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set up gruntwork
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@ -270,6 +270,14 @@ void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket
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return;
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}
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if (TableData::RunningEggs.find(npc->appearanceData.iNPC_ID) != TableData::RunningEggs.end()) {
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ChatManager::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->appearanceData.iNPCType) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningEggs.erase(npc->appearanceData.iNPC_ID);
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NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
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return;
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}
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()) {
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ChatManager::sendServerMessage(sock, "/unsummonW: Closest NPC is not a gruntwork mob.");
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return;
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@ -5,6 +5,8 @@
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#include "MissionManager.hpp"
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#include "ChunkManager.hpp"
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#include "NanoManager.hpp"
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#include "TableData.hpp"
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#include "ChatManager.hpp"
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#include <cmath>
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#define M_PI 3.14159265358979323846
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@ -26,6 +28,8 @@ std::unordered_map<int, EggType> NPCManager::EggTypes;
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std::unordered_map<int, Egg*> NPCManager::Eggs;
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nlohmann::json NPCManager::NPCData;
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/*
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* Initialized at the end of TableData::init().
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* This allows us to summon and kill mobs in arbitrary order without
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@ -182,6 +186,7 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
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npc->appearanceData.iX = X;
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npc->appearanceData.iY = Y;
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npc->appearanceData.iZ = Z;
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std::tuple<int, int, uint64_t> newPos = ChunkManager::grabChunk(X, Y, npc->instanceID);
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// nothing to be done (but we should also update currentChunks to add/remove stale chunks)
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@ -876,14 +881,17 @@ void NPCManager::eggSummon(CNSocket* sock, CNPacketData* data) {
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* instead we're using some math to place the egg right in front of the player
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*/
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int addX = -500.0f * sin(plr->angle / 180.0f * M_PI);
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int addY = -500.0f * cos(plr->angle / 180.0f * M_PI);
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// temporarly disabled for sake of gruntwork
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int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
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int addY = 0; //-500.0f * cos(plr->angle / 180.0f * M_PI);
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Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, true);
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Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, false); // change last arg to true after gruntwork
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NPCManager::NPCs[id] = egg;
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NPCManager::Eggs[id] = egg;
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NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID);
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// add to template
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TableData::RunningEggs[id] = egg;
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}
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void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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@ -16,6 +16,7 @@ std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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std::map<int32_t, int> TableData::RunningNPCMapNumbers;
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std::map<int32_t, BaseNPC*> TableData::RunningMobs;
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std::map<int32_t, BaseNPC*> TableData::RunningEggs;
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class TableException : public std::exception {
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public:
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@ -615,6 +616,19 @@ void TableData::loadGruntwork(int32_t *nextId) {
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, mob["iX"], mob["iY"], mob["iZ"]);
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}
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auto eggs = gruntwork["eggs"];
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for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) {
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auto egg = _egg.value();
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int id = (*nextId)++;
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Egg* addEgg = new Egg(egg["iX"], egg["iY"], egg["iZ"], egg["iMapNum"], egg["iType"], id, false);
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NPCManager::NPCs[id] = addEgg;
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NPCManager::Eggs[id] = addEgg;
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NPCManager::updateNPCPosition(id, egg["iX"], egg["iY"], egg["iZ"], egg["iMapNum"]);
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TableData::RunningEggs[id] = addEgg;
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std::cout << id << " " << addEgg->currentChunks.size() << std::endl;
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}
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std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
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}
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catch (const std::exception& err) {
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@ -701,5 +715,20 @@ void TableData::flush() {
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gruntwork["mobs"].push_back(mob);
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}
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for (auto& pair : RunningEggs) {
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nlohmann::json egg;
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BaseNPC* npc = pair.second;
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if (NPCManager::Eggs.find(pair.first) == NPCManager::Eggs.end())
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continue;
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egg["iX"] = npc->appearanceData.iX;
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egg["iY"] = npc->appearanceData.iY;
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egg["iZ"] = npc->appearanceData.iZ;
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egg["iMapNum"] = MAPNUM(npc->instanceID);
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egg["iType"] = npc->appearanceData.iNPCType;
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gruntwork["eggs"].push_back(egg);
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}
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file << gruntwork << std::endl;
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}
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@ -9,6 +9,7 @@ namespace TableData {
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extern std::map<int32_t, int> RunningNPCRotations;
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extern std::map<int32_t, int> RunningNPCMapNumbers;
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extern std::map<int32_t, BaseNPC*> RunningMobs;
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extern std::map<int32_t, BaseNPC*> RunningEggs;
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void init();
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void cleanup();
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