mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
implemented basic eggs functionality
This commit is contained in:
parent
de99522340
commit
674d5112f3
@ -7,6 +7,7 @@
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#include "NanoManager.hpp"
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#include <cmath>
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#define M_PI 3.14159265358979323846
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#include <algorithm>
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#include <list>
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#include <fstream>
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@ -21,6 +22,8 @@ std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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/// sock, CBFlag -> until
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std::map<std::pair<CNSocket*, int32_t>, time_t> NPCManager::EggBuffs;
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std::unordered_map<int, EggType> NPCManager::EggTypes;
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std::unordered_map<int, Egg*> NPCManager::Eggs;
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nlohmann::json NPCManager::NPCData;
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/*
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@ -43,8 +46,10 @@ void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, npcCombineItems);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SHINY_SUMMON, eggSummon);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SHINY_PICKUP, eggPickup);
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REGISTER_SHARD_TIMER(buffStep, 1000);
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REGISTER_SHARD_TIMER(eggStep, 1000);
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}
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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@ -63,6 +68,17 @@ void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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}
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}
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break;
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case NPC_EGG:
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INITSTRUCT(sP_FE2CL_SHINY_EXIT, exitEggData);
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exitEggData.iShinyID = id;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitEggData, P_FE2CL_SHINY_EXIT, sizeof(sP_FE2CL_SHINY_EXIT));
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}
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}
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break;
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default:
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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@ -94,6 +110,17 @@ void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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}
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}
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break;
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case NPC_EGG:
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INITSTRUCT(sP_FE2CL_SHINY_ENTER, enterEggData);
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npcDataToEggData(&npc->appearanceData, &enterEggData.ShinyAppearanceData);
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterEggData, P_FE2CL_SHINY_ENTER, sizeof(sP_FE2CL_SHINY_ENTER));
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}
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}
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break;
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default:
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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@ -135,6 +162,10 @@ void NPCManager::destroyNPC(int32_t id) {
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if (MobManager::Mobs.find(id) != MobManager::Mobs.end())
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MobManager::Mobs.erase(id);
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// remove from eggs
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if (Eggs.find(id) != Eggs.end())
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Eggs.erase(id);
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// finally, remove it from the map and free it
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NPCs.erase(id);
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delete entity;
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@ -654,7 +685,6 @@ BaseNPC* NPCManager::getNearestNPC(std::vector<Chunk*> chunks, int X, int Y, int
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return npc;
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}
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int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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Player* plr = PlayerManager::getPlayer(sock);
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@ -702,12 +732,12 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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return 0;
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}
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void NPCManager::buffStep(CNServer* serv, time_t currTime) {
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void NPCManager::eggStep(CNServer* serv, time_t currTime) {
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// tick buffs
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auto it = EggBuffs.begin();
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while (it != EggBuffs.end()) {
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// check remaining time
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if (it->second > getTimestamp())
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if (it->second > currTime)
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it++;
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// if time reached 0
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@ -747,4 +777,148 @@ void NPCManager::buffStep(CNServer* serv, time_t currTime) {
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}
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}
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// check dead eggs
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for (auto egg : Eggs) {
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if (!egg.second->dead)
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return;
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if (egg.second->deadUntil <= currTime) {
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// respawn it
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addNPC(egg.second->currentChunks, egg.first);
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egg.second->dead = false;
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}
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}
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}
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void NPCManager::npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
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egg->iX = npc->iX;
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egg->iY = npc->iY;
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egg->iZ = npc->iZ;
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// client doesn't care about egg->iMapNum
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egg->iShinyType = npc->iNPCType;
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egg->iShiny_ID = npc->iNPC_ID;
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}
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void NPCManager::eggSummon(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SHINY_SUMMON))
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return; // malformed packet
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sP_CL2FE_REQ_SHINY_SUMMON* summon = (sP_CL2FE_REQ_SHINY_SUMMON*)data->buf;
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assert(NPCManager::nextId < INT32_MAX);
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int id = NPCManager::nextId++;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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/*
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* the packet sends us player position with a random offset,
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* instead we're using some math to place the egg right in front of the player
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*/
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int addX = -500.0f * sin(plr->angle / 180.0f * M_PI);
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int addY = -500.0f * cos(plr->angle / 180.0f * M_PI);
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Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, false);
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NPCManager::NPCs[id] = egg;
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NPCManager::Eggs[id] = egg;
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NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID);
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}
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void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SHINY_PICKUP))
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return; // malformed packet
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sP_CL2FE_REQ_SHINY_PICKUP* pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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int eggId = pickup->iShinyID;
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if (Eggs.find(eggId) == Eggs.end()) {
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std::cout << "[WARN] Player tried to open non existing egg?!" << std::endl;
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return;
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}
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Egg* egg = Eggs[eggId];
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if (egg->dead) {
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std::cout << "[WARN] Player tried to open a dead egg?!" << std::endl;
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return;
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}
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int typeId = egg->appearanceData.iNPCType;
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if (EggTypes.find(typeId) == EggTypes.end()) {
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if (egg->npcClass != NPCClass::NPC_EGG) {
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std::cout << "[WARN] Egg Type "<< typeId <<" not found!" << std::endl;
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return;
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}
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}
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EggType* type = &EggTypes[typeId];
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// response packet
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INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
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resp.iSkillID = type->effectId;
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if (resp.iSkillID == 0)
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resp.iSkillID = -1;
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// this packet is only responsible for showing UI effect stuff
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SHINY_PICKUP_SUCC, sizeof(sP_FE2CL_REP_SHINY_PICKUP_SUCC));
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// buff
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if (type->effectId != 0)
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eggBuffPlayer(sock, type->effectId, type->duration);
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// drop
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if (type->dropCrateId != 0) {
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_REP_REWARD_ITEM* reward = (sP_FE2CL_REP_REWARD_ITEM*)respbuf;
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sItemReward* item = (sItemReward*)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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// don't forget to zero the buffer!
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memset(respbuf, 0, resplen);
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// send back player's stats
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reward->m_iCandy = plr->money;
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reward->m_iFusionMatter = plr->fusionmatter;
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reward->m_iBatteryN = plr->batteryN;
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reward->m_iBatteryW = plr->batteryW;
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reward->iFatigue = 100; // prevents warning message
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reward->iFatigue_Level = 1;
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reward->iItemCnt = 1; // remember to update resplen if you change this
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int slot = ItemManager::findFreeSlot(plr);
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// no space for drop
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if (slot != -1) {
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// item reward
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item->sItem.iType = 9;
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item->sItem.iOpt = 1;
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item->sItem.iID = type->dropCrateId;
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item->iSlotNum = slot;
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item->eIL = 1; // Inventory Location. 1 means player inventory.
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// update player
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plr->Inven[slot] = item->sItem;
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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}
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if (egg->summoned)
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destroyNPC(eggId);
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else {
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removeNPC(egg->currentChunks, eggId);
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egg->dead = true;
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egg->deadUntil = getTimestamp() + type->regen;
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}
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}
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@ -7,6 +7,7 @@
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#include "contrib/JSON.hpp"
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#include <map>
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#include <unordered_map>
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#include <vector>
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#define RESURRECT_HEIGHT 400
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@ -16,11 +17,32 @@ struct WarpLocation {
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int x, y, z, instanceID, isInstance, limitTaskID, npcID;
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};
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struct Egg : public BaseNPC {
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bool summoned;
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bool dead = false;
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time_t deadUntil;
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Egg(int x, int y, int z, uint64_t iID, int type, int32_t id, bool summon)
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: BaseNPC(x, y, z, 0, iID, type, id) {
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summoned = summon;
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npcClass = NPCClass::NPC_EGG;
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}
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};
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struct EggType {
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int dropCrateId;
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int effectId;
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int duration;
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int regen;
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};
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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extern std::vector<WarpLocation> RespawnPoints;
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extern std::vector<WarpLocation> RespawnPoints;
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extern std::unordered_map<int, Egg*> Eggs;
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extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
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extern std::unordered_map<int, EggType> EggTypes;
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extern nlohmann::json NPCData;
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extern int32_t nextId;
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void init();
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@ -54,5 +76,8 @@ namespace NPCManager {
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int duration);
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void buffStep(CNServer* serv, time_t currTime);
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void eggStep(CNServer* serv, time_t currTime);
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void npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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void eggSummon(CNSocket* sock, CNPacketData* data);
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void eggPickup(CNSocket* sock, CNPacketData* data);
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}
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@ -23,15 +23,15 @@ std::set<int> SleepPowers = {28, 30, 32, 49, 70, 71, 81, 85, 94};
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// passive powers
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std::set<int> ScavengePowers = {3, 50, 99};
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std::set<int> RunPowers = {4, 68, 86};
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std::set<int> RunPowers = {4, 68, 86, 132};
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std::set<int> GroupRunPowers = {8, 62, 73};
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std::set<int> BonusPowers = {6, 54, 104};
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std::set<int> GuardPowers = {9, 57, 76};
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std::set<int> RadarPowers = {11, 67, 95};
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std::set<int> AntidotePowers = {14, 58, 102};
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std::set<int> FreedomPowers = {31, 39, 107};
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std::set<int> GuardPowers = {9, 57, 76, 157};
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std::set<int> RadarPowers = {11, 67, 95, 156};
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std::set<int> AntidotePowers = {14, 58, 102, 159};
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std::set<int> FreedomPowers = {31, 39, 107, 158};
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std::set<int> GroupFreedomPowers = {15, 55, 77};
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std::set<int> JumpPowers = {16, 44, 88};
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std::set<int> JumpPowers = {16, 44, 88, 154};
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std::set<int> GroupJumpPowers = {35, 60, 100};
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std::set<int> SelfRevivePowers = {22, 48, 84};
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std::set<int> SneakPowers = {29, 72, 80};
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@ -117,6 +117,11 @@ bool PlayerManager::removePlayerFromChunks(std::vector<Chunk*> chunks, CNSocket*
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exitBusData.iT_ID = id;
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sock->sendPacket((void*)&exitBusData, P_FE2CL_TRANSPORTATION_EXIT, sizeof(sP_FE2CL_TRANSPORTATION_EXIT));
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break;
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case NPC_EGG:
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INITSTRUCT(sP_FE2CL_SHINY_EXIT, exitEggData);
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exitEggData.iShinyID = id;
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sock->sendPacket((void*)&exitEggData, P_FE2CL_SHINY_EXIT, sizeof(sP_FE2CL_SHINY_EXIT));
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break;
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default:
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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exitData.iNPC_ID = id;
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@ -151,6 +156,11 @@ void PlayerManager::addPlayerToChunks(std::vector<Chunk*> chunks, CNSocket* sock
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enterBusData.AppearanceData = { 3, npc->appearanceData.iNPC_ID, npc->appearanceData.iNPCType, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ };
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sock->sendPacket((void*)&enterBusData, P_FE2CL_TRANSPORTATION_ENTER, sizeof(sP_FE2CL_TRANSPORTATION_ENTER));
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break;
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case NPC_EGG:
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INITSTRUCT(sP_FE2CL_SHINY_ENTER, enterEggData);
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NPCManager::npcDataToEggData(&npc->appearanceData, &enterEggData.ShinyAppearanceData);
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sock->sendPacket((void*)&enterEggData, P_FE2CL_SHINY_ENTER, sizeof(sP_FE2CL_SHINY_ENTER));
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break;
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default:
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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enterData.NPCAppearanceData = NPCManager::NPCs[id]->appearanceData;
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@ -223,6 +223,8 @@ void TableData::init() {
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loadDrops();
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loadEggs();
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loadPaths(&nextId); // load paths
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loadGruntwork(&nextId);
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@ -433,6 +435,35 @@ void TableData::loadDrops() {
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}
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}
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void TableData::loadEggs() {
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try {
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std::ifstream inFile(settings::EGGSJSON);
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nlohmann::json eggData;
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// read file into json
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inFile >> eggData;
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// EggTypes
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nlohmann::json eggTypes = eggData["EggTypes"];
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for (nlohmann::json::iterator _eggType = eggTypes.begin(); _eggType != eggTypes.end(); _eggType++) {
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auto eggType = _eggType.value();
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EggType toAdd = {};
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toAdd.dropCrateId = (int)eggType["DropCrateId"];
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toAdd.effectId = (int)eggType["EffectId"];
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toAdd.duration = (int)eggType["Duration"];
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toAdd.regen= (int)eggType["Regen"];
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NPCManager::EggTypes[(int)eggType["Id"]] = toAdd;
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}
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std::cout << "[INFO] Loaded Egg Data" <<std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[FATAL] Malformed eggs.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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}
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/*
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* Create a full and properly-paced path by interpolating between keyframes.
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*/
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@ -18,6 +18,7 @@ namespace TableData {
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int getItemType(int);
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void loadPaths(int*);
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void loadDrops();
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void loadEggs();
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void constructPathSkyway(nlohmann::json::iterator);
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void constructPathSlider(nlohmann::json, int, int);
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void constructPathNPC(nlohmann::json::iterator, int id=0);
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@ -25,6 +25,7 @@ std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::PATHJSON = "tdata/paths.json";
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std::string settings::DROPSJSON = "tdata/drops.json";
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std::string settings::EGGSJSON = "tdata/eggs.json";
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std::string settings::GRUNTWORKJSON = "tdata/gruntwork.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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int settings::ACCLEVEL = 1;
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||||
@ -62,6 +63,7 @@ void settings::init() {
|
||||
XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
|
||||
MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
|
||||
DROPSJSON = reader.Get("shard", "dropdata", DROPSJSON);
|
||||
EGGSJSON = reader.Get("shard", "eggdata", EGGSJSON);
|
||||
PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
|
||||
GRUNTWORKJSON = reader.Get("shard", "gruntwork", GRUNTWORKJSON);
|
||||
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
|
||||
|
@ -21,6 +21,7 @@ namespace settings {
|
||||
extern std::string MOBJSON;
|
||||
extern std::string PATHJSON;
|
||||
extern std::string DROPSJSON;
|
||||
extern std::string EGGSJSON;
|
||||
extern std::string GRUNTWORKJSON;
|
||||
extern int EVENTMODE;
|
||||
extern int EVENTCRATECHANCE;
|
||||
|
Loading…
Reference in New Issue
Block a user