refactored and cleaned up login function

This commit is contained in:
Kamil 2020-11-17 23:51:39 +01:00 committed by Gent S
parent 5c6d7d6055
commit eee8aab888
3 changed files with 102 additions and 94 deletions

View File

@ -78,6 +78,16 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
}
#pragma region packets
void loginFail(LoginError errorCode, std::string userLogin, CNSocket* sock) {
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
U8toU16(userLogin, resp.szID, sizeof(resp.szID));
resp.iErrorCode = (int)errorCode;
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
return;
}
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2LS_REQ_LOGIN))
return; // ignore the malformed packet
@ -100,106 +110,102 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
userPassword = std::string(U16toU8(login->szPassword).c_str());
}
bool success = false;
int errorCode = 0;
// check regex
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword))
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
// checking regex
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
errorCode = (int)LoginError::LOGIN_ERROR;
}
else {
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
// if account not found, make new one
if (findUser == nullptr) {
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
loginSessions[sock].slot = 1;
loginSessions[sock].lastHeartbeat = getTime();
success = true;
std::unique_ptr<Database::Account> findUser = Database::findAccount(userLogin);
if (findUser == nullptr)
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
// if user exists, check if password is correct
}
else if (CNLoginServer::isPasswordCorrect(findUser->Password, userPassword)) {
/*calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work*/
Database::updateSelected(findUser->AccountID, findUser->Selected);
// check if account isn't currently in use
if (CNLoginServer::isAccountInUse(findUser->AccountID)) {
errorCode = (int)LoginError::ID_ALREADY_IN_USE;
}
else { // if not, login success
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected;
loginSessions[sock].lastHeartbeat = getTime();
success = true;
}
}
else {
errorCode = (int)LoginError::ID_AND_PASSWORD_DO_NOT_MATCH;
if (!CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
/* calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work*/
Database::updateSelected(findUser->AccountID, findUser->Selected);
if (CNLoginServer::isAccountInUse(findUser->AccountID))
return loginFail(LoginError::ID_ALREADY_IN_USE, userLogin, sock);
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser->AccountID;
loginSessions[sock].slot = findUser->Selected;
loginSessions[sock].lastHeartbeat = getTime();
std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
int charCount = characters.size();
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
resp.iCharCount = charCount;
resp.iSlotNum = loginSessions[sock].slot;
resp.iPaymentFlag = 1;
resp.iOpenBetaFlag = 0;
resp.uiSvrTime = getTime();
// send the resp in with original key
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
// now send the characters :)
std::vector<Player>::iterator it;
for (it = characters.begin(); it != characters.end(); it++) {
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
charInfo.iSlot = (int8_t)it->slot;
charInfo.iLevel = (int16_t)it->level;
charInfo.sPC_Style = it->PCStyle;
charInfo.sPC_Style2 = it->PCStyle2;
// position
charInfo.iX = it->x;
charInfo.iY = it->y;
charInfo.iZ = it->z;
// save character in session (for char select)
int UID = it->iID;
loginSessions[sock].characters[UID] = Player(*it);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
// Equip info
for (int i = 0; i < AEQUIP_COUNT; i++) {
charInfo.aEquip[i] = it->Equip[i];
}
// set default to the first character
if (it == characters.begin())
loginSessions[sock].selectedChar = UID;
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
}
}
void CNLoginServer::newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC) {
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
loginSessions[sock].slot = 1;
loginSessions[sock].lastHeartbeat = getTime();
if (success) {
std::vector<Player> characters = Database::getCharacters(loginSessions[sock].userID);
int charCount = characters.size();
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
U8toU16(userLogin, resp.szID, sizeof(resp.szID));
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
// set username in resp packet
memcpy(resp.szID, login->szID, sizeof(char16_t) * 33);
resp.iCharCount = 0;
resp.iSlotNum = loginSessions[sock].slot;
resp.iPaymentFlag = 1;
resp.iOpenBetaFlag = 0;
resp.uiSvrTime = getTime();
resp.iCharCount = charCount;
resp.iSlotNum = loginSessions[sock].slot;
resp.iPaymentFlag = 1;
resp.iOpenBetaFlag = 0;
resp.uiSvrTime = getTime();
// send the resp in with original key
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
// send the resp in with original key
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_SUCC, sizeof(sP_LS2CL_REP_LOGIN_SUCC));
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
// now send the characters :)
std::vector<Player>::iterator it;
for (it = characters.begin(); it != characters.end(); it++) {
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
charInfo.iSlot = (int8_t)it->slot;
charInfo.iLevel = (int16_t)it->level;
charInfo.sPC_Style = it->PCStyle;
charInfo.sPC_Style2 = it->PCStyle2;
// position
charInfo.iX = it->x;
charInfo.iY = it->y;
charInfo.iZ = it->z;
// save character in session (for char select)
int UID = it->iID;
loginSessions[sock].characters[UID] = Player(*it);
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
// Equip info
for (int i = 0; i < AEQUIP_COUNT; i++) {
charInfo.aEquip[i] = it->Equip[i];
}
// set default to the first character
if (it == characters.begin())
loginSessions[sock].selectedChar = UID;
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
}
}
else {
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
U8toU16(userLogin, resp.szID, sizeof(resp.szID));
resp.iErrorCode = errorCode;
sock->sendPacket((void*)&resp, P_LS2CL_REP_LOGIN_FAIL, sizeof(sP_LS2CL_REP_LOGIN_FAIL));
}
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), clientVerC, 1));
}
void CNLoginServer::nameCheck(CNSocket* sock, CNPacketData* data) {
@ -371,20 +377,20 @@ void CNLoginServer::shardSelect(CNSocket* sock, CNPacketData* data) {
// tell client to connect to the shard server
sP_CL2LS_REQ_SHARD_SELECT* shard = (sP_CL2LS_REQ_SHARD_SELECT*)data->buf;
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
DEBUGLOG(
std::cout << "P_CL2LS_REQ_SHARD_SELECT:" << std::endl;
std::cout << "\tShard: " << (int)shard->ShardNum << std::endl;
)
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
const char* SHARD_IP = settings::SHARDSERVERIP.c_str();
resp.iEnterSerialKey = rand();
resp.g_FE_ServerPort = settings::SHARDPORT;
// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
memcpy(resp.g_FE_ServerIP, SHARD_IP, strlen(SHARD_IP));
resp.g_FE_ServerIP[strlen(SHARD_IP)] = '\0';
// pass player to CNSharedData
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);

View File

@ -46,6 +46,7 @@ private:
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
static bool isAccountInUse(int accountId);
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC);
// returns true if success
static bool exitDuplicate(int accountId);
public:

View File

@ -166,6 +166,7 @@ int Database::addAccount(std::string login, std::string password) {
account.Password = password;
account.Selected = 1;
account.Created = getTimestamp();
account.LastLogin = account.Created;
return db.insert(account);
}