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Save gruntwork group mobs hierarchically
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73ef5fa5ff
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@ -651,8 +651,6 @@ void summonGroupCommand(std::string full, std::vector<std::string>& args, CNSock
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ChatManager::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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if (wCommand)
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TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc; // only record the one in the template
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if (i == 0 && team == 2) {
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type = type2;
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@ -660,6 +658,16 @@ void summonGroupCommand(std::string full, std::vector<std::string>& args, CNSock
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leadNpc->groupLeader = leadNpc->appearanceData.iNPC_ID;
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}
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}
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if (!wCommand)
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return; // not writing; don't add to running mobs
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if (leadNpc == nullptr) {
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std::cout << "/summonGroupW: can't find group leader! Won't be saved!\n";
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return;
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}
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TableData::RunningGroups[leadNpc->appearanceData.iNPC_ID] = leadNpc; // only record the leader
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}
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@ -16,6 +16,7 @@ std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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std::map<int32_t, int> TableData::RunningNPCMapNumbers;
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std::map<int32_t, BaseNPC*> TableData::RunningMobs;
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std::map<int32_t, BaseNPC*> TableData::RunningGroups;
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std::map<int32_t, BaseNPC*> TableData::RunningEggs;
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class TableException : public std::exception {
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@ -781,19 +782,12 @@ void TableData::flush() {
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continue;
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int x, y, z, hp;
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int offsetX = 0;
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int offsetY = 0;
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if (npc->npcClass == NPC_MOB) {
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Mob *m = (Mob*)npc;
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x = m->spawnX;
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y = m->spawnY;
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z = m->spawnZ;
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hp = m->maxHealth;
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// handling groups
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if (m->groupLeader != 0 && m->groupLeader != m->appearanceData.iNPC_ID) {
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offsetX = m->offsetX;
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offsetY = m->offsetY;
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}
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} else {
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x = npc->appearanceData.iX;
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y = npc->appearanceData.iY;
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@ -811,14 +805,73 @@ void TableData::flush() {
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// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
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mob["iAngle"] = npc->appearanceData.iAngle;
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// there is an assumption that group mobs will never have an offset of (0,0)
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if (offsetX != 0 || offsetY != 0) {
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mob["iOffsetX"] = offsetX;
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mob["iOffsetY"] = offsetY;
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// it's called mobs, but really it's everything
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gruntwork["mobs"].push_back(mob);
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}
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for (auto& pair : RunningGroups) {
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nlohmann::json mob;
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BaseNPC* npc = pair.second;
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if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
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continue;
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int x, y, z, hp;
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std::vector<Mob*> followers;
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if (npc->npcClass == NPC_MOB) {
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Mob* m = (Mob*)npc;
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x = m->spawnX;
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y = m->spawnY;
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z = m->spawnZ;
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hp = m->maxHealth;
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if (m->groupLeader != m->appearanceData.iNPC_ID) { // make sure this is a leader
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std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n";
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continue;
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}
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// add follower data to vector; go until OOB or until follower ID is 0
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for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) {
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if (MobManager::Mobs.find(m->groupMember[i]) == MobManager::Mobs.end()) {
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std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n";
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continue;
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}
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followers.push_back(MobManager::Mobs[m->groupMember[i]]);
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}
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}
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else {
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x = npc->appearanceData.iX;
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y = npc->appearanceData.iY;
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z = npc->appearanceData.iZ;
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hp = npc->appearanceData.iHP;
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}
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// NOTE: this format deviates slightly from the one in mobs.json
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mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
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mob["iHP"] = hp;
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mob["iX"] = x;
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mob["iY"] = y;
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mob["iZ"] = z;
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mob["iMapNum"] = MAPNUM(npc->instanceID);
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// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
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mob["iAngle"] = npc->appearanceData.iAngle;
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// followers
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while (followers.size() > 0) {
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Mob* follower = followers.back();
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followers.pop_back(); // remove from vector
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// populate JSON entry
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nlohmann::json fol;
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fol["iNPCType"] = follower->appearanceData.iNPCType;
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fol["iHP"] = follower->maxHealth;
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fol["iOffsetX"] = follower->offsetX;
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fol["iOffsetY"] = follower->offsetY;
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mob["aFollowers"].push_back(fol); // add to follower array
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}
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// it's called mobs, but really it's everything
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gruntwork["mobs"].push_back(mob);
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gruntwork["groups"].push_back(mob);
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}
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for (auto& pair : RunningEggs) {
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@ -9,6 +9,7 @@ namespace TableData {
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extern std::map<int32_t, int> RunningNPCRotations;
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extern std::map<int32_t, int> RunningNPCMapNumbers;
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extern std::map<int32_t, BaseNPC*> RunningMobs;
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extern std::map<int32_t, BaseNPC*> RunningGroups;
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extern std::map<int32_t, BaseNPC*> RunningEggs;
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void init();
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