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	temp chunk issue fix
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		| @@ -195,6 +195,7 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     ChunkManager::addNPC(X, Y, npc->instanceID, id); | ||||
|     std::vector<Chunk*> allChunks = ChunkManager::grabChunks(newPos); | ||||
|  | ||||
|     // send npc exit to stale chunks | ||||
| @@ -212,7 +213,7 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) { | ||||
|         allChunks.erase(std::remove(allChunks.begin(), allChunks.end(), chunk), allChunks.end()); | ||||
|     } | ||||
|  | ||||
|     ChunkManager::addNPC(X, Y, npc->instanceID, id); | ||||
|      | ||||
|  | ||||
|     npc->chunkPos = newPos; | ||||
|     npc->currentChunks = allChunks; | ||||
|   | ||||
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