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temp chunk issue fix
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@ -195,6 +195,7 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
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return;
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}
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ChunkManager::addNPC(X, Y, npc->instanceID, id);
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std::vector<Chunk*> allChunks = ChunkManager::grabChunks(newPos);
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// send npc exit to stale chunks
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@ -212,7 +213,7 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
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allChunks.erase(std::remove(allChunks.begin(), allChunks.end(), chunk), allChunks.end());
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}
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ChunkManager::addNPC(X, Y, npc->instanceID, id);
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npc->chunkPos = newPos;
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npc->currentChunks = allChunks;
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