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https://github.com/OpenFusionProject/OpenFusion.git
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added basic player buffs implementation
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2744ed64e3
commit
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@ -436,6 +436,25 @@ void tasksCommand(std::string full, std::vector<std::string>& args, CNSocket* so
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}
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}
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void buffCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 3) {
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ChatManager::sendServerMessage(sock, "/buff: no skill Id and duration time specified");
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return;
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}
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char* tmp;
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int skillId = std::strtol(args[1].c_str(), &tmp, 10);
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if (*tmp)
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return;
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int duration = std::strtol(args[2].c_str(), &tmp, 10);
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if (*tmp)
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return;
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if (NPCManager::eggBuffPlayer(sock, skillId, duration)<0)
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ChatManager::sendServerMessage(sock, "/buff: unknown skill Id");
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}
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void notifyCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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@ -478,6 +497,7 @@ void ChatManager::init() {
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registerCommand("population", 100, populationCommand, "check how many players are online");
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registerCommand("refresh", 100, refreshCommand, "teleport yourself to your current location");
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registerCommand("minfo", 30, minfoCommand, "show details of the current mission and task.");
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registerCommand("buff", 50, buffCommand, "give yourself a buff effect");
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registerCommand("tasks", 30, tasksCommand, "list all active missions and their respective task ids.");
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registerCommand("notify", 30, notifyCommand, "receive a message whenever a player joins the server");
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registerCommand("players", 30, playersCommand, "print all players on the server");
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@ -4,6 +4,7 @@
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#include "MobManager.hpp"
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#include "MissionManager.hpp"
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#include "ChunkManager.hpp"
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#include "NanoManager.hpp"
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#include <cmath>
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#include <algorithm>
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@ -18,6 +19,8 @@
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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/// Player Id, CBFlag -> remaining time
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std::map<std::pair<int32_t, int32_t>, time_t> NPCManager::EggBuffs;
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nlohmann::json NPCManager::NPCData;
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/*
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@ -648,3 +651,49 @@ BaseNPC* NPCManager::getNearestNPC(std::vector<Chunk*> chunks, int X, int Y, int
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}
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return npc;
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}
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int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return -1;
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int32_t CBFlag = -1, iValue, CSTB;
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// find the right passive power data
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for (auto& pwr : NanoManager::PassivePowers)
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if (pwr.powers.count(skillId)) {
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CBFlag = pwr.iCBFlag;
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CSTB = pwr.eCharStatusTimeBuffID;
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iValue = pwr.iValue;
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}
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if (CBFlag < 0)
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return -1;
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std::pair<int32_t, int32_t> key = std::make_pair(plr->iID, CBFlag);
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// if player doesn't have this buff yet
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if (EggBuffs.find(key) == EggBuffs.end())
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{
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// save new cbflag serverside
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plr->iEggConditionBitFlag |= CBFlag;
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// send buff update package
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, updatePacket);
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updatePacket.eCSTB = CSTB; // eCharStatusTimeBuffID
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updatePacket.eTBU = 1; // eTimeBuffUpdate 1 means Add
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updatePacket.eTBT = 3; // eTimeBuffType 3 means egg
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updatePacket.TimeBuff.iValue = iValue;
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int32_t updatedFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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updatePacket.iConditionBitFlag = updatedFlag;
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sock->sendPacket((void*)&updatePacket, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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// save the buff serverside;
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EggBuffs[key] = duration;
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return 0;
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}
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@ -19,7 +19,8 @@ struct WarpLocation {
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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extern std::vector<WarpLocation> RespawnPoints;
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extern std::vector<WarpLocation> RespawnPoints;
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extern std::map<std::pair<int32_t, int32_t>, time_t> EggBuffs;
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extern nlohmann::json NPCData;
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extern int32_t nextId;
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void init();
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@ -50,4 +51,7 @@ namespace NPCManager {
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void handleWarp(CNSocket* sock, int32_t warpId);
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BaseNPC* getNearestNPC(std::vector<Chunk*> chunks, int X, int Y, int Z);
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int duration);
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}
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@ -800,7 +800,7 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
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pkt1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
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pkt1.eTBU = 1; // eTimeBuffUpdate
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pkt1.eTBT = 1; // eTimeBuffType 1 means nano
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pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
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pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag | varPlr->iEggConditionBitFlag;
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if (iValue > 0)
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pkt1.TimeBuff.iValue = iValue;
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@ -852,7 +852,7 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
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resp1.eCSTB = eCharStatusTimeBuffID; // eCharStatusTimeBuffID
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resp1.eTBU = 2; // eTimeBuffUpdate
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resp1.eTBT = 1; // eTimeBuffType 1 means nano
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resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
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resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag | varPlr->iEggConditionBitFlag;
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if (iValue > 0)
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resp1.TimeBuff.iValue = iValue;
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@ -2,6 +2,7 @@
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#include <string>
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#include <cstring>
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#include <unordered_map>
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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@ -69,6 +70,8 @@ struct Player {
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int32_t groupIDs[4];
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int32_t iGroupConditionBitFlag;
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int32_t iEggConditionBitFlag;
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bool notify;
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bool buddiesSynced;
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