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Remove redundant initialization in nanoSummonHandler().
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51a8cc8bdf
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@ -93,14 +93,13 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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sNano nano = plr.plr.Nanos[nanoId];
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// Send to other players
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for (CNSocket *s : PlayerManager::players[sock].viewable) {
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt);
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INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
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pkt.iPC_ID = plr.plr.iID;
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pkt.Nano = nano;
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pkt1.iPC_ID = plr.plr.iID;
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pkt1.Nano = nano;
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s->sendPacket((void*)&pkt, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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}
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for (CNSocket *s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
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// update player
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plr.plr.nano = nanoId;
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@ -184,8 +183,8 @@ void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId)
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " set skill id " << skillId << " for nano: " << nanoId << std::endl;
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)
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
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