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moved bullets removal call
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@ -70,6 +70,9 @@ void PlayerManager::removePlayer(CNSocket* key) {
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GroupManager::groupKickPlayer(view.plr);
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// remove player's bullets
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MobManager::Bullets.erase(view.plr->iID);
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// save player to DB
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Database::updatePlayer(view.plr);
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@ -99,9 +102,6 @@ void PlayerManager::removePlayer(CNSocket* key) {
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it++;
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}
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// remove player's bullets
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MobManager::Bullets.erase(view.plr->iID);
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std::cout << players.size() << " players" << std::endl;
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}
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