Commit Graph

499 Commits

Author SHA1 Message Date
Kamil
657306e0a1 added missing debug print outs 2020-11-25 19:25:20 -05:00
Kamil
eee8aab888 refactored and cleaned up login function 2020-11-25 19:25:20 -05:00
Kamil
5c6d7d6055 added a sanity check for entering invalid characters 2020-11-25 19:25:20 -05:00
Kamil
4760d91ccd refactored giant switch to smaller functions 2020-11-25 19:25:20 -05:00
Gent S
db98af9775 Fix chunk desync on revive 2020-11-25 17:50:57 -05:00
Gent S
f91f9786d1 Fix chunk desync on S.C.A.M.P.E.R. warp 2020-11-25 17:46:16 -05:00
Gent S
71d9cab72e Fix chunk desync on NPC warp 2020-11-25 17:42:46 -05:00
Gent S
717e5eb78f Remove bad warning for multikills 2020-11-25 13:33:12 -05:00
Gent S
e7301f46ef Properly copy mob groups to instances 2020-11-25 11:49:40 -05:00
Gent S
85113a667f Update unsummonW to handle new group gruntwork format 2020-11-25 11:45:34 -05:00
Gent S
98ae236c08 Load gruntwork group mobs hierarchically 2020-11-25 11:09:05 -05:00
Gent S
6ff762ba57 Save gruntwork group mobs hierarchically 2020-11-25 10:41:10 -05:00
Gent S
73ef5fa5ff Load mob groups hierarchically 2020-11-23 19:28:22 -05:00
Gent S
8a0d0e0e4c Restructure tdata 2020-11-23 18:45:28 -05:00
Gent S
0f1d9cdf1c Add sanity check for nano ID in nano equip handler 2020-11-23 17:03:08 -05:00
Gent S
07a1927b9f Force chunk update in sendPlayerTo 2020-11-22 19:22:33 -05:00
Gent S
e0858a42b2 Fix getNearestNPC w/ uses 2020-11-22 19:14:46 -05:00
Gent S
dab536cb6a Grouped mobs adjustment 2020-11-22 19:14:22 -05:00
f1d04cec01 UnsummonW Implementation + Tweaks
* UnsummonW can be used to remove the mob from existence.
* Mob groups now aggro together.
* Mobs space a little bit when chasing the player.
* Combat balance tweaked a bit, you can take out an entire boss group of scoria cephalopod with good nano usage with common tier weapons.
2020-11-22 16:53:19 -05:00
5e8b6eec6e Grouped Mobs are gruntworkable
* Using /summonGroupW
2020-11-22 16:53:03 -05:00
883a1c17e6 Group Mobs Initial Implementation
* For now only mob.json is read for grouped mobs.
* Grouped mobs are fully functional granted the mobs.json is prepared correctly.
* Removed redundant move packet.
2020-11-22 16:53:03 -05:00
Gent S
e9ffbe6148 Make /refresh work again 2020-11-22 16:48:29 -05:00
Gent S
d1baa0d9f9 Replace inPopulatedChunks with player counter for NPCs 2020-11-22 16:48:29 -05:00
Gent S
71d4f331b5 Fix egg type warning message 2020-11-22 16:46:09 -05:00
Gent S
665f28313a Clean up redundant forced chunk updates for NPCs 2020-11-21 11:53:48 -05:00
Gent S
c5fa397724 Fix player entering chunks twice on load 2020-11-21 11:46:56 -05:00
Gent S
95b385dee1 Reimplement chunk data caching 2020-11-19 19:16:51 -05:00
Gent S
82b505a737 Fix buddy warp causing softlock 2020-11-19 18:16:35 -05:00
Gent S
dae3b24093 Reimplement chunk position caching 2020-11-19 17:37:07 -05:00
Gent S
e50a4c2edd Experimental chunk refactor. 2020-11-19 17:37:02 -05:00
Gent S
5cbb8538c0 Get rid of PlayerView. For good. 2020-11-19 17:36:49 -05:00
Gent S
d2e776b672 Fix mission rewards stacking on top of each other 2020-11-19 14:07:29 -05:00
Titan
b08fb52272 Implement /announce 2020-11-19 14:05:34 -05:00
Gent S
0075457f81 Temporarily remove sanity check for egg pickup distance 2020-11-17 13:51:35 -05:00
Gent S
12baece1b2 Fix opening C.R.A.T.E.S. resetting your boost counters 2020-11-17 13:48:20 -05:00
Kamil
c77f99e849 moved bullets removal call 2020-11-16 21:38:49 -05:00
Kamil
d17890af68 cleanup 2020-11-16 21:38:49 -05:00
Kamil
6c1d8c3527 updated comment 2020-11-16 21:38:49 -05:00
Kamil
59ab81d3c6 fixed weapon boosts being used with 0 batteryW 2020-11-16 21:38:49 -05:00
Kamil
9cee8f2c87 added cleaning up player's bullets on exit 2020-11-16 21:38:49 -05:00
Kamil
a483b0fb44 fully implemented rockets and grenades 2020-11-16 21:38:49 -05:00
Gent S
8ad3f3aabd CHUNKPOS macro -> ChunkPos typedef 2020-11-16 09:59:53 -05:00
Gent S
b22ba781c8 Possible fix for chunking desyncs + CHUNKPOS macro 2020-11-15 14:41:56 -05:00
Gent
4d1d77ceaf Switch to getTime() for egg and buff ticking 2020-11-11 23:50:39 -05:00
Gent
7135767cc4 Egg checks, fixes, and cleanup
fixed not taking egg buff flag into consideration in mob manager

fixed stamina bug and improved sanity check

Egg cleanups
2020-11-11 23:19:07 -05:00
Kamil
0ecf76c5ec moved egg summoning to a custom ChatManager command 2020-11-11 23:19:07 -05:00
Kamil
9087baae3c Polished reading egg json data 2020-11-11 23:19:07 -05:00
Kamil
95b5da8932 temp chunk issue fix 2020-11-11 23:19:07 -05:00
Kamil
f733aa60f0 added a chunk sanity check
removed unneccesary include
2020-11-11 23:19:07 -05:00
Kamil
d102fabc2f set up gruntwork 2020-11-11 23:19:07 -05:00
Kamil
6d4afd0c6a fixed goo damage not taking all flags into account 2020-11-11 23:19:07 -05:00
Kamil
8003518e18 made particles for picking up eggs work, made damage and heal eggs work 2020-11-11 23:19:07 -05:00
Kamil
859b24229a added a condition to not send mob/egg _ENTER packet when it's HP is 0 2020-11-11 23:19:07 -05:00
Kamil
674d5112f3 implemented basic eggs functionality 2020-11-11 23:19:07 -05:00
kamilprzyb
de99522340 added removing buffs on player exit 2020-11-11 23:19:07 -05:00
kamilprzyb
c7006b46ed EggBuffs now stores debuff timestamp instead of remaining time 2020-11-11 23:19:07 -05:00
kamilprzyb
45ed99ae35 implemented player debuff 2020-11-11 23:19:07 -05:00
kamilprzyb
f2ff4c7f4d added basic player buffs implementation 2020-11-11 23:19:07 -05:00
2744ed64e3 Fix a bug where the server would crash if Drain killed a mob. 2020-11-11 23:35:00 +01:00
Gent
90754665a0 Refactor buddy request-by-name 2020-11-11 09:06:41 -05:00
Gent
4454faffc3 Add garbage collection for non-existent players 2020-11-10 18:16:06 -05:00
Gent
34f2aef248 Fix seg fault in buddy data for deleted player 2020-11-10 18:00:34 -05:00
Gent
121c65d7ea Fix not being able to attach weapons to emails 2020-11-09 21:33:02 -05:00
Gent
f53de8d521 Explicitly update buddy records in DB
this should fix the bug where removing a buddy while they're offline won't take you off their list until you disconnect
2020-11-09 05:04:06 -05:00
Gent
8a68958ed4 Fix players being able to become buddies twice 2020-11-09 04:41:20 -05:00
Gent
d7a8d2d453 Sanitize email subject + body 2020-11-08 15:37:17 -05:00
darkredtitan
5293573116
Allow period and numbers in firstname/lastname regex check (#144)
* Remove unnecessary whitespace check in regex
* Allow dot characters in names (except at the beginning of a name)
* Allow numbers in names
2020-11-08 14:34:02 -06:00
Gent
d505b09e98 Email bugfixes
- Fix item flag not getting updated
- Fix attachments getting written to the same slot
2020-11-08 14:58:51 -05:00
Gent
8f90fdaac4 Integrate email handlers with DB 2020-11-08 14:39:17 -05:00
Gent
3a55a9b66f Add email structs and functions to DB
Mutex locks included
2020-11-08 14:37:33 -05:00
Gent
36e9370ff4 Add email packet handlers w/ sample data 2020-11-08 14:26:03 -05:00
Gent
3f5a9c8811 Fix buddy list not syncing properly
I couldn't reproduce this on my public server, but the list would show up empty sometimes on initial login on my local server, so I threw it in for good measure.
2020-11-08 13:58:44 -05:00
Gent
30de5c1734 Sanitize buddy chat strings 2020-11-08 13:31:10 -05:00
Gent
c7591c6ce2 Implement buddy warp 2020-11-08 12:54:05 -05:00
Gent
7be79010fc Buddy DB integration 2020-11-08 12:42:27 -05:00
Gent
803f1a246a Buddy code cleanup
- Get rid of buddyCnt, self-nullptr checks, and redundant playermap loops in chat handlers
- Add helper function to find available buddy slot
- Reorganize a bit
2020-11-08 00:08:43 -05:00
SengokuNadeko
262dca7dd6 Buddy rework, adjustments, and fixes
I cleaned up the code a bit (I'll clean it up more as I make more progress) and fixed a bug with buddy slots. Now buddies aren't overwritten!
A few reworks and adjustments

I reworked the buddyIDs array to store only player UIDs instead of IDs. I also reworked buddy deleting so that it deletes buddies from the array.
Code cleanup

Cleaned up some of the code. I mainly just removed useless helper methods.
2020-11-07 23:39:41 -05:00
Gent
26460c0167 Add battery caps for combat rewards & commands 2020-11-07 21:51:16 -05:00
83c378c9c2 Added /notify and /players admin commands
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-11-03 21:07:59 +01:00
a1145aced4 Chat strings are now sanitized.
* Only plain, printable ASCII is allowed for now.
* Local chat is now printed to the server console, but group chat is
still private
* Added a helper function to print character names and IDs
2020-10-31 21:31:25 +01:00
d21f727e9d Moved Debuff handling to Combat + Bugfixes
* Majority of mob debuff handling is moved to combatStep().
* Drain now kills the mob and does 40% overall damage.
* Bumped up active nano debuff durations, debuffs like drain linger longer but damage less.
* Debuffs are cleared upon mob death and retreating.
* Patched out vehicle off success packet spam
* Boosts and potions now cost the right amount (100 taros) and give the right quantity (100).
* Damage was tweaked slightly. At higher levels you are more likely to fall prey to rand().
* Enemies now use run animations during combat and retreating.
2020-10-31 15:55:44 +00:00
Gent S
f3b9ecd791 Add missing sanity checks to quitTask and useItem 2020-10-25 18:33:02 -04:00
Gent S
609d3cdb99 Remove redundant instance deletion 2020-10-25 18:14:35 -04:00
Titan
6d97aaa1d0 Make nano skill change consume FM & power items 2020-10-24 18:31:07 -04:00
Gent
4ab686bc46 Fix abused unordered map 2020-10-24 18:30:02 -04:00
CakeLancelot
2302c28ac5
Merge pull request #141 from CakeLancelot/orm-update
Update sqlite_orm to 1.6
2020-10-24 14:31:57 -05:00
c8497a4856
Implement two more mission types + tweaks & fixes
* Weapons will consume your batteries fully.
* Nerfed enemy damage at lower levels.
* Further reworked drain, uses a static variable as a timer (lastDrainTime)
* resendMobHP has been repurposed to drainMobHP.
* Players heal faster after a sizable cooldown.
* Nano type advantage is more noticeable during combat.

Implemented two more mission types + Tweaks

* Item delivery quests now work.
* Timed missions now work.
* All escort missions (type 6) are skipped.
* /minfo now also prints the terminator npc.
* Weapon battery consumption tweaked
* Fixed indentations.
* Heal nanos have better output (25% -> 35%)
* Damage formula had a slight tweak.
* Bugfixed weapon equipping.
* Other tweaks
2020-10-24 14:04:42 -04:00
177c5f0f17
Nano Drain, Debuffs are timed
* Nano drain power works, currently does 30% damage over a period of 3 seconds.
* Stun, Sleep and Snare powers will now run out of time on mobs.
* A few other adjustments to mob mobility.
2020-10-24 14:00:00 -04:00
2782706355
Group warping & mob movement smoothing
* Warping into IZs and Fusion Lairs now will also take into account your group members.
* MobManager lerp does not confusingly divide speed by 2 anymore.
* Mobs pursue their targets more smoothly, they will avoid phasing into the player during combat.
* Nerfed retreat speed by a factor of 1.5, normal mobs retreated way too quickly however mobs like Don Doom and Bad Max do not retreat fast enough.
* Bugfixed sendPlayerTo, it did not call updatePlayerPosition leaving undesirable anomalies.
2020-10-24 14:00:00 -04:00
CakeLancelot
a969988b5c Update sqlite_orm to 1.6 2020-10-24 09:47:46 -05:00
cc06fdcf60 Possibly fixed all chunking desyncs
* Players/NPCs that initialize chunks now correctly pull their main chunk into their viewdata.
* Tested on the public server, seems to have solved the chunking issues.
2020-10-24 03:47:34 +01:00
3b5af415fb Fixed the NULL Player* in PlayerManager::players bug. 2020-10-23 05:32:14 +02:00
Gent
2b650b0bed Cleaned up warp code. 2020-10-22 13:14:24 -04:00
CakeLancelot
512647974d Fix Numbuh 3's sneak and revive abilities being swapped
Also fix a small typo
2020-10-21 10:05:48 -05:00
c9f9b093f4 Bugfixes.
* Add newly created chunks to nearby players and NPCs. This fixes the
slider/static path mob pop-in problem.
* Update a player's chunks when resurrecting. This fixes a mob desync
problem.
* Use a private instance for the Time Lab
* Spawn a slider for every stop
* Fix mobs in private lairs using the template chunk mobs's current
health for their max health
* Don't call into the JSON lib in the loop in aggroCheck(). This is an
optimization found after using gprof.
* Don't print NPC deletions to console. This stops the spam when a
private instance is deleted.
* Changed default view distance to half the length of a map tile, so
chunks are aligned to map tiles
* Update tdata reference
2020-10-21 02:38:30 +02:00
Gent
49d8ed2e36 Slider path, fixes, tweaks 2020-10-20 10:40:50 -04:00
10534886b8 Cleanup for 1.2.
Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
2020-10-19 20:48:57 +02:00
e97b58ccaf Fixed private instance memory leaks. 2020-10-19 04:30:12 +02:00
55be58cc24 /summonW now supports summoning non-mob NPCs.
/npcr will now rotate gruntwork NPCs in-place instead of making separate
rotation entries that wouldn't have been loaded properly anyway.
2020-10-19 03:45:58 +02:00
JadeShrineMaiden
deb3e5b897
Added /minfo and /tasks (#137)
* /minfo returns your current active mission's: id, task id, task type, task objective marker id and enemy ids if applicable.
* /tasks returns all the active mission ids and task ids.
2020-10-18 23:02:51 +02:00