Commit Graph

115 Commits

Author SHA1 Message Date
CPunch 4f6c77be4f minor cleanup 2020-08-31 17:54:49 -05:00
dongresource d7a41d40ab Replace signal() with sigaction(). 2020-08-31 22:40:33 +02:00
Eperty123 da293ba9b3 Add DB prefix to db stuff 2020-08-29 13:47:39 +02:00
Eperty123 437063d78a Add experimental TransportManager 2020-08-29 13:43:33 +02:00
Eperty123 b239fb9331 Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
CPunch 50431024c9
Merge pull request #55 from dongresource/combat1
Implemented combat, drops, crates and the guide changer
2020-08-28 19:11:56 -05:00
CPunch 2a258a80f0 Database.cpp refactoring 2020-08-28 19:10:26 -05:00
dongresource a067975f27 Players can now see eachother fight monsters. 2020-08-28 22:22:24 +02:00
dongresource 72a811d6ab Implemented guide changing.
This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
dongresource 3b35e0017a Moved all JSON files into a dedicated data directory. 2020-08-28 22:22:24 +02:00
dongresource 4df812f996 Implemented crates (dropping and opening).
Also fixed a bug in vaildOutVarPacket().
2020-08-28 22:22:24 +02:00
dongresource 67d899efe6 Implemented proper validation of variable-length packets.
Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
2020-08-28 22:18:28 +02:00
dongresource 64accecc30 Initial implementation of CombatManager.
Overflow detection must still be implemented.
2020-08-28 22:18:28 +02:00
dongresource c8c2f4b05f Catch SIGINT with signal(), to allow for gprof instrumentation.
Note: signal() is undefined behaviour in multithreaded programs and is
unportable for handling signals in general. This will need to be
replaced with sigaction() or something.
2020-08-28 22:18:28 +02:00
dongresource 3c43dd0193 Try to transmit FF packets in one go, instead of sending the id first. 2020-08-28 22:18:28 +02:00
dongresource 9e9161083d Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
darkredtitan 5cf7225f52
Tried to manually merge kamilprzyb and main repo's code (#45)
* Merge kamilprzyb and main repo's code

* Update Makefile by FunnHornhoover

* Update Makefile by FinnHornhoover

* Add flag to Makefile by FinnHornhoover

* Remove extra line from makefile

* Remove lbcrypt from Makefile

* Fix flag to Makefile by FinnHornhoover

* Reimplement potential fix for tutorial blackscreen by Dongresources

* Update CMakeLists.txt

* Update CMakeLists.txt

* Reinsert Jade's changes

* Cosmetic Changes to Databases .h & .cpp

* Remove CMakeSettings.json

* Update Makefile by Finn Hornhoover

* More cosmetic changes to Databases.cpp

* More cosmetic changes to Databases.cpp

* Remove unnecessary line (CMakeSettings.json)

* Fix CNLoginServer.cpp

* More cosmetic Changes to Database.hpp, edit Database.cpp to use JSON library onstead of json11 library, and delete json11 library files

* Delete json11 library files

* Delete JSON library to reupload

* Reupload JSON library from main repo

* Reupload JSON library from main repo

* Fix syntax error

* Fix Makefile

* Remove commented line of code to be like master

Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-28 13:02:03 -05:00
JadeShrineMaiden 5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
CPunch 64d4b1d26a
Merge pull request #50 from dongresource/bugfix
Fix crash when receiving invalid packets with very low ids.
2020-08-26 15:33:23 -05:00
dongresource 9b0cb7f441 Fix crash when receiving invalid packets with very low ids.
Also fix benign NPC deallocation bug.
2020-08-26 22:22:52 +02:00
CPunch c48db0f9f9 ignore SIGPIPE 2020-08-26 14:38:09 -05:00
CPunch 6db1a7baf1 removed unnecessary allocation 2020-08-26 14:23:40 -05:00
CPunch c9badae526
Merge pull request #46 from dongresource/mobs2
Populated the future with scraped mobs
2020-08-26 12:42:35 -05:00
JadeShrineMaiden d3ca93a9b8
Trading System (#43)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
JadeShrineMaiden 6808365d48
Sanity checks fix (#41)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Update ItemManager.cpp

* Update ItemManager.cpp
2020-08-26 12:39:49 -05:00
dongresource 4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
dongresource 3e5101892b Populated the future with scraped mobs.
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
dongresource 16c11dada0 Fixed a use-after-free and a memory leak. 2020-08-26 00:09:31 +02:00
dongresource 3b3ddf08ef Fix github issue #38 2020-08-25 20:42:52 +02:00
dongresource 41898bb6b7 Fix a bug where nanos aren't unsummoned when unequipped.
Thanks fabriXfinn for reporting it.
Also improved sanity checks.
2020-08-25 20:30:20 +02:00
dongresource dff710cf61 Enable vehicle spawning. 2020-08-25 19:43:46 +02:00
dongresource b79bc56b31 Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local
servers) or nobody is (public servers).
2020-08-25 04:28:42 +02:00
dongresource 9aa9b76826 Made the random characters level 36.
They are meant to make testing faster, after all. No point in
restricting them from fully testing items.
2020-08-25 04:17:47 +02:00
dongresource 113ce0af07 Load the NPC and warp JSON files according to the config file.
NPC data was being read from the config, but ignored.
2020-08-25 03:45:04 +02:00
dongresource 6f1a72ca0f Shut Computress up.
Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
dongresource d964a83d6d Respawn points work now.
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
dongresource 2f1358c124 Potential solution for the tutorial problem.
Will need to be tested on the public server.
2020-08-25 01:57:53 +02:00
dongresource c1b6ae8466 No need to unpack zero-length packet structs.
Also fixed formatting and added subheading to README.md.
2020-08-25 01:08:02 +02:00
dongresource 14bc368073 Dynamically allocate the Player struct in PlayerView.
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
CPunch 6d3868349d removed debug output in keepAliveTimer 2020-08-24 16:12:49 -05:00
CPunch 16bca39dae added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
Onii-chan afbf309c7e
Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
CPunch 28ad1a0c25 fix windows support for sockets 2020-08-24 13:23:28 -05:00
JadeShrineMaiden ff5f3966e3
Sanity checks + Starting level changes (#31)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
CPunch 55add82843
Merge pull request #32 from dongresource/work
-Wall, #pragma once, nanoSummonHandler() cleanup, verbosity levels
2020-08-23 16:57:58 -05:00
dongresource e99feb03d5 Add verbosity levels. 2020-08-23 23:09:31 +02:00
CPunch 8105d0aa88 properly handle socket errors in recieving packets 2020-08-23 15:09:51 -05:00
dongresource 756074cc62 Remove redundant initialization in nanoSummonHandler(). 2020-08-23 19:46:51 +02:00
dongresource 51a8cc8bdf Silence -Wall warnings. 2020-08-23 19:19:12 +02:00
dongresource 651ccba932 Replace ifdef guards with #pragma once
tl;dr this has potentially significant compilation speed benefits.
2020-08-23 19:14:54 +02:00