr.plr->Inven[plr.plr->Trade[i].iInvenNum].iOpt = 0;
}
for (int i = 0; i < freeSlotsNeeded2; i++) {
plr2.plr->Inven[plr2.plr->Trade[i].iInvenNum].iID = 0;
plr2.plr->Inven[plr2.plr->Trade[i].iInvenNum].iType = 0;
plr2.plr->Inven[plr2.plr->Trade[i].iInvenNum].iOpt = 0;
}
for (int i = 0; i < AINVEN_COUNT; i++) {
if (freeSlotsNeeded <= 0)
break;
if (plr2.plr->Inven[i].iID == 0) {
plr2.plr->Inven[i].iID = plr.plr->Trade[freeSlotsNeeded - 1].iID;
plr2.plr->Inven[i].iType = plr.plr->Trade[freeSlotsNeeded - 1].iType;
plr2.plr->Inven[i].iOpt = plr.plr->Trade[freeSlotsNeeded - 1].iOpt;
plr.plr->Trade[freeSlotsNeeded - 1].iInvenNum = i;
DEBUGLOG(
std::cout << "Player 1 Trade Item #" << (int)freeSlotsNeeded << std::endl;
std::cout << "\tiID: " << (int)plr.plr->Trade[freeSlotsNeeded - 1].iID << std::endl;
std::cout << "\tiType: " << (int)plr.plr->Trade[freeSlotsNeeded - 1].iType << std::endl;
std::cout << "\tiOpt: " << (int)plr.plr->Trade[freeSlotsNeeded - 1].iOpt << std::endl;
std::cout << "\tiInvenNum: " << (int)plr.plr->Trade[freeSlotsNeeded - 1].iInvenNum << std::endl;
std::cout << "\tiSlotNum: " << (int)plr.plr->Trade[freeSlotsNeeded - 1].iSlotNum << std::endl;
std::cout << "\t added item " << (int)plr2.plr->Inven[i].iID << " to slot " << (int)i << std::endl;
)
freeSlotsNeeded--;
}
}
for (int i = 0; i < AINVEN_COUNT; i++) {
if (freeSlotsNeeded2 <= 0)
break;
if (plr.plr->Inven[i].iID == 0) {
plr.plr->Inven[i].iID = plr2.plr->Trade[freeSlotsNeeded2 - 1].iID;
plr.plr->Inven[i].iType = plr2.plr->Trade[freeSlotsNeeded2 - 1].iType;
plr.plr->Inven[i].iOpt = plr2.plr->Trade[freeSlotsNeeded2 - 1].iOpt;
plr2.plr->Trade[freeSlotsNeeded2 - 1].iInvenNum = i;
DEBUGLOG(
std::cout << "Player 2 Trade Item #" << (int)freeSlotsNeeded2 << std::endl;
std::cout << "\tiID: " << (int)plr2.plr->Trade[freeSlotsNeeded2 - 1].iID << std::endl;
std::cout << "\tiType: " << (int)plr2.plr->Trade[freeSlotsNeeded2 - 1].iType << std::endl;
std::cout << "\tiOpt: " << (int)plr2.plr->Trade[freeSlotsNeeded2 - 1].iOpt << std::endl;
std::cout << "\tiInvenNum: " << (int)plr2.plr->Trade[freeSlotsNeeded2 - 1].iInvenNum << std::endl;
std::cout << "\tiSlotNum: " << (int)plr2.plr->Trade[freeSlotsNeeded2 - 1].iSlotNum << std::endl;
std::cout << "\t added item " << (int)plr.plr->Inven[i].iID << " to slot " << (int)i << std::endl;
)
freeSlotsNeeded2--;
}
}
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, resp2);
resp2.iID_Request = pacdat->iID_Request;
resp2.iID_From = pacdat->iID_From;
resp2.iID_To = pacdat->iID_To;
plr.plr->money = plr.plr->money + plr2.plr->moneyInTrade - plr.plr->moneyInTrade;
resp2.iCandy = plr.plr->money;
memcpy(resp2.Item, plr2.plr->Trade, sizeof(plr2.plr->Trade));
memcpy(resp2.ItemStay, plr.plr->Trade, sizeof(plr.plr->Trade));
sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC));
plr2.plr->money = plr2.plr->money + plr.plr->moneyInTrade - plr2.plr->moneyInTrade;
resp2.iCandy = plr2.plr->money;
memcpy(resp2.Item, plr.plr->Trade, sizeof(plr.plr->Trade));
memcpy(resp2.ItemStay, plr2.plr->Trade, sizeof(plr2.plr->Trade));
otherSock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC));
} else {
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
plr.plr->IsTradeConfirm = true;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM));
}
}
void ItemManager::itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[sock];
plr.plr->IsTradeConfirm = false;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
}
void ItemManager::itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_ITEM_REGISTER))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_ITEM_REGISTER* pacdat = (sP_CL2FE_REQ_PC_TRADE_ITEM_REGISTER*)data->buf;
if (pacdat->Item.iSlotNum < 0 || pacdat->Item.iSlotNum > 4)
return; // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
resp.TradeItem = pacdat->Item;
resp.InvenItem = pacdat->Item;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[sock];
plr.plr->Trade[pacdat->Item.iSlotNum] = pacdat->Item;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC));
}
void ItemManager::itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER* pacdat = (sP_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
resp.TradeItem = pacdat->Item;
PlayerView& plr = PlayerManager::players[sock];
resp.InvenItem = plr.plr->Trade[pacdat->Item.iSlotNum];
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
int temp_num = pacdat->Item.iSlotNum;
if (temp_num >= 0 && temp_num <= 4) {
plr.plr->Trade[temp_num].iID = 0;
plr.plr->Trade[temp_num].iType = 0;
plr.plr->Trade[temp_num].iOpt = 0;
plr.plr->Trade[temp_num].iInvenNum = 0;
plr.plr->Trade[temp_num].iSlotNum = 0;
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC));
}
void ItemManager::itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_CASH_REGISTER))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_TRADE_CASH_REGISTER* pacdat = (sP_CL2FE_REQ_PC_TRADE_CASH_REGISTER*)data->buf;
if (pacdat->iCandy < 0)
return; // famous glitch, begone
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
resp.iCandy = pacdat->iCandy;
int iID_Check;
if (pacdat->iID_Request == pacdat->iID_From) {
iID_Check = pacdat->iID_To;
} else {
iID_Check = pacdat->iID_From;
}
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->iID == iID_Check) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[sock];
plr.plr->moneyInTrade = pacdat->iCandy;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC));
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC));
}

View File

@ -7,4 +7,13 @@ namespace ItemManager {
void itemMoveHandler(CNSocket* sock, CNPacketData* data);
void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);
void itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data);
void itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data);
void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data);
void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data);
}

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@ -14,6 +14,7 @@ struct Player {
int level;
int HP;
int slot; // player slot, not nano slot
int32_t money;
sPCStyle PCStyle;
sPCStyle2 PCStyle2;
sNano Nanos[37]; // acquired nanos
@ -24,5 +25,9 @@ struct Player {
int x, y, z, angle;
sItemBase Equip[AEQUIP_COUNT];
sItemBase Inven[AINVEN_COUNT];
sItemTrade Trade[12];
int32_t moneyInTrade;
bool IsTrading;
bool IsTradeConfirm;
bool IsGM;
};

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@ -196,6 +196,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
response.PCLoadData2CL.iUserLevel = 1;
response.PCLoadData2CL.iHP = 3625; //TODO: Check player levelupdata and get this right
response.PCLoadData2CL.iLevel = plr.level;
response.PCLoadData2CL.iCandy = plr.money;
response.PCLoadData2CL.iMentor = 1;
response.PCLoadData2CL.iMentorCount = 4;
response.PCLoadData2CL.iMapNum = 0;