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https://github.com/OpenFusionProject/OpenFusion.git
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Add email structs and functions to DB
Mutex locks included
This commit is contained in:
parent
36e9370ff4
commit
3a55a9b66f
170
src/Database.cpp
170
src/Database.cpp
@ -98,6 +98,29 @@ auto db = make_storage("database.db",
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make_column("PlayerAId", &Database::Buddyship::PlayerAId),
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make_column("PlayerBId", &Database::Buddyship::PlayerBId),
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make_column("Status", &Database::Buddyship::Status)
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),
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make_table("EmailData",
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make_column("PlayerId", &Database::EmailData::PlayerId),
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make_column("MsgIndex", &Database::EmailData::MsgIndex),
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make_column("ReadFlag", &Database::EmailData::ReadFlag),
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make_column("ItemFlag", &Database::EmailData::ItemFlag),
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make_column("SenderId", &Database::EmailData::SenderId),
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make_column("SenderFirstName", &Database::EmailData::SenderFirstName, collate_nocase()),
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make_column("SenderLastName", &Database::EmailData::SenderLastName, collate_nocase()),
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make_column("SubjectLine", &Database::EmailData::SubjectLine),
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make_column("MsgBody", &Database::EmailData::MsgBody),
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make_column("Taros", &Database::EmailData::Taros),
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make_column("SendTime", &Database::EmailData::SendTime),
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make_column("DeleteTime", &Database::EmailData::DeleteTime)
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),
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make_table("EmailItems",
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make_column("PlayerId", &Database::EmailItem::PlayerId),
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make_column("MsgIndex", &Database::EmailItem::MsgIndex),
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make_column("Slot", &Database::EmailItem::Slot),
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make_column("Id", &Database::EmailItem::Id),
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make_column("Type", &Database::EmailItem::Type),
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make_column("Opt", &Database::EmailItem::Opt),
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make_column("TimeLimit", &Database::EmailItem::TimeLimit)
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)
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);
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@ -743,4 +766,151 @@ int Database::getNumBuddies(Player* player) {
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return buddies.size() > 50 ? 50 : buddies.size();
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}
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// email
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int Database::getUnreadEmailCount(int playerID) {
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std::lock_guard<std::mutex> lock(dbCrit);
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auto emailData = db.get_all<Database::EmailData>(
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where(c(&Database::EmailData::PlayerId) == playerID && c(&Database::EmailData::ReadFlag) == 0)
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);
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return emailData.size();
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}
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std::vector<Database::EmailData> Database::getEmails(int playerID, int page) {
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std::lock_guard<std::mutex> lock(dbCrit);
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std::vector<Database::EmailData> emails;
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auto emailData = db.get_all<Database::EmailData>(
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where(c(&Database::EmailData::PlayerId) == playerID),
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order_by(&Database::EmailData::MsgIndex).desc(),
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limit(5 * (page - 1), 5)
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);
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int i = 0;
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for (Database::EmailData email : emailData) {
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emails.push_back(email);
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i++;
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}
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return emails;
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}
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Database::EmailData Database::getEmail(int playerID, int index) {
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std::lock_guard<std::mutex> lock(dbCrit);
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auto emailData = db.get_all<Database::EmailData>(
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where(c(&Database::EmailData::PlayerId) == playerID && c(&Database::EmailData::MsgIndex) == index)
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);
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if (emailData.size() > 1)
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std::cout << "[WARN] Duplicate emails detected (player " << playerID << ", index " << index << ")" << std::endl;
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return emailData.at(0);
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}
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sItemBase* Database::getEmailAttachments(int playerID, int index) {
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std::lock_guard<std::mutex> lock(dbCrit);
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sItemBase* items = new sItemBase[4];
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for (int i = 0; i < 4; i++)
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items[i] = { 0, 0, 0, 0 }; // zero out items
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auto attachments = db.get_all<Database::EmailItem>(
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where(c(&Database::EmailItem::PlayerId) == playerID && c(&Database::EmailItem::MsgIndex) == index)
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);
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if (attachments.size() > 4)
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std::cout << "[WARN] Email has too many attachments (player " << playerID << ", index " << index << ")" << std::endl;
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for (Database::EmailItem& item : attachments) {
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items[item.Slot - 1] = { item.Type, item.Id, item.Opt, item.TimeLimit };
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}
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return items;
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}
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void Database::updateEmailContent(EmailData* data) {
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std::lock_guard<std::mutex> lock(dbCrit);
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db.begin_transaction();
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db.remove_all<Database::EmailData>(
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where(c(&Database::EmailData::PlayerId) == data->PlayerId && c(&Database::EmailData::MsgIndex) == data->MsgIndex)
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);
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db.insert(*data);
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db.commit();
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}
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void Database::deleteEmailAttachments(int playerID, int index, int slot) {
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std::lock_guard<std::mutex> lock(dbCrit);
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db.begin_transaction();
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if (slot == -1) { // delete all
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db.remove_all<Database::EmailItem>(
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where(c(&Database::EmailItem::PlayerId) == playerID && c(&Database::EmailItem::MsgIndex) == index)
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);
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} else { // delete single by comparing slot num
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db.remove_all<Database::EmailItem>(
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where(c(&Database::EmailItem::PlayerId) == playerID && c(&Database::EmailItem::MsgIndex) == index
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&& c(&Database::EmailItem::Slot) == slot)
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);
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}
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db.commit();
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}
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void Database::deleteEmails(int playerID, int64_t* indices) {
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std::lock_guard<std::mutex> lock(dbCrit);
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db.begin_transaction();
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for (int i = 0; i < 5; i++) {
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db.remove_all<Database::EmailData>(
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where(c(&Database::EmailData::PlayerId) == playerID && c(&Database::EmailData::MsgIndex) == indices[i])
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); // no need to check if the index is 0, since an email will never have index < 1
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}
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db.commit();
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}
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int Database::getNextEmailIndex(int playerID) {
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std::lock_guard<std::mutex> lock(dbCrit);
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auto emailData = db.get_all<Database::EmailData>(
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where(c(&Database::EmailData::PlayerId) == playerID),
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order_by(&Database::EmailData::MsgIndex).desc(),
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limit(1)
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);
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return (emailData.size() > 0 ? emailData.at(0).MsgIndex + 1 : 1);
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}
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void Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
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std::lock_guard<std::mutex> lock(dbCrit);
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db.begin_transaction();
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db.insert(*data); // add email data to db
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// add email attachments to db email inventory
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int slot = 1;
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for (sItemBase item : attachments) {
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EmailItem dbItem = {
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data->PlayerId,
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data->MsgIndex,
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slot,
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item.iType,
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item.iID,
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item.iOpt,
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item.iTimeLimit
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};
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db.insert(dbItem);
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}
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db.commit();
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}
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#pragma endregion ShardServer
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@ -84,6 +84,29 @@ namespace Database {
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int PlayerBId;
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int16_t Status;
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};
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struct EmailData {
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int PlayerId;
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int MsgIndex;
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int32_t ReadFlag;
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int32_t ItemFlag;
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int SenderId;
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std::string SenderFirstName;
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std::string SenderLastName;
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std::string SubjectLine;
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std::string MsgBody;
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int Taros;
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uint64_t SendTime;
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uint64_t DeleteTime;
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};
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struct EmailItem {
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int PlayerId;
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int MsgIndex;
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int Slot;
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int16_t Type;
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int16_t Id;
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int32_t Opt;
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int32_t TimeLimit;
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};
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#pragma endregion DatabaseStructs
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@ -138,4 +161,15 @@ namespace Database {
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// parsing blobs
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void appendBlob(std::vector<char>*blob, int64_t input);
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int64_t blobToInt64(std::vector<char>::iterator it);
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// email
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int getUnreadEmailCount(int playerID);
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std::vector<EmailData> getEmails(int playerID, int page);
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EmailData getEmail(int playerID, int index);
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sItemBase* getEmailAttachments(int playerID, int index);
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void updateEmailContent(EmailData* data);
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void deleteEmailAttachments(int playerID, int index, int slot);
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void deleteEmails(int playerID, int64_t* indices);
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int getNextEmailIndex(int playerID);
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void sendEmail(EmailData* data, std::vector<sItemBase> attachments);
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}
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