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Temporarily remove sanity check for egg pickup distance
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@ -879,10 +879,12 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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return;
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}
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/* this has some issues with position desync, leaving it out for now
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if (abs(egg->appearanceData.iX - plr->x)>500 || abs(egg->appearanceData.iY - plr->y) > 500) {
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std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
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return;
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}
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*/
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int typeId = egg->appearanceData.iNPCType;
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if (EggTypes.find(typeId) == EggTypes.end()) {
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