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added removing buffs on player exit
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@ -88,6 +88,16 @@ void PlayerManager::removePlayer(CNSocket* key) {
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// if the player was in a lair, clean it up
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ChunkManager::destroyInstanceIfEmpty(fromInstance);
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// remove player's buffs from the server
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auto it = NPCManager::EggBuffs.begin();
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while (it != NPCManager::EggBuffs.end()) {
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if (it->first.first == key) {
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it = NPCManager::EggBuffs.erase(it);
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}
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else
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it++;
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}
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std::cout << players.size() << " players" << std::endl;
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}
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