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Implement buddy warp
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@ -399,7 +399,30 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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}
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// Warping to buddy
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void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {} // stub
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void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_BUDDY_WARP))
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return; // malformed packet
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sP_CL2FE_REQ_PC_BUDDY_WARP* pkt = (sP_CL2FE_REQ_PC_BUDDY_WARP*)data->buf;
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if (pkt->iSlotNum < 0 || pkt->iSlotNum >= 50)
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return; // sanity check
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Player* otherPlr = PlayerManager::getPlayerFromID(pkt->iBuddyPCUID);
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if (otherPlr == nullptr)
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return; // buddy offline
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if (otherPlr->instanceID != INSTANCE_OVERWORLD) {
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// player is instanced; no warp allowed
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INITSTRUCT(sP_FE2CL_REP_PC_BUDDY_WARP_FAIL, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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resp.iErrorCode = 0;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_BUDDY_WARP_FAIL, sizeof(sP_FE2CL_REP_PC_BUDDY_WARP_FAIL));
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return;
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}
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PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z);
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}
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#pragma region Helper methods
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