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Integrate email handlers with DB
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parent
3a55a9b66f
commit
8f90fdaac4
@ -5,6 +5,7 @@
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#include "BuddyManager.hpp"
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#include "Database.hpp"
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#include "ItemManager.hpp"
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#include "Database.hpp"
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#include <iostream>
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#include <chrono>
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@ -454,7 +455,7 @@ void BuddyManager::emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
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resp.iNewEmailCnt = 1; // TODO query the db for total unread emails
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resp.iNewEmailCnt = Database::getUnreadEmailCount(PlayerManager::getPlayer(sock)->iID);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_NEW_EMAIL, sizeof(sP_FE2CL_REP_PC_NEW_EMAIL));
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}
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@ -467,27 +468,22 @@ void BuddyManager::emailReceivePageList(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, resp);
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resp.iPageNum = pkt->iPageNum;
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// TODO load email info from db
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sEmailInfo* testEmail1 = new sEmailInfo();
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testEmail1->iEmailIndex = 1;
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testEmail1->iFromPCUID = 2;
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testEmail1->iItemCandyFlag = 0;
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testEmail1->iReadFlag = 0;
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U8toU16("Firstname", testEmail1->szFirstName, sizeof(testEmail1->szFirstName));
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U8toU16("Lastname", testEmail1->szLastName, sizeof(testEmail1->szLastName));
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U8toU16("Flags down", testEmail1->szSubject, sizeof(testEmail1->szSubject));
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resp.aEmailInfo[0] = *testEmail1;
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//
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sEmailInfo* testEmail2 = new sEmailInfo();
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testEmail2->iEmailIndex = 2;
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testEmail2->iFromPCUID = 2;
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testEmail2->iItemCandyFlag = 1;
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testEmail2->iReadFlag = 1;
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U8toU16("Firstname", testEmail2->szFirstName, sizeof(testEmail2->szFirstName));
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U8toU16("Lastname", testEmail2->szLastName, sizeof(testEmail2->szLastName));
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U8toU16("Flags up", testEmail2->szSubject, sizeof(testEmail2->szSubject));
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resp.aEmailInfo[1] = *testEmail2;
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//
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std::vector<Database::EmailData> emails = Database::getEmails(PlayerManager::getPlayer(sock)->iID, pkt->iPageNum);
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for (int i = 0; i < emails.size(); i++) {
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// convert each email and load them into the packet
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Database::EmailData* email = &emails.at(i);
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sEmailInfo* emailInfo = new sEmailInfo();
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emailInfo->iEmailIndex = email->MsgIndex;
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emailInfo->iReadFlag = email->ReadFlag;
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emailInfo->iItemCandyFlag = email->ItemFlag;
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emailInfo->iFromPCUID = email->SenderId;
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emailInfo->SendTime = timeStampToStruct(email->SendTime);
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emailInfo->DeleteTime = timeStampToStruct(email->DeleteTime);
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U8toU16(email->SenderFirstName, emailInfo->szFirstName, sizeof(emailInfo->szFirstName));
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U8toU16(email->SenderLastName, emailInfo->szLastName, sizeof(emailInfo->szLastName));
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U8toU16(email->SubjectLine, emailInfo->szSubject, sizeof(emailInfo->szSubject));
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resp.aEmailInfo[i] = *emailInfo;
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, sizeof(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC));
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}
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@ -498,23 +494,20 @@ void BuddyManager::emailRead(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_READ_EMAIL* pkt = (sP_CL2FE_REQ_PC_READ_EMAIL*)data->buf;
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// TODO load email content from db
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int taros = 100;
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std::string body = "sample body";
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sItemBase attachments[4];
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attachments[0] = { 1, 1, 0, 0 };
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attachments[1] = { 1, 2, 0, 0 };
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attachments[2] = { 0, 0, 0, 0 };
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attachments[3] = { 1, 3, 0, 0 };
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//
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Player* plr = PlayerManager::getPlayer(sock);
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Database::EmailData email = Database::getEmail(plr->iID, pkt->iEmailIndex);
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sItemBase* attachments = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
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email.ReadFlag = 1; // mark as read
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Database::updateEmailContent(&email);
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INITSTRUCT(sP_FE2CL_REP_PC_READ_EMAIL_SUCC, resp);
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resp.iEmailIndex = pkt->iEmailIndex;
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resp.iCash = taros;
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resp.iCash = email.Taros;
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for (int i = 0; i < 4; i++) {
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resp.aItem[i] = attachments[i];
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}
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U8toU16(body, (char16_t*)resp.szContent, sizeof(resp.szContent));
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U8toU16(email.MsgBody, (char16_t*)resp.szContent, sizeof(resp.szContent));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_READ_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_READ_EMAIL_SUCC));
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}
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@ -527,8 +520,12 @@ void BuddyManager::emailReceiveTaros(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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//pkt->iEmailIndex; TODO get email content from db, update email taros, update player taros
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plr->money += 100; // sample
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Database::EmailData email = Database::getEmail(plr->iID, pkt->iEmailIndex);
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// money transfer
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plr->money += email.Taros;
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email.Taros = 0;
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// update Taros in email
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Database::updateEmailContent(&email);
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC, resp);
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resp.iCandy = plr->money;
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@ -542,12 +539,14 @@ void BuddyManager::emailReceiveItemSingle(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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// TODO get email item from db and delete it
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sItemBase itemFrom = {1, 1, 0, 0};
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// get email item from db and delete it
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sItemBase* attachments = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
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sItemBase itemFrom = attachments[pkt->iEmailItemSlot - 1];
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Database::deleteEmailAttachments(plr->iID, pkt->iEmailIndex, pkt->iEmailItemSlot);
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// move item to player inventory
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Player* plr = PlayerManager::getPlayer(sock);
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if (pkt->iSlotNum < 0 || pkt->iSlotNum >= AINVEN_COUNT)
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return; // sanity check
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sItemBase& itemTo = plr->Inven[pkt->iSlotNum];
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@ -578,26 +577,20 @@ void BuddyManager::emailReceiveItemAll(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL* pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL*)data->buf;
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// TODO get attachments from db and delete them
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std::queue<sItemBase> itemsFrom;
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// sample data
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itemsFrom.push({ 1, 1, 0, 0 });
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itemsFrom.push({ 1, 2, 0, 0 });
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itemsFrom.push({ 1, 3, 0, 0 });
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// move items to player inventory
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Player* plr = PlayerManager::getPlayer(sock);
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while (!itemsFrom.empty()) {
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sItemBase* itemsFrom = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
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for (int i = 0; i < 4; i++) {
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int slot = ItemManager::findFreeSlot(plr);
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if (slot < 0 || slot >= AINVEN_COUNT) {
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_FAIL, failResp);
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failResp.iEmailIndex = pkt->iEmailIndex;
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failResp.iErrorCode = 0; // ???
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break; // stop execution; no free slots
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break; // sanity check; should never happen
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}
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sItemBase itemFrom = itemsFrom.front();
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itemsFrom.pop(); // remove attachment from the queue
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// copy data over
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sItemBase itemFrom = itemsFrom[i];
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sItemBase& itemTo = plr->Inven[slot];
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itemTo.iID = itemFrom.iID;
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itemTo.iOpt = itemFrom.iOpt;
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@ -613,6 +606,9 @@ void BuddyManager::emailReceiveItemAll(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
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}
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// delete all items from db
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Database::deleteEmailAttachments(plr->iID, pkt->iEmailIndex, -1);
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INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC, resp);
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resp.iEmailIndex = pkt->iEmailIndex;
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@ -625,9 +621,7 @@ void BuddyManager::emailDelete(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_DELETE_EMAIL* pkt = (sP_CL2FE_REQ_PC_DELETE_EMAIL*)data->buf;
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// TODO delete emails from db
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//pkt->iEmailIndexArray interesting, this is an array
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std::cout << "email delete request lol" << std::endl;
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Database::deleteEmails(PlayerManager::getPlayer(sock)->iID, pkt->iEmailIndexArray);
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INITSTRUCT(sP_FE2CL_REP_PC_DELETE_EMAIL_SUCC, resp);
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for (int i = 0; i < 5; i++) {
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@ -642,14 +636,51 @@ void BuddyManager::emailSend(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_PC_SEND_EMAIL* pkt = (sP_CL2FE_REQ_PC_SEND_EMAIL*)data->buf;
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// TODO add email info & content to db
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Player* plr = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC, resp);
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// handle items
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std::vector<sItemBase> attachments;
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for (int i = 0; i < 4; i++) {
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resp.aItem[i] = pkt->aItem[i];
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sEmailItemInfoFromCL attachment = pkt->aItem[i];
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resp.aItem[i] = attachment;
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if (attachment.ItemInven.iID > 0 && attachment.ItemInven.iType > 0) {
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if (attachment.iSlotNum < 0 || attachment.iSlotNum >= AINVEN_COUNT)
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continue; // sanity check
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attachments.push_back(attachment.ItemInven);
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// delete item
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plr->Inven[attachment.iSlotNum] = { 0, 0, 0, 0 };
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}
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}
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resp.iCandy = pkt->iCash;
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int cost = pkt->iCash + 50 + 20 * attachments.size(); // attached taros + postage
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plr->money -= cost;
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Database::EmailData email = {
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(int)pkt->iTo_PCUID, // PlayerId
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Database::getNextEmailIndex(pkt->iTo_PCUID), // MsgIndex
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0, // ReadFlag (unread)
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(pkt->iCash > 0 || attachments.size() > 0) ? 1 : 0, // ItemFlag
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plr->iID, // SenderID
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U16toU8(plr->PCStyle.szFirstName), // SenderFirstName
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U16toU8(plr->PCStyle.szLastName), // SenderLastName
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U16toU8(pkt->szSubject), // SubjectLine
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U16toU8(pkt->szContent), // MsgBody
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pkt->iCash, // Taros
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(uint64_t)getTimestamp(), // SendTime
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0 // DeleteTime (unimplemented)
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};
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Database::sendEmail(&email, attachments);
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// HACK: use set value packet to force GUI taros update
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INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, tarosResp);
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tarosResp.iPC_ID = plr->iID;
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tarosResp.iSetValueType = 5;
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tarosResp.iSetValue = plr->money;
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sock->sendPacket((void*)&tarosResp, P_FE2CL_GM_REP_PC_SET_VALUE, sizeof(sP_FE2CL_GM_REP_PC_SET_VALUE));
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resp.iCandy = plr->money;
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resp.iTo_PCUID = pkt->iTo_PCUID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_SEND_EMAIL_SUCC, sizeof(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC));
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@ -50,3 +50,5 @@ void terminate(int);
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#else
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#error Invalid PROTOCOL_VERSION
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#endif
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sSYSTEMTIME timeStampToStruct(uint64_t time);
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19
src/main.cpp
19
src/main.cpp
@ -173,3 +173,22 @@ time_t getTimestamp() {
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return (time_t)value.count();
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}
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// convert integer timestamp (in s) to FF systime struct
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sSYSTEMTIME timeStampToStruct(uint64_t time) {
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const time_t timeProper = time;
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tm ts = *localtime(&timeProper);
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sSYSTEMTIME systime;
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systime.wMilliseconds = 0;
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systime.wSecond = ts.tm_sec;
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systime.wMinute = ts.tm_min;
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systime.wHour = ts.tm_hour;
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systime.wDay = ts.tm_mday;
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systime.wDayOfWeek = ts.tm_wday + 1;
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systime.wMonth = ts.tm_mon + 1;
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systime.wYear = ts.tm_year + 1900;
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return systime;
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}
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