OpenFusion/src
dongresource 67d899efe6 Implemented proper validation of variable-length packets.
Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
2020-08-28 22:18:28 +02:00
..
contrib Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added AINVEN_COUT for 0728 2020-08-21 00:31:00 -05:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNLoginServer.cpp Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
CNLoginServer.hpp Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
CNProtocol.cpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CNProtocol.hpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CNShardServer.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CombatManager.cpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CombatManager.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
Database.cpp Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
Database.hpp Tried to manually merge kamilprzyb and main repo's code (#45) 2020-08-28 13:02:03 -05:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
ItemManager.hpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
main.cpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
MissionManager.cpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
MissionManager.hpp Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
NanoManager.cpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NanoManager.hpp Fix a bug where nanos aren't unsummoned when unequipped. 2020-08-25 20:30:20 +02:00
NPC.hpp Populated the future with scraped mobs. 2020-08-26 04:57:59 +02:00
NPCManager.cpp Fix crash when receiving invalid packets with very low ids. 2020-08-26 22:22:52 +02:00
NPCManager.hpp Implement NPC spawning. 2020-08-25 04:28:42 +02:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
PlayerManager.cpp Vehicle and trading bugfixes (#51) 2020-08-26 21:35:13 -05:00
PlayerManager.hpp Respawn points work now. 2020-08-25 03:34:53 +02:00
settings.cpp Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
settings.hpp Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00