mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
refactored giant switch to smaller functions
This commit is contained in:
parent
db98af9775
commit
4760d91ccd
@ -21,123 +21,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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switch (data->type) {
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case P_CL2LS_REQ_LOGIN: {
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if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
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return; // ignore the malformed packet
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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// TODO: implement better way of sending credentials
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std::string userLogin((char*)login->szCookie_TEGid);
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std::string userPassword((char*)login->szCookie_authid);
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/*
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* Sometimes the client sends garbage cookie data.
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* Validate it as normal credentials instead of using a length check before falling back.
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*/
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if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
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/*
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* The std::string -> char* -> std::string maneuver should remove any
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* trailing garbage after the null terminator.
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*/
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userLogin = std::string(U16toU8(login->szID).c_str());
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userPassword = std::string(U16toU8(login->szPassword).c_str());
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}
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bool success = false;
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int errorCode = 0;
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// checking regex
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if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
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errorCode = (int)LoginError::LOGIN_ERROR;
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} else {
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std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
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// if account not found, make new one
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if (findUser == nullptr) {
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
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loginSessions[sock].slot = 1;
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loginSessions[sock].lastHeartbeat = getTime();
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success = true;
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// if user exists, check if password is correct
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} else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
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/*calling this here to timestamp login attempt,
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* in order to make duplicate exit sanity check work*/
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Database::updateSelected(findUser->AccountID, findUser->Selected);
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// check if account isn't currently in use
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if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
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errorCode = (int)LoginError::ID_ALREADY_IN_USE;
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} else { // if not, login success
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = findUser->AccountID;
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loginSessions[sock].slot = findUser->Selected;
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loginSessions[sock].lastHeartbeat = getTime();
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success = true;
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}
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} else {
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errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
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}
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}
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if (success) {
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std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
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int charCount = characters.size();
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INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
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// set username in resp packet
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memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
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resp.iCharCount = charCount;
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resp.iSlotNum = loginSessions[sock].slot;
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resp.iPaymentFlag = 1;
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resp.iOpenBetaFlag = 0;
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resp.uiSvrTime = getTime();
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// send the resp in with original key
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
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// update keys
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sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
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sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
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// now send the characters :)
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std::vector<Player>::iterator it;
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for (it = characters.begin(); it != characters.end(); it++) {
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sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
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charInfo.iSlot = (int8_t)it->slot;
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charInfo.iLevel = (int16_t)it->level;
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charInfo.sPC_Style = it->PCStyle;
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charInfo.sPC_Style2 = it->PCStyle2;
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// position
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charInfo.iX = it->x;
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charInfo.iY = it->y;
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charInfo.iZ = it->z;
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// save character in session (for char select)
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int UID = it->iID;
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loginSessions[sock].characters[UID] = Player(*it);
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loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
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// Equip info
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for (int i = 0; i < AEQUIP_COUNT; i++) {
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charInfo.aEquip[i] = it->Equip[i];
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}
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// set default to the first character
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if (it == characters.begin())
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loginSessions[sock].selectedChar = UID;
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sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
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}
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} else {
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INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
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U8toU16(userLogin, resp.szID, sizeof(resp.szID));
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
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}
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login(sock, data);
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break;
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}
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case P_CL2LS_REP_LIVE_CHECK: {
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@ -145,220 +29,39 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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break;
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}
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case P_CL2LS_REQ_CHECK_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
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return;
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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bool success = true;
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int errorcode = 0;
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// check regex
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if (!CNLoginServer::isCharacterNameGood(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName))) {
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success = false;
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errorcode = 4;
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} else if (!Database::isNameFree(nameCheck)){ // check if name isn't already occupied
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success = false;
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errorcode = 1;
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}
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loginSessions[sock].lastHeartbeat = getTime();
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if (success) {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl;
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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} else {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = errorcode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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}
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nameCheck(sock, data);
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break;
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}
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case P_CL2LS_REQ_SAVE_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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resp.iSlotNum = save->iSlotNum;
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resp.iGender = save->iGender;
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resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
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Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
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nameSave(sock, data);
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break;
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}
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case P_CL2LS_REQ_CHAR_CREATE: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
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return;
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sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
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Database::finishCharacter(character);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
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std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
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std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
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std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
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std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
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std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
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std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
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std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
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std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
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std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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)
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Player player = Database::getPlayer(character->PCStyle.iPC_UID);
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int64_t UID = player.iID;
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INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
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resp.sPC_Style = player.PCStyle;
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resp.sPC_Style2 = player.PCStyle2;
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resp.iLevel = player.level;
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resp.sOn_Item = character->sOn_Item;
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// save player in session
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loginSessions[sock].characters[UID] = Player(player);
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loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
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Database::updateSelected(loginSessions[sock].userID, player.slot);
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characterCreate(sock, data);
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break;
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}
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case P_CL2LS_REQ_CHAR_DELETE: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
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return;
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sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
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int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
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resp.iSlotNum = operationResult;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
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loginSessions[sock].lastHeartbeat = getTime();
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characterDelete(sock, data);
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break;
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}
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case P_CL2LS_REQ_CHAR_SELECT: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
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return;
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// character selected
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sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
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std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
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)
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loginSessions[sock].lastHeartbeat = getTime();
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loginSessions[sock].selectedChar = chararacter->iPC_UID;
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Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
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characterSelect(sock, data);
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break;
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}
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case P_CL2LS_REQ_SHARD_SELECT: {
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if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
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return;
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// tell client to connect to the shard server
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sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
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DEBUGLOG(
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std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
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std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
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)
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const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
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resp.iEnterSerialKey = rand();
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resp.g_FE_ServerPort = settings::SHARDPORT;
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// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
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memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
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resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
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// pass player to CNSharedData
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CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
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shardSelect(sock, data);
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break;
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}
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case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
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return;
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sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
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Database::finishTutorial(save->iPC_UID);
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// update character in session
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auto key = loginSessions[sock].characters[save->iPC_UID].FEKey;
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loginSessions[sock].characters[save->iPC_UID] = Player(Database::getPlayer(save->iPC_UID));
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loginSessions[sock].characters[save->iPC_UID].FEKey = key;
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loginSessions[sock].lastHeartbeat = getTime();
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// no response here
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finishTutorial(sock, data);
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break;
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}
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case P_CL2LS_REQ_CHANGE_CHAR_NAME: {
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if (data->size != sizeof(sP_CL2LS_REQ_CHANGE_CHAR_NAME))
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return;
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sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
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Database::changeName(save);
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INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
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resp.iPC_UID = save->iPCUID;
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t)*9);
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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resp.iSlotNum = save->iSlotNum;
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
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changeName(sock, data);
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break;
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}
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case P_CL2LS_REQ_PC_EXIT_DUPLICATE:{
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if (data->size != sizeof(sP_CL2LS_REQ_PC_EXIT_DUPLICATE))
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return;
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sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
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auto account = Database::findAccount(U16toU8(exit->szID));
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// sanity check
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if (account == nullptr) {
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std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted unknown username: " << exit->szID << std::endl;
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break;
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}
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exitDuplicate(account->AccountID);
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duplicateExit(sock, data);
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break;
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}
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default:
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@ -374,6 +77,352 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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}
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}
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#pragma region packets
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void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
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return; // ignore the malformed packet
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sP_CL2LS_REQ_LOGIN* login = (sP_CL2LS_REQ_LOGIN*)data->buf;
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// TODO: implement better way of sending credentials
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std::string userLogin((char*)login->szCookie_TEGid);
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std::string userPassword((char*)login->szCookie_authid);
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/*
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* Sometimes the client sends garbage cookie data.
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* Validate it as normal credentials instead of using a length check before falling back.
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*/
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if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
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/*
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* The std::string -> char* -> std::string maneuver should remove any
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* trailing garbage after the null terminator.
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*/
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userLogin = std::string(U16toU8(login->szID).c_str());
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userPassword = std::string(U16toU8(login->szPassword).c_str());
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}
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||||
|
||||
bool success = false;
|
||||
int errorCode = 0;
|
||||
|
||||
// checking regex
|
||||
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
|
||||
errorCode = (int)LoginError::LOGIN_ERROR;
|
||||
}
|
||||
else {
|
||||
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
|
||||
// if account not found, make new one
|
||||
if (findUser == nullptr) {
|
||||
loginSessions[sock] = CNLoginData();
|
||||
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
|
||||
loginSessions[sock].slot = 1;
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
success = true;
|
||||
|
||||
// if user exists, check if password is correct
|
||||
}
|
||||
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
|
||||
/*calling this here to timestamp login attempt,
|
||||
* in order to make duplicate exit sanity check work*/
|
||||
Database::updateSelected(findUser->AccountID, findUser->Selected);
|
||||
// check if account isn't currently in use
|
||||
if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
|
||||
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
|
||||
}
|
||||
else { // if not, login success
|
||||
loginSessions[sock] = CNLoginData();
|
||||
loginSessions[sock].userID = findUser->AccountID;
|
||||
loginSessions[sock].slot = findUser->Selected;
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (success) {
|
||||
std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
|
||||
int charCount = characters.size();
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
|
||||
// set username in resp packet
|
||||
memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
|
||||
|
||||
resp.iCharCount = charCount;
|
||||
resp.iSlotNum = loginSessions[sock].slot;
|
||||
resp.iPaymentFlag = 1;
|
||||
resp.iOpenBetaFlag = 0;
|
||||
resp.uiSvrTime = getTime();
|
||||
|
||||
// send the resp in with original key
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
|
||||
|
||||
// update keys
|
||||
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
|
||||
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
|
||||
|
||||
// now send the characters :)
|
||||
std::vector<Player>::iterator it;
|
||||
for (it = characters.begin(); it != characters.end(); it++) {
|
||||
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
|
||||
|
||||
charInfo.iSlot = (int8_t)it->slot;
|
||||
charInfo.iLevel = (int16_t)it->level;
|
||||
charInfo.sPC_Style = it->PCStyle;
|
||||
charInfo.sPC_Style2 = it->PCStyle2;
|
||||
|
||||
// position
|
||||
charInfo.iX = it->x;
|
||||
charInfo.iY = it->y;
|
||||
charInfo.iZ = it->z;
|
||||
|
||||
// save character in session (for char select)
|
||||
int UID = it->iID;
|
||||
loginSessions[sock].characters[UID] = Player(*it);
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
|
||||
// Equip info
|
||||
for (int i = 0; i < AEQUIP_COUNT; i++) {
|
||||
charInfo.aEquip[i] = it->Equip[i];
|
||||
}
|
||||
|
||||
// set default to the first character
|
||||
if (it == characters.begin())
|
||||
loginSessions[sock].selectedChar = UID;
|
||||
|
||||
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
|
||||
}
|
||||
}
|
||||
else {
|
||||
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
|
||||
U8toU16(userLogin, resp.szID, sizeof(resp.szID));
|
||||
resp.iErrorCode = errorCode;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
|
||||
}
|
||||
}
|
||||
|
||||
void CNLoginServer::nameCheck(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
|
||||
bool success = true;
|
||||
int errorcode = 0;
|
||||
|
||||
// check regex
|
||||
if (!CNLoginServer::isCharacterNameGood(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName))) {
|
||||
success = false;
|
||||
errorcode = 4;
|
||||
}
|
||||
else if (!Database::isNameFree(nameCheck)) { // check if name isn't already occupied
|
||||
success = false;
|
||||
errorcode = 1;
|
||||
}
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
if (success) {
|
||||
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHECK_CHAR_NAME:" << std::endl;
|
||||
std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
|
||||
)
|
||||
|
||||
memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(char16_t) * 9);
|
||||
memcpy(resp.szLastName, nameCheck->szLastName, sizeof(char16_t) * 17);
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
|
||||
}
|
||||
else {
|
||||
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
|
||||
resp.iErrorCode = errorcode;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
|
||||
}
|
||||
}
|
||||
|
||||
void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_SAVE_CHAR_NAME:" << std::endl;
|
||||
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
|
||||
std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
|
||||
)
|
||||
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
resp.iGender = save->iGender;
|
||||
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
|
||||
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
|
||||
|
||||
Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
|
||||
}
|
||||
|
||||
void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
|
||||
Database::finishCharacter(character);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_CREATE:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
|
||||
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
|
||||
std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
|
||||
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
|
||||
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
|
||||
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
|
||||
std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
|
||||
std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
|
||||
std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
|
||||
std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
|
||||
std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
|
||||
std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
|
||||
std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
|
||||
std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
|
||||
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
|
||||
)
|
||||
|
||||
Player player = Database::getPlayer(character->PCStyle.iPC_UID);
|
||||
int64_t UID = player.iID;
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
|
||||
resp.sPC_Style = player.PCStyle;
|
||||
resp.sPC_Style2 = player.PCStyle2;
|
||||
resp.iLevel = player.level;
|
||||
resp.sOn_Item = character->sOn_Item;
|
||||
|
||||
// save player in session
|
||||
loginSessions[sock].characters[UID] = Player(player);
|
||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
|
||||
Database::updateSelected(loginSessions[sock].userID, player.slot);
|
||||
}
|
||||
|
||||
void CNLoginServer::characterDelete(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_DELETE))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
|
||||
int operationResult = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
|
||||
resp.iSlotNum = operationResult;
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
}
|
||||
|
||||
void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_SELECT))
|
||||
return;
|
||||
|
||||
// character selected
|
||||
sP_CL2LS_REQ_CHAR_SELECT* chararacter = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_SELECT_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
|
||||
std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
|
||||
)
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
loginSessions[sock].selectedChar = chararacter->iPC_UID;
|
||||
Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
|
||||
}
|
||||
|
||||
void CNLoginServer::shardSelect(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SHARD_SELECT))
|
||||
return;
|
||||
|
||||
// tell client to connect to the shard server
|
||||
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
|
||||
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
|
||||
|
||||
DEBUGLOG(
|
||||
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
|
||||
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
|
||||
)
|
||||
|
||||
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
|
||||
resp.iEnterSerialKey = rand();
|
||||
resp.g_FE_ServerPort = settings::SHARDPORT;
|
||||
|
||||
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
|
||||
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
|
||||
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
|
||||
|
||||
// pass player to CNSharedData
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
|
||||
}
|
||||
|
||||
void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_TUTOR))
|
||||
return;
|
||||
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
|
||||
Database::finishTutorial(save->iPC_UID);
|
||||
// update character in session
|
||||
auto key = loginSessions[sock].characters[save->iPC_UID].FEKey;
|
||||
loginSessions[sock].characters[save->iPC_UID] = Player(Database::getPlayer(save->iPC_UID));
|
||||
loginSessions[sock].characters[save->iPC_UID].FEKey = key;
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
// no response here
|
||||
}
|
||||
|
||||
void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_CHANGE_CHAR_NAME))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
|
||||
Database::changeName(save);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
|
||||
resp.iPC_UID = save->iPCUID;
|
||||
memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
|
||||
}
|
||||
|
||||
void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2LS_REQ_PC_EXIT_DUPLICATE))
|
||||
return;
|
||||
|
||||
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
|
||||
auto account = Database::findAccount(U16toU8(exit->szID));
|
||||
|
||||
// sanity check
|
||||
if (account == nullptr) {
|
||||
std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted unknown username: " << exit->szID << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
exitDuplicate(account->AccountID);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region connections
|
||||
void CNLoginServer::newConnection(CNSocket* cns) {
|
||||
cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key
|
||||
}
|
||||
@ -401,6 +450,8 @@ void CNLoginServer::onStep() {
|
||||
}
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region helperMethods
|
||||
bool CNLoginServer::isAccountInUse(int accountId) {
|
||||
std::map<CNSocket*, CNLoginData>::iterator it;
|
||||
@ -443,4 +494,4 @@ bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastn
|
||||
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
|
||||
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
|
||||
}
|
||||
#pragma endregion helperMethods
|
||||
#pragma endregion
|
||||
|
@ -31,6 +31,17 @@ private:
|
||||
static void handlePacket(CNSocket* sock, CNPacketData* data);
|
||||
static std::map<CNSocket*, CNLoginData> loginSessions;
|
||||
|
||||
static void login(CNSocket* sock, CNPacketData* data);
|
||||
static void nameCheck(CNSocket* sock, CNPacketData* data);
|
||||
static void nameSave(CNSocket* sock, CNPacketData* data);
|
||||
static void characterCreate(CNSocket* sock, CNPacketData* data);
|
||||
static void characterDelete(CNSocket* sock, CNPacketData* data);
|
||||
static void characterSelect(CNSocket* sock, CNPacketData* data);
|
||||
static void shardSelect(CNSocket* sock, CNPacketData* data);
|
||||
static void finishTutorial(CNSocket* sock, CNPacketData* data);
|
||||
static void changeName(CNSocket* sock, CNPacketData* data);
|
||||
static void duplicateExit(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
static bool isLoginDataGood(std::string login, std::string password);
|
||||
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
|
||||
static bool isAccountInUse(int accountId);
|
||||
|
Loading…
Reference in New Issue
Block a user