Commit Graph

1077 Commits

Author SHA1 Message Date
CakeLancelot
eaeeae8d62 Update tdata ref to include latest mob placements
New Areas:
Monkey Foothills - Shadow Wing
Monkey Mountain - Shadow Wing
Eternal Meadows - Shadow Wing
Peach Creek Commons - mclydian
Pokey Oaks South - mclydian
Goat's Junk Yard - mclydian
Candy Cove - K31SHON
Eternal Vistas - K31SHON
Peach Creek Estates - K31SHON
Foster's Home - PotanicMade
2020-11-17 11:19:13 -06:00
Kamil
c77f99e849 moved bullets removal call 2020-11-16 21:38:49 -05:00
Kamil
d17890af68 cleanup 2020-11-16 21:38:49 -05:00
Kamil
6c1d8c3527 updated comment 2020-11-16 21:38:49 -05:00
Kamil
59ab81d3c6 fixed weapon boosts being used with 0 batteryW 2020-11-16 21:38:49 -05:00
Kamil
9cee8f2c87 added cleaning up player's bullets on exit 2020-11-16 21:38:49 -05:00
Kamil
a483b0fb44 fully implemented rockets and grenades 2020-11-16 21:38:49 -05:00
Gent S
8ad3f3aabd CHUNKPOS macro -> ChunkPos typedef 2020-11-16 09:59:53 -05:00
Gent S
b22ba781c8 Possible fix for chunking desyncs + CHUNKPOS macro 2020-11-15 14:41:56 -05:00
Gent
cc74b01f72 Updata tdata ref to include Coco eggs 2020-11-11 23:50:56 -05:00
Gent
4d1d77ceaf Switch to getTime() for egg and buff ticking 2020-11-11 23:50:39 -05:00
Gent
7135767cc4 Egg checks, fixes, and cleanup
fixed not taking egg buff flag into consideration in mob manager

fixed stamina bug and improved sanity check

Egg cleanups
2020-11-11 23:19:07 -05:00
Kamil
0ecf76c5ec moved egg summoning to a custom ChatManager command 2020-11-11 23:19:07 -05:00
Kamil
9087baae3c Polished reading egg json data 2020-11-11 23:19:07 -05:00
Kamil
95b5da8932 temp chunk issue fix 2020-11-11 23:19:07 -05:00
Kamil
f733aa60f0 added a chunk sanity check
removed unneccesary include
2020-11-11 23:19:07 -05:00
Kamil
d102fabc2f set up gruntwork 2020-11-11 23:19:07 -05:00
Kamil
6d4afd0c6a fixed goo damage not taking all flags into account 2020-11-11 23:19:07 -05:00
Kamil
8003518e18 made particles for picking up eggs work, made damage and heal eggs work 2020-11-11 23:19:07 -05:00
Kamil
859b24229a added a condition to not send mob/egg _ENTER packet when it's HP is 0 2020-11-11 23:19:07 -05:00
Kamil
674d5112f3 implemented basic eggs functionality 2020-11-11 23:19:07 -05:00
kamilprzyb
de99522340 added removing buffs on player exit 2020-11-11 23:19:07 -05:00
kamilprzyb
c7006b46ed EggBuffs now stores debuff timestamp instead of remaining time 2020-11-11 23:19:07 -05:00
kamilprzyb
45ed99ae35 implemented player debuff 2020-11-11 23:19:07 -05:00
kamilprzyb
f2ff4c7f4d added basic player buffs implementation 2020-11-11 23:19:07 -05:00
2744ed64e3 Fix a bug where the server would crash if Drain killed a mob. 2020-11-11 23:35:00 +01:00
Gent
90754665a0 Refactor buddy request-by-name 2020-11-11 09:06:41 -05:00
Gent
4454faffc3 Add garbage collection for non-existent players 2020-11-10 18:16:06 -05:00
Gent
34f2aef248 Fix seg fault in buddy data for deleted player 2020-11-10 18:00:34 -05:00
Gent
121c65d7ea Fix not being able to attach weapons to emails 2020-11-09 21:33:02 -05:00
Gent
f53de8d521 Explicitly update buddy records in DB
this should fix the bug where removing a buddy while they're offline won't take you off their list until you disconnect
2020-11-09 05:04:06 -05:00
Gent
8a68958ed4 Fix players being able to become buddies twice 2020-11-09 04:41:20 -05:00
CakeLancelot
f0ded0886c Update tdata ref 2020-11-08 15:54:58 -06:00
Gent
d7a8d2d453 Sanitize email subject + body 2020-11-08 15:37:17 -05:00
darkredtitan
5293573116
Allow period and numbers in firstname/lastname regex check (#144)
* Remove unnecessary whitespace check in regex
* Allow dot characters in names (except at the beginning of a name)
* Allow numbers in names
2020-11-08 14:34:02 -06:00
Gent
d505b09e98 Email bugfixes
- Fix item flag not getting updated
- Fix attachments getting written to the same slot
2020-11-08 14:58:51 -05:00
Gent
8f90fdaac4 Integrate email handlers with DB 2020-11-08 14:39:17 -05:00
Gent
3a55a9b66f Add email structs and functions to DB
Mutex locks included
2020-11-08 14:37:33 -05:00
Gent
36e9370ff4 Add email packet handlers w/ sample data 2020-11-08 14:26:03 -05:00
Gent
3f5a9c8811 Fix buddy list not syncing properly
I couldn't reproduce this on my public server, but the list would show up empty sometimes on initial login on my local server, so I threw it in for good measure.
2020-11-08 13:58:44 -05:00
Gent
30de5c1734 Sanitize buddy chat strings 2020-11-08 13:31:10 -05:00
Gent
c7591c6ce2 Implement buddy warp 2020-11-08 12:54:05 -05:00
Gent
7be79010fc Buddy DB integration 2020-11-08 12:42:27 -05:00
Gent
803f1a246a Buddy code cleanup
- Get rid of buddyCnt, self-nullptr checks, and redundant playermap loops in chat handlers
- Add helper function to find available buddy slot
- Reorganize a bit
2020-11-08 00:08:43 -05:00
SengokuNadeko
262dca7dd6 Buddy rework, adjustments, and fixes
I cleaned up the code a bit (I'll clean it up more as I make more progress) and fixed a bug with buddy slots. Now buddies aren't overwritten!
A few reworks and adjustments

I reworked the buddyIDs array to store only player UIDs instead of IDs. I also reworked buddy deleting so that it deletes buddies from the array.
Code cleanup

Cleaned up some of the code. I mainly just removed useless helper methods.
2020-11-07 23:39:41 -05:00
Gent
26460c0167 Add battery caps for combat rewards & commands 2020-11-07 21:51:16 -05:00
83c378c9c2 Added /notify and /players admin commands
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-11-03 21:07:59 +01:00
a1145aced4 Chat strings are now sanitized.
* Only plain, printable ASCII is allowed for now.
* Local chat is now printed to the server console, but group chat is
still private
* Added a helper function to print character names and IDs
2020-10-31 21:31:25 +01:00
1a405034af
Merge pull request #143 from JadeShrineMaiden/bugfixes
Moved Debuff handling to Combat + Bugfixes
2020-10-31 19:21:50 +01:00
d21f727e9d Moved Debuff handling to Combat + Bugfixes
* Majority of mob debuff handling is moved to combatStep().
* Drain now kills the mob and does 40% overall damage.
* Bumped up active nano debuff durations, debuffs like drain linger longer but damage less.
* Debuffs are cleared upon mob death and retreating.
* Patched out vehicle off success packet spam
* Boosts and potions now cost the right amount (100 taros) and give the right quantity (100).
* Damage was tweaked slightly. At higher levels you are more likely to fall prey to rand().
* Enemies now use run animations during combat and retreating.
2020-10-31 15:55:44 +00:00