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Fix chunk desync on S.C.A.M.P.E.R. warp
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@ -142,6 +142,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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switch (route.type) {
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case 1: // S.C.A.M.P.E.R.
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target = Locations[route.end];
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ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
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PlayerManager::updatePlayerPosition(sock, target.x, target.y, target.z, INSTANCE_OVERWORLD, plr->angle);
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break;
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case 2: // Monkey Skyway
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