Switch to getTime() for egg and buff ticking

This commit is contained in:
Gent 2020-11-11 23:49:57 -05:00
parent 7135767cc4
commit 4d1d77ceaf

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@ -744,7 +744,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
// save the buff serverside;
// if you get the same buff again, new duration will override the previous one
time_t until = getTimestamp() + duration;
time_t until = getTime() + (time_t)duration * 1000;
EggBuffs[key] = until;
/*
@ -782,7 +782,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
void NPCManager::eggStep(CNServer* serv, time_t currTime) {
// tick buffs
time_t timeStamp = currTime / 1000;
time_t timeStamp = currTime;
auto it = EggBuffs.begin();
while (it != EggBuffs.end()) {
// check remaining time
@ -1012,7 +1012,7 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
else {
removeNPC(egg->currentChunks, eggId);
egg->dead = true;
egg->deadUntil = getTimestamp() + type->regen;
egg->deadUntil = getTime() + (time_t)type->regen * 1000;
egg->appearanceData.iHP = 0;
}
}