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https://github.com/OpenFusionProject/OpenFusion.git
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Replace inPopulatedChunks with player counter for NPCs
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parent
71d4f331b5
commit
d1baa0d9f9
@ -172,6 +172,7 @@ void ChunkManager::addPlayerToChunks(std::set<Chunk*> chnks, CNSocket* sock) {
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// add npcs
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for (int32_t id : chunk->NPCs) {
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BaseNPC* npc = NPCManager::NPCs[id];
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npc->playersInView++;
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if (npc->appearanceData.iHP <= 0)
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continue;
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@ -248,6 +249,7 @@ void ChunkManager::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterBusData, P_FE2CL_TRANSPORTATION_ENTER, sizeof(sP_FE2CL_TRANSPORTATION_ENTER));
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npc->playersInView++;
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}
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}
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break;
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@ -259,6 +261,7 @@ void ChunkManager::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterEggData, P_FE2CL_SHINY_ENTER, sizeof(sP_FE2CL_SHINY_ENTER));
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npc->playersInView++;
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}
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}
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break;
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@ -271,6 +274,7 @@ void ChunkManager::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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npc->playersInView++;
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}
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}
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break;
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@ -286,6 +290,8 @@ void ChunkManager::removePlayerFromChunks(std::set<Chunk*> chnks, CNSocket* sock
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// remove NPCs from view
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for (int32_t id : chunk->NPCs) {
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BaseNPC* npc = NPCManager::NPCs[id];
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npc->playersInView--;
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switch (npc->npcClass) {
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case NPC_BUS:
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_EXIT, exitBusData);
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@ -332,6 +338,7 @@ void ChunkManager::removeNPCFromChunks(std::set<Chunk*> chnks, int32_t id) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitBusData, P_FE2CL_TRANSPORTATION_EXIT, sizeof(sP_FE2CL_TRANSPORTATION_EXIT));
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npc->playersInView--;
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}
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}
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break;
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@ -343,6 +350,7 @@ void ChunkManager::removeNPCFromChunks(std::set<Chunk*> chnks, int32_t id) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitEggData, P_FE2CL_SHINY_EXIT, sizeof(sP_FE2CL_SHINY_EXIT));
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npc->playersInView--;
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}
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}
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break;
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@ -356,6 +364,7 @@ void ChunkManager::removeNPCFromChunks(std::set<Chunk*> chnks, int32_t id) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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npc->playersInView--;
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}
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}
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break;
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@ -427,6 +436,9 @@ std::vector<ChunkPos> ChunkManager::getChunksInMap(uint64_t mapNum) {
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return chnks;
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}
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/*
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* Used only for eggs; use npc->playersInView for everything visible
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*/
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bool ChunkManager::inPopulatedChunks(std::set<Chunk*>* chnks) {
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for (auto it = chnks->begin(); it != chnks->end(); it++) {
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@ -691,9 +691,12 @@ void MobManager::step(CNServer *serv, time_t currTime) {
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for (auto& pair : Mobs) {
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// skip chunks without players
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if (!ChunkManager::inPopulatedChunks(pair.second->viewableChunks))
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if (pair.second->playersInView == 0) //(!ChunkManager::inPopulatedChunks(pair.second->viewableChunks))
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continue;
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if (pair.second->playersInView < 0)
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std::cout << "[WARN] Weird playerview value " << pair.second->playersInView << std::endl;
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// skip mob movement and combat if disabled
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if (!simulateMobs && pair.second->state != MobState::DEAD
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&& pair.second->state != MobState::RETREAT)
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@ -11,6 +11,8 @@ public:
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ChunkPos chunkPos;
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std::set<Chunk*>* viewableChunks;
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int playersInView;
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BaseNPC() {};
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BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id) {
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appearanceData.iX = x;
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@ -27,6 +29,7 @@ public:
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chunkPos = std::make_tuple(0, 0, 0);
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viewableChunks = new std::set<Chunk*>();
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playersInView = 0;
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};
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BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
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npcClass = classType;
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