mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Fix chunk desync on NPC warp
This commit is contained in:
parent
717e5eb78f
commit
71d9cab72e
@ -543,6 +543,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
|
||||
resp.eIL = 4; // do not take away any items
|
||||
plr->instanceID = INSTANCE_OVERWORLD;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
|
||||
ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
|
||||
PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user