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cleanup
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@ -21,8 +21,6 @@ std::map<int32_t, std::map<int8_t, Bullet>> MobManager::Bullets;
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bool MobManager::simulateMobs;
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void MobManager::init() {
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REGISTER_SHARD_TIMER(step, 200);
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REGISTER_SHARD_TIMER(playerTick, 2000);
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@ -38,7 +36,6 @@ void MobManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ROCKET_STYLE_FIRE, rocketFire);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ROCKET_STYLE_HIT, projectileHit);
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simulateMobs = settings::SIMULATEMOBS;
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}
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