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https://github.com/OpenFusionProject/OpenFusion.git
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Add email packet handlers w/ sample data
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commit
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@ -4,6 +4,7 @@
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#include "PlayerManager.hpp"
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#include "BuddyManager.hpp"
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#include "Database.hpp"
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#include "ItemManager.hpp"
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#include <iostream>
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#include <chrono>
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@ -21,6 +22,15 @@ void BuddyManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
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//
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EMAIL_UPDATE_CHECK, emailUpdateCheck);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_PAGE_LIST, emailReceivePageList);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_READ_EMAIL, emailRead);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_CANDY, emailReceiveTaros);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_ITEM, emailReceiveItemSingle);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL, emailReceiveItemAll);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_DELETE_EMAIL, emailDelete);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SEND_EMAIL, emailSend);
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}
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// Refresh buddy list
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@ -439,6 +449,212 @@ void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
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PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z);
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}
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void BuddyManager::emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_EMAIL_UPDATE_CHECK))
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return; // malformed packet
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INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
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resp.iNewEmailCnt = 1; // TODO query the db for total unread emails
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_NEW_EMAIL, sizeof(sP_FE2CL_REP_PC_NEW_EMAIL));
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}
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void BuddyManager::emailReceivePageList(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_RECV_EMAIL_PAGE_LIST))
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return; // malformed packet
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sP_CL2FE_REQ_PC_RECV_EMAIL_PAGE_LIST* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_PAGE_LIST*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, resp);
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resp.iPageNum = pkt->iPageNum;
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// TODO load email info from db
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sEmailInfo* testEmail1 = new sEmailInfo();
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testEmail1->iEmailIndex = 1;
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testEmail1->iFromPCUID = 2;
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testEmail1->iItemCandyFlag = 0;
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testEmail1->iReadFlag = 0;
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U8toU16("Firstname", testEmail1->szFirstName, sizeof(testEmail1->szFirstName));
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U8toU16("Lastname", testEmail1->szLastName, sizeof(testEmail1->szLastName));
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U8toU16("Flags down", testEmail1->szSubject, sizeof(testEmail1->szSubject));
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resp.aEmailInfo[0] = *testEmail1;
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//
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sEmailInfo* testEmail2 = new sEmailInfo();
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testEmail2->iEmailIndex = 2;
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testEmail2->iFromPCUID = 2;
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testEmail2->iItemCandyFlag = 1;
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testEmail2->iReadFlag = 1;
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U8toU16("Firstname", testEmail2->szFirstName, sizeof(testEmail2->szFirstName));
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U8toU16("Lastname", testEmail2->szLastName, sizeof(testEmail2->szLastName));
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U8toU16("Flags up", testEmail2->szSubject, sizeof(testEmail2->szSubject));
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resp.aEmailInfo[1] = *testEmail2;
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//
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, sizeof(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC));
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}
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void BuddyManager::emailRead(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_READ_EMAIL))
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return; // malformed packet
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sP_CL2FE_REQ_PC_READ_EMAIL* pkt = (sP_CL2FE_REQ_PC_READ_EMAIL*)data->buf;
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// TODO load email content from db
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int taros = 100;
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std::string body = "sample body";
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sItemBase attachments[4];
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attachments[0] = { 1, 1, 0, 0 };
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attachments[1] = { 1, 2, 0, 0 };
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attachments[2] = { 0, 0, 0, 0 };
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attachments[3] = { 1, 3, 0, 0 };
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//
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INITSTRUCT(sP_FE2CL_REP_PC_READ_EMAIL_SUCC, resp);
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resp.iEmailIndex = pkt->iEmailIndex;
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resp.iCash = taros;
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for (int i = 0; i < 4; i++) {
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resp.aItem[i] = attachments[i];
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}
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U8toU16(body, (char16_t*)resp.szContent, sizeof(resp.szContent));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_READ_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_READ_EMAIL_SUCC));
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}
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void BuddyManager::emailReceiveTaros(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_RECV_EMAIL_CANDY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_RECV_EMAIL_CANDY* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_CANDY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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//pkt->iEmailIndex; TODO get email content from db, update email taros, update player taros
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plr->money += 100; // sample
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC, resp);
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resp.iCandy = plr->money;
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resp.iEmailIndex = pkt->iEmailIndex;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC, sizeof(sP_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC));
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}
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void BuddyManager::emailReceiveItemSingle(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM))
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return; // malformed packet
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sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM*)data->buf;
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// TODO get email item from db and delete it
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sItemBase itemFrom = {1, 1, 0, 0};
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// move item to player inventory
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Player* plr = PlayerManager::getPlayer(sock);
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if (pkt->iSlotNum < 0 || pkt->iSlotNum >= AINVEN_COUNT)
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return; // sanity check
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sItemBase& itemTo = plr->Inven[pkt->iSlotNum];
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itemTo.iID = itemFrom.iID;
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itemTo.iOpt = itemFrom.iOpt;
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itemTo.iTimeLimit = itemFrom.iTimeLimit;
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itemTo.iType = itemFrom.iType;
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_SUCC, resp);
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resp.iEmailIndex = pkt->iEmailIndex;
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resp.iEmailItemSlot = pkt->iEmailItemSlot;
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resp.iSlotNum = pkt->iSlotNum;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_RECV_EMAIL_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_SUCC));
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// update inventory
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INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp2);
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resp2.eIL = 1;
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resp2.iSlotNum = resp.iSlotNum;
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resp2.Item = itemTo;
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sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
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}
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void BuddyManager::emailReceiveItemAll(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL))
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return; // malformed packet
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sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL*)data->buf;
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// TODO get attachments from db and delete them
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std::queue<sItemBase> itemsFrom;
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// sample data
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itemsFrom.push({ 1, 1, 0, 0 });
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itemsFrom.push({ 1, 2, 0, 0 });
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itemsFrom.push({ 1, 3, 0, 0 });
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// move items to player inventory
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Player* plr = PlayerManager::getPlayer(sock);
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while (!itemsFrom.empty()) {
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int slot = ItemManager::findFreeSlot(plr);
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if (slot < 0 || slot >= AINVEN_COUNT) {
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_FAIL, failResp);
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failResp.iEmailIndex = pkt->iEmailIndex;
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failResp.iErrorCode = 0; // ???
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break; // stop execution; no free slots
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}
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sItemBase itemFrom = itemsFrom.front();
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itemsFrom.pop(); // remove attachment from the queue
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sItemBase& itemTo = plr->Inven[slot];
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itemTo.iID = itemFrom.iID;
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itemTo.iOpt = itemFrom.iOpt;
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itemTo.iTimeLimit = itemFrom.iTimeLimit;
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itemTo.iType = itemFrom.iType;
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// update inventory
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INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp2);
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resp2.eIL = 1;
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resp2.iSlotNum = slot;
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resp2.Item = itemTo;
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sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
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}
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC, resp);
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resp.iEmailIndex = pkt->iEmailIndex;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC, sizeof(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC));
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}
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void BuddyManager::emailDelete(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_DELETE_EMAIL))
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return; // malformed packet
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sP_CL2FE_REQ_PC_DELETE_EMAIL* pkt = (sP_CL2FE_REQ_PC_DELETE_EMAIL*)data->buf;
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// TODO delete emails from db
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//pkt->iEmailIndexArray interesting, this is an array
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std::cout << "email delete request lol" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_DELETE_EMAIL_SUCC, resp);
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for (int i = 0; i < 5; i++) {
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resp.iEmailIndexArray[i] = pkt->iEmailIndexArray[i]; // i'm scared of memcpy
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_DELETE_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_DELETE_EMAIL_SUCC));
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}
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void BuddyManager::emailSend(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_SEND_EMAIL))
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return; // malformed packet
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sP_CL2FE_REQ_PC_SEND_EMAIL* pkt = (sP_CL2FE_REQ_PC_SEND_EMAIL*)data->buf;
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// TODO add email info & content to db
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INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC, resp);
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for (int i = 0; i < 4; i++) {
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resp.aItem[i] = pkt->aItem[i];
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}
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resp.iCandy = pkt->iCash;
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resp.iTo_PCUID = pkt->iTo_PCUID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_SEND_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC));
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}
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#pragma region Helper methods
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int BuddyManager::getAvailableBuddySlot(Player* plr) {
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@ -36,6 +36,16 @@ namespace BuddyManager {
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// Buddy warping
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void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
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// Email methods
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void emailUpdateCheck(CNSocket* sock, CNPacketData* data);
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void emailReceivePageList(CNSocket* sock, CNPacketData* data);
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void emailRead(CNSocket* sock, CNPacketData* data);
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void emailReceiveTaros(CNSocket* sock, CNPacketData* data);
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void emailReceiveItemSingle(CNSocket* sock, CNPacketData* data);
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void emailReceiveItemAll(CNSocket* sock, CNPacketData* data);
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void emailDelete(CNSocket* sock, CNPacketData* data);
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void emailSend(CNSocket* sock, CNPacketData* data);
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// helper methods
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// Name checks
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