Commit Graph

653 Commits

Author SHA1 Message Date
Kamil
9087baae3c Polished reading egg json data 2020-11-11 23:19:07 -05:00
Kamil
95b5da8932 temp chunk issue fix 2020-11-11 23:19:07 -05:00
Kamil
f733aa60f0 added a chunk sanity check
removed unneccesary include
2020-11-11 23:19:07 -05:00
Kamil
d102fabc2f set up gruntwork 2020-11-11 23:19:07 -05:00
Kamil
6d4afd0c6a fixed goo damage not taking all flags into account 2020-11-11 23:19:07 -05:00
Kamil
8003518e18 made particles for picking up eggs work, made damage and heal eggs work 2020-11-11 23:19:07 -05:00
Kamil
859b24229a added a condition to not send mob/egg _ENTER packet when it's HP is 0 2020-11-11 23:19:07 -05:00
Kamil
674d5112f3 implemented basic eggs functionality 2020-11-11 23:19:07 -05:00
kamilprzyb
de99522340 added removing buffs on player exit 2020-11-11 23:19:07 -05:00
kamilprzyb
c7006b46ed EggBuffs now stores debuff timestamp instead of remaining time 2020-11-11 23:19:07 -05:00
kamilprzyb
45ed99ae35 implemented player debuff 2020-11-11 23:19:07 -05:00
kamilprzyb
f2ff4c7f4d added basic player buffs implementation 2020-11-11 23:19:07 -05:00
2744ed64e3 Fix a bug where the server would crash if Drain killed a mob. 2020-11-11 23:35:00 +01:00
Gent
90754665a0 Refactor buddy request-by-name 2020-11-11 09:06:41 -05:00
Gent
4454faffc3 Add garbage collection for non-existent players 2020-11-10 18:16:06 -05:00
Gent
34f2aef248 Fix seg fault in buddy data for deleted player 2020-11-10 18:00:34 -05:00
Gent
121c65d7ea Fix not being able to attach weapons to emails 2020-11-09 21:33:02 -05:00
Gent
f53de8d521 Explicitly update buddy records in DB
this should fix the bug where removing a buddy while they're offline won't take you off their list until you disconnect
2020-11-09 05:04:06 -05:00
Gent
8a68958ed4 Fix players being able to become buddies twice 2020-11-09 04:41:20 -05:00
Gent
d7a8d2d453 Sanitize email subject + body 2020-11-08 15:37:17 -05:00
darkredtitan
5293573116
Allow period and numbers in firstname/lastname regex check (#144)
* Remove unnecessary whitespace check in regex
* Allow dot characters in names (except at the beginning of a name)
* Allow numbers in names
2020-11-08 14:34:02 -06:00
Gent
d505b09e98 Email bugfixes
- Fix item flag not getting updated
- Fix attachments getting written to the same slot
2020-11-08 14:58:51 -05:00
Gent
8f90fdaac4 Integrate email handlers with DB 2020-11-08 14:39:17 -05:00
Gent
3a55a9b66f Add email structs and functions to DB
Mutex locks included
2020-11-08 14:37:33 -05:00
Gent
36e9370ff4 Add email packet handlers w/ sample data 2020-11-08 14:26:03 -05:00
Gent
3f5a9c8811 Fix buddy list not syncing properly
I couldn't reproduce this on my public server, but the list would show up empty sometimes on initial login on my local server, so I threw it in for good measure.
2020-11-08 13:58:44 -05:00
Gent
30de5c1734 Sanitize buddy chat strings 2020-11-08 13:31:10 -05:00
Gent
c7591c6ce2 Implement buddy warp 2020-11-08 12:54:05 -05:00
Gent
7be79010fc Buddy DB integration 2020-11-08 12:42:27 -05:00
Gent
803f1a246a Buddy code cleanup
- Get rid of buddyCnt, self-nullptr checks, and redundant playermap loops in chat handlers
- Add helper function to find available buddy slot
- Reorganize a bit
2020-11-08 00:08:43 -05:00
SengokuNadeko
262dca7dd6 Buddy rework, adjustments, and fixes
I cleaned up the code a bit (I'll clean it up more as I make more progress) and fixed a bug with buddy slots. Now buddies aren't overwritten!
A few reworks and adjustments

I reworked the buddyIDs array to store only player UIDs instead of IDs. I also reworked buddy deleting so that it deletes buddies from the array.
Code cleanup

Cleaned up some of the code. I mainly just removed useless helper methods.
2020-11-07 23:39:41 -05:00
Gent
26460c0167 Add battery caps for combat rewards & commands 2020-11-07 21:51:16 -05:00
83c378c9c2 Added /notify and /players admin commands
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-11-03 21:07:59 +01:00
a1145aced4 Chat strings are now sanitized.
* Only plain, printable ASCII is allowed for now.
* Local chat is now printed to the server console, but group chat is
still private
* Added a helper function to print character names and IDs
2020-10-31 21:31:25 +01:00
d21f727e9d Moved Debuff handling to Combat + Bugfixes
* Majority of mob debuff handling is moved to combatStep().
* Drain now kills the mob and does 40% overall damage.
* Bumped up active nano debuff durations, debuffs like drain linger longer but damage less.
* Debuffs are cleared upon mob death and retreating.
* Patched out vehicle off success packet spam
* Boosts and potions now cost the right amount (100 taros) and give the right quantity (100).
* Damage was tweaked slightly. At higher levels you are more likely to fall prey to rand().
* Enemies now use run animations during combat and retreating.
2020-10-31 15:55:44 +00:00
Gent S
f3b9ecd791 Add missing sanity checks to quitTask and useItem 2020-10-25 18:33:02 -04:00
Gent S
609d3cdb99 Remove redundant instance deletion 2020-10-25 18:14:35 -04:00
Titan
6d97aaa1d0 Make nano skill change consume FM & power items 2020-10-24 18:31:07 -04:00
Gent
4ab686bc46 Fix abused unordered map 2020-10-24 18:30:02 -04:00
CakeLancelot
2302c28ac5
Merge pull request #141 from CakeLancelot/orm-update
Update sqlite_orm to 1.6
2020-10-24 14:31:57 -05:00
c8497a4856
Implement two more mission types + tweaks & fixes
* Weapons will consume your batteries fully.
* Nerfed enemy damage at lower levels.
* Further reworked drain, uses a static variable as a timer (lastDrainTime)
* resendMobHP has been repurposed to drainMobHP.
* Players heal faster after a sizable cooldown.
* Nano type advantage is more noticeable during combat.

Implemented two more mission types + Tweaks

* Item delivery quests now work.
* Timed missions now work.
* All escort missions (type 6) are skipped.
* /minfo now also prints the terminator npc.
* Weapon battery consumption tweaked
* Fixed indentations.
* Heal nanos have better output (25% -> 35%)
* Damage formula had a slight tweak.
* Bugfixed weapon equipping.
* Other tweaks
2020-10-24 14:04:42 -04:00
177c5f0f17
Nano Drain, Debuffs are timed
* Nano drain power works, currently does 30% damage over a period of 3 seconds.
* Stun, Sleep and Snare powers will now run out of time on mobs.
* A few other adjustments to mob mobility.
2020-10-24 14:00:00 -04:00
2782706355
Group warping & mob movement smoothing
* Warping into IZs and Fusion Lairs now will also take into account your group members.
* MobManager lerp does not confusingly divide speed by 2 anymore.
* Mobs pursue their targets more smoothly, they will avoid phasing into the player during combat.
* Nerfed retreat speed by a factor of 1.5, normal mobs retreated way too quickly however mobs like Don Doom and Bad Max do not retreat fast enough.
* Bugfixed sendPlayerTo, it did not call updatePlayerPosition leaving undesirable anomalies.
2020-10-24 14:00:00 -04:00
CakeLancelot
a969988b5c Update sqlite_orm to 1.6 2020-10-24 09:47:46 -05:00
cc06fdcf60 Possibly fixed all chunking desyncs
* Players/NPCs that initialize chunks now correctly pull their main chunk into their viewdata.
* Tested on the public server, seems to have solved the chunking issues.
2020-10-24 03:47:34 +01:00
3b5af415fb Fixed the NULL Player* in PlayerManager::players bug. 2020-10-23 05:32:14 +02:00
Gent
2b650b0bed Cleaned up warp code. 2020-10-22 13:14:24 -04:00
CakeLancelot
512647974d Fix Numbuh 3's sneak and revive abilities being swapped
Also fix a small typo
2020-10-21 10:05:48 -05:00
c9f9b093f4 Bugfixes.
* Add newly created chunks to nearby players and NPCs. This fixes the
slider/static path mob pop-in problem.
* Update a player's chunks when resurrecting. This fixes a mob desync
problem.
* Use a private instance for the Time Lab
* Spawn a slider for every stop
* Fix mobs in private lairs using the template chunk mobs's current
health for their max health
* Don't call into the JSON lib in the loop in aggroCheck(). This is an
optimization found after using gprof.
* Don't print NPC deletions to console. This stops the spam when a
private instance is deleted.
* Changed default view distance to half the length of a map tile, so
chunks are aligned to map tiles
* Update tdata reference
2020-10-21 02:38:30 +02:00
Gent
49d8ed2e36 Slider path, fixes, tweaks 2020-10-20 10:40:50 -04:00
10534886b8 Cleanup for 1.2.
Cleaned up whitespace, comments, brace style, etc.
Updated tdata reference.
2020-10-19 20:48:57 +02:00
e97b58ccaf Fixed private instance memory leaks. 2020-10-19 04:30:12 +02:00
55be58cc24 /summonW now supports summoning non-mob NPCs.
/npcr will now rotate gruntwork NPCs in-place instead of making separate
rotation entries that wouldn't have been loaded properly anyway.
2020-10-19 03:45:58 +02:00
JadeShrineMaiden
deb3e5b897
Added /minfo and /tasks (#137)
* /minfo returns your current active mission's: id, task id, task type, task objective marker id and enemy ids if applicable.
* /tasks returns all the active mission ids and task ids.
2020-10-18 23:02:51 +02:00
4a5857a126 QoL improvements.
* Use macros for extracting map numbers and player IDs from instance IDs
* Add docstrings to all commands
* Remove /test command
* Sync with tdata
2020-10-18 22:43:22 +02:00
bbd695cad1 Minor tweaks.
* The server now refuses to start if any JSONs fail to load
* Mobs now take height into account when losing aggro on a player
* Mobs now aggro on the closest player in range, rather then on the
earliest one to connect to the server of the ones in range
* /summonW now works in IZs and Lairs as well
* Lowered the extra height that mobs spawn at with /summonW to prevent
glitching problems
2020-10-18 04:17:52 +02:00
3ce8cf2129 Cleaned up item drop logic.
* Replaced bad exception logic with C-style error returns in ItemManager
* Removed unnecessary instances of objects being passed by value
* Fixed whitespace problems
* Added new config options to the default config.ini
* Updated tabledata reference
2020-10-18 01:30:37 +02:00
7f716c7278 Fixed exception usage in TableData. 2020-10-18 01:30:37 +02:00
kamilprzyb
dd54668697 functional crates (no more plungers) (#133)
* FM, Taros and Boosts awards from killing mobs should be pretty
accurate now. A temporary formula for adjusting player/mob level gap is
implemented, but it will probably need to be adjusted in the future

* Mobs now drop correct crates

* Crates can be opened and give you correct items This includes
regular mob crates, world boss crates, mission crates, IZ race crates,
E.G.G.E.R.s, golden Eggs, and Event Crates.  Keep in mind that neither
IZ races or golden Eggs are implemented, but if you spawn such a crate
it can be opened.

* All data is read from a json file, for which I'm going to release a
tool soon so it's easily adjustable

* There is a new setting for enabling events, which enables dropping
extra event crates These are Knishmas, Halloween and Easter
2020-10-18 01:30:37 +02:00
Gent
ab5857e7e2 Fix re-crocpotting (#134) 2020-10-16 19:54:05 -04:00
Gent
da725d21e6 Delete instances with no players 2020-10-16 11:50:03 -04:00
Gent
6473951b9a Instance tweaks + fixes
Instanced mobs tick, fusions stay dead, missions reset on enter
2020-10-15 17:07:58 -04:00
Gent
3050801399 Make /warp and /goto put you in the overworld 2020-10-15 17:07:58 -04:00
Gent
efd729710f Kick players out of instances when they leave 2020-10-15 17:07:58 -04:00
Gent
85530ef57f Implement instance copying
and make respawn points match the player instance
2020-10-15 17:07:58 -04:00
Gent
b87f20e2dc Make instance missions reset upon warping out 2020-10-15 17:04:38 -04:00
Gent
d4aed0abf4 Add support for unique instances 2020-10-15 11:46:53 -04:00
Gent
c1fd51b721 Expand gruntwork to instances
Add NPC instance gruntwork data

Add instance-related commands
- /instance (instance ID)
- /npci [instance ID]
2020-10-15 11:44:15 -04:00
Zenpock
bd34bb294c Instance Stuff
custom instance commands
warping takes you into instances
npcs show up only in the instance they are supposed to be inside.
2020-10-15 11:44:15 -04:00
5a80c53e79 Remove the pointer to the deallocated chunk from the current player/NPC.
This fixes the Great Crash Bug(tm).
2020-10-15 04:36:38 +02:00
5784e77654 Misc changes.
The first two fixes were caught by infer. The Big Bug(tm) remains
unfixed.

* Fixed the Leech nano power
* Fixed an unlikely nullptr dereference in ItemManager
* /toggleai now makes mobs retreat immediately, instead of waiting for
their next movement tick
* Static path mobs will now stop in place instead of retreating to
their spawn points when AI is disabled
* Changed the misleading config option name from "chunksize" to
"viewdistance", since it's actually only a third of the chunk size
2020-10-14 23:15:02 +02:00
6ee5e6d1ae Load NPC angles from NPCs.json. 2020-10-14 02:34:00 +02:00
3586b76888 Fixed the slider not being in the overworld instance. 2020-10-14 02:34:00 +02:00
843b2e6e38 chunks are now cleaned up when not in use 2020-10-13 17:30:19 -05:00
a8c8065920 Ah, yes. Windows. 2020-10-13 21:57:41 +02:00
63414ea9a2 The /summon command can now spawn up to 100 NPCs at a time.
Note that /unsummon can only remove one at a time.
2020-10-13 21:50:14 +02:00
599bbedd8c Implemented static paths for mobs (like Don Doom and Bad Max).
* Mobs now retreat to where they were when they were roaming; not their
spawn point
* /toggleai still sends them back to their spawn point however
* Fixed a bug where mobs would respawn where they were killed instead of
their proper spawn point
* Fixed mobs roaming despite simulatemobs being set to false
* Updated tdata submodule
2020-10-13 21:44:43 +02:00
c792fb9d0d Clang lied to me.
It's reasonable that you can't use inline like this, but in my defense
it worked until MobManager.o was recomplied, I think.
2020-10-12 21:18:03 +02:00
f8d64234d7 Spawn mobs above ground to alleviate hill/building phasing issues. 2020-10-12 21:08:19 +02:00
901e011740 Mobs roam proper distances now.
* Mob roaming is now integrated into the TransportManager
* Doubled the roaming distance, since it was clearly too small
* Tripled retreat speed
* Made use of NPCManager::sendToViewable() in TransportManager
2020-10-12 21:08:19 +02:00
Gent
a53f38b87d Fix spawned vehicles expiring instantly 2020-10-12 14:06:28 -04:00
f3b6f9619b added /help 2020-10-12 02:08:10 -05:00
4d687a82ea
Merge pull request #132 from JadeShrineMaiden/test
Bugfixes + Damage Formula Adjustment
2020-10-11 20:59:40 +02:00
d99dad261c Bugfixes + Damage Formula Adjustment
* Entering/exiting groups should apply/remove group buffs.
* Fixed issues with nanos losing all stamina from various revives/warp away.
* Heavily tweaked damage formula, nano types now boost/decrease damage.
* Weapons can consume battery returning extra damage, battery consumed depends on enemy level.
2020-10-11 18:39:52 +01:00
Gent
1564cc7724 Make proximity NPC search a helper function 2020-10-10 23:18:01 -04:00
2b9d0f6bab Fix GROUP_JOIN_FAIL being initialized as a GROUP_INVITE_FAIL.
This was a vulnerability, since JOIN_FAIL is larger than INVITE_FAIL.
2020-10-09 18:24:16 +02:00
9f280c2c31 Validate arguments to /level and /summonW; fix retreatStep() bug. 2020-10-08 20:20:12 +02:00
bae834fefa The login server now sends live checks.
This should stop server providers from kicking tutorial players as
inactive TCP connections. The interval is generous for that reason.

Also snuck in a change that makes mobs retreat all the way to their
spawn points, to aid during mob gruntwork with /toggleai.
2020-10-08 01:21:48 +02:00
1fe23b97fd Fixed RunningNPCRotations being forgotten across server invocations. 2020-10-07 21:13:26 +02:00
0d0332e551 Added /toggleai command for easier mob placement and testing. 2020-10-07 20:38:32 +02:00
7a83a3b45c
Merge pull request #131 from JadeShrineMaiden/bugfix
Bugfixes
2020-10-07 19:52:11 +02:00
606384445c Added /summonW and /unsummonW gruntwork commands.
Also:
* Filled in the battery fileds in the REWARD_ITEM packets in
MissionManager.
* Removed redundant NPC_ENTER in npcSummonHandler()
2020-10-07 19:29:59 +02:00
7caa73caca Bugfixes
* Groups can now be abandoned using the "leave group" button.
* Non-group passive powers no longer buff the group leader instead of buffing the summoner.
* Adjusted various warning causing code pieces.
* Adjusted potions and battery prices.
2020-10-07 18:25:49 +01:00
Gent
5ed332d836 Make /npcr use the nearest NPC 2020-10-06 20:09:18 -04:00
Gent
42fc018097 Add chunk reload command /refresh 2020-10-06 18:00:17 -04:00
Gent
1b68b5e2e2 Add NPC rotation command /npcr 2020-10-06 17:59:33 -04:00
Gent
5009fe1994 Implement temporary NPC rotations 2020-10-06 17:59:12 -04:00
Gent
4873eba160 Add overload to updateNPCPosition with rotation arg 2020-10-06 17:57:46 -04:00
d4d0f388c4 Implemented saving gruntwork results to file.
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
2020-10-06 21:53:21 +02:00
ce58411ff8 Added /population and /level commands.
Also made /mss an access level 30 command, for safety.
2020-10-05 02:33:30 +02:00
661070dc3a Cleaned up whitespace.
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
2020-10-05 02:03:13 +02:00
JadeShrineMaiden
b8f586bc10
Groups, Group Nano powers and Revive (#129)
* Initial Group Implementation

* Request/refuse/join and leave groups.
* Chat into groups.
* Get status updates on every group member each tick.
* Owner leaving the group destroys the entire group.

* Added more nano powers

* Revive for both variants work.
* Many nano powers now have a group variant working.
* Enemy checks for aggro before retreating.
* Enemies keep aggro on dead players with revive nanos out.

* Further Nano powers + Bugfixes

* Infection damage now relies on bitcondition flags.
* Antidote power now works.
* Improved how groups handle leaving players.
* Fixed mob aggro range.
* Group Healing is now functional.
* Possibly fixed the player being unselectable bug.
* Fixed indentations.

* Dismiss nano when starting a MSS ride

* Sneak, Invisibility and Bugfixes

* Sneak and invisibility affect mob aggro.
* Possibly bugfixed equips not showing to other players.
* Aggro checking is less likely to cause nullptr related crashes.

* Group PR cleanup.

* Made sure to label all hacky workarounds
* Implemented the Antidote nano power the right way
* Cleaned up the way various little things are written

Didn't have the opportunity to actually test groups.

Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
Co-authored-by: CPunch <sethtstubbs@gmail.com>
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-10-05 01:54:08 +02:00
131eb94919 removed stale comment 2020-10-04 12:52:16 -05:00
755bb75306 U8toU16 now respects buffer sizes 2020-10-04 12:50:58 -05:00
Gent
a9837d6c1b Finish MSS commands + convert stack to vector 2020-10-03 11:24:45 -04:00
Gent
47da895544 Add basic MSS gruntwork commands 2020-10-03 11:20:51 -04:00
a852c26e5e minor command refactor 2020-10-02 19:20:59 -05:00
316239dadc comments + better test command 2020-10-02 18:59:07 -05:00
f5939353b1 added basic command handler 2020-10-02 18:50:47 -05:00
Gent
cbd04c2ce6 Unsummon nano when stamina runs out 2020-10-02 17:03:11 -04:00
Gent
1b55ab44e3 Add helper function to get socket from player ID
Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2020-10-02 17:02:31 -04:00
21b7500e13 Define NOMINMAX globally to work around VS nonsense. 2020-10-02 22:04:23 +02:00
35a2110698 Save connected players to DB when gracefully terminating the server. 2020-10-02 19:34:09 +02:00
2fe4b2bac1 Rewrote quest bitfield char[128] <-> int64_t[16] logic.
* This should fix the problem with some completed missions being
forgotten
* We no longer explicitly shuffle bits around. Instead we just cast
and copy the full buffer
* Character creation initializes the quest blob with 128 zeroes, since
that happens later on anyway, but we're robust against different quest
flag sizes just in case
* I haven't looked at the actual flag-setting logic, so if the bug is in
there, this won't fix that one, but it does fix the one where the least
significant bit of every 64-bit flag doesn't get saved to the blob
* I'm still cautious about storing the various bitfields as signed
values even though the client does it that way, since while shifting
into the sign bit is undefined behaviour in C/C++, it may *not* be in
C#. And of course the client implementation may just be buggy as well.
2020-10-02 19:34:09 +02:00
839f9a813c remove player from map in weird edgecase 2020-10-01 19:20:44 -05:00
4fe4aeb0d3 Properly clean up players that have been kicked as duplicates.
This should fix the issue with null pointers in PlayerManager::players.
2020-10-02 01:37:50 +02:00
Gent
3c734e3e76 Fixed crash on killing summoned NPC 2020-10-01 10:36:52 -04:00
4cd7b7cb53 added basework for instancing 2020-09-30 20:44:37 -05:00
8ff97ec0b3
Merge pull request #123 from gsemaj/items
Add simple item stacking logic
2020-09-30 18:37:31 -05:00
5f65c1530b
Merge pull request #122 from JadeShrineMaiden/bugfix
Various bugfixes and adjustments
2020-09-30 18:37:16 -05:00
Gent
2c831ee115 Match maxed stack behavior to OG 2020-09-30 16:23:46 -04:00
Gent
941e986ee1 Fix incorrectly set item cost 2020-09-30 13:30:19 -04:00
Gent
1eb806af58 Add item stacking logic 2020-09-30 13:29:56 -04:00
ab990116a2 Various bugfixes and adjustments
* Nano missions should now stop repeating.
* Bitwise operators are now used to handle buff/debuff bitfields.
* Changing nano powers will no longer grant you infinite buffs.
* Mobs now heal up client-side after retreating, this comes with candy effect being played however.
* Lower level mobs now hit harder.
* Nanos drain stamina quicker when they grant passive powers.
* Healing, damage and leech powers scale up with your level.
* Player on player damage now accounts for damage and armor.
2020-09-29 22:27:48 +01:00
fb281b0237 Lock all Database operations.
All DB functions that are called outside of Database.cpp are now locked
by the same mutex. This might be a bit overkill, but it's not a hot code
path, so it doesn't matter. Better to avoid the potential deadlocks if
we made it too granular.

From now on a clear distinction must be made between external and
internal functions in Database.cpp, or else deadlock will occur.

Note that sqlite database operations are already locked, but if execute
multiple transactions within the same operation, it could have still
caused problems.

I also removed the DbPlayer fetch when writing to DB by making it a part
of the Player struct. This, by itself, should have fixed the crash we found.
2020-09-29 16:47:39 +02:00
3f35d2e960 sanity check to fix possible FPE 2020-09-28 15:31:01 -05:00
884b844d65 minor refactoring 2020-09-28 13:11:13 -05:00
4079806436 Support the /batteryN and /batteryW commands.
Also up the PVP damage to 700.
2020-09-28 18:54:39 +02:00
efb3df7133 Implemented GM SpecialState Handling
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-27 22:19:21 +02:00
c9be0e5402 Do not tick dead players.
This fixes the "dancing in Fusion Matter" bug.
Also (temporarily?) added updateNPCPosition() to the suppression list.
Might want to take it out again (along with some of the other ones) if
we do end up implementing Chunk GC.
2020-09-27 20:29:26 +02:00
97c2c532f1
Merge pull request #117 from gsemaj/slider
Load sliders from paths.json
2020-09-27 20:03:41 +02:00
a324f3fda9
Merge pull request #118 from JadeShrineMaiden/moblocomotion
Greased up enemies
2020-09-27 20:02:52 +02:00
6ea47ddb56 Fixes.
* Mobs should account for height when aggroing on nearby players
* We don't need to keep track of lastHealTime for each player separately
* Warp attendants no longer steal the players weapon and money
2020-09-27 19:58:37 +02:00
2b4a1387f9 stubbed BuddyManager 2020-09-27 12:23:49 -05:00
Gent Semaj
b03cc563eb Fix mobs not aggroing 2020-09-27 03:05:55 -04:00
Gent Semaj
dd374b2ea1 Fix boosts and potions not updating on reward 2020-09-27 03:05:55 -04:00
f8f2088e38 fixed player health regen 2020-09-27 01:13:27 -05:00
062302a7aa fixed potential threading/socket issue 2020-09-27 00:12:26 -05:00
a5d3160588 Mob movement smoothening + Bugfixes
* Mobs now move at a tickrate per second of 2 as opposed to less than 1 before.
* How lerping works was changed slightly, mobs are bumped down to half the speed to account for the higher tickrate.
* Damage formula was altered to more closely match the OG game.
2020-09-27 05:43:50 +01:00
4fea2ae896 Variable damage to/from mobs
* Player weapons and armor ratings are taken into account when damaging/getting damaged by mobs.
* Players have a 5% chance to critical strike mobs, this doubles the player's weapon power.
* Aside from player and mob stat based damage variance, there is also an inherent 20% variance to any damage.
2020-09-27 02:53:03 +01:00
Gent
56a92d302f Add curve parameter to lerp 2020-09-26 19:24:07 -04:00
Gent
0ea5712f8c Load sliders from paths.json 2020-09-26 19:24:07 -04:00
b4fb449e69 Fix VS build. 2020-09-27 01:00:31 +02:00
4fa6618abb Implemented player tick (health/nano stamina).
* The player now heals while not in combat
* Nanos lose stamina while active, regain it while resting
* Using active nano powers drains stamina
* Standing in FM patches/lakes now deals damage
* Fixed a memory error in npcAttackPc()
* Mobs now aggro when a player gets close
* Mobs now give up the chase if the player gets out of the combat zone;
they no longer try chasing until they themselves have left it
* Added a few missing break statements in the loops in BuddyManager

Other players are not yet instantly notified of health/stamina updates,
as finding the correct way to do this has proven tricky. FM patch damage
updates other player's views just fine, though.
2020-09-27 00:16:15 +02:00
43d268e142 Enough with the plungers already.
At least from killed mobs.
2020-09-26 16:45:32 +02:00
9657aaf202 Tuned various values.
* The player no longer receives the Blossom nano mission until they've
left the future
* As a temporary measure for the sake of the public server, Fusions in
respawn in their lairs after 2.5 minutes
* Changed default player damage value to 150
* Mobs now drop the correct amount of FM, as well as a close
approximation of the correct amount of taros
* You can no longer break the FM cap in the Future zone
* Fixed the updateFusionMatter() bug the right way this time
* Completing a nano mission now subtracts FM as it should
* Setting a Nano's power no longer reports 0 FM to the client
2020-09-26 03:48:45 +02:00
dccd92aff9 The Future is now playable.
* Sync'd tdata so it has all the lair NPCs
* Bypassed Eduardo escort task
* Fixed the level 36 updateFusionMatter() memory error
* Fixed qitems being deleted even if the player fails to complete the
mission due to not having any inventory space, thus softlocking the
mission
2020-09-25 23:10:02 +02:00
1b35aab958
Merge pull request #115 from kamilprzyb/master
Quick fix for saving nano missions
2020-09-25 15:06:14 -05:00
Gent
0931cf1fbc Fix client/server summoned nano discrepancy on revive 2020-09-25 10:57:32 -04:00
kamilprzyb
8c63cd575c quick fix for saving running nano missions 2020-09-25 11:30:59 +02:00
5068b38c5e
Merge pull request #100 from SengokuNadeko/master
Buddy System
2020-09-25 00:48:01 -05:00
231a4a441b
Merge pull request #112 from gsemaj/slider
Load NPC paths from JSON + update submodule ref
2020-09-25 00:37:53 -05:00
kamilprzyb
d4f1515f5d
Time to go, gumballs and nano potions (#113)
* set up "go to the time machine" button working

* warping to the past now sets PayZoneFlag and removes all active missions

* added gumballs functionality

* added nano potions functionality

* formatting fix
2020-09-25 00:35:27 -05:00
e5a24bcb70
Merge pull request #114 from gsemaj/bugfix1
Prevent player position from updating when flying on monkey
2020-09-25 00:33:42 -05:00
874479d1cf fixed NPC spawning bug 2020-09-24 21:32:14 -05:00
8f84c4c2f8 updateNPCPosition now tracks chunks 2020-09-24 20:58:20 -05:00
279cb78d5f Mob-related cleanup.
* NPCs now keep track of their chunk information like PlayerView does
for players
* NPCManager::sendToViewable() parallels PlayerManager::sendToViewable()
* Nano damage and debuffs now count as attacking a mob
* Mobs will de-aggro if something else killed their target
2020-09-25 02:00:26 +02:00
72d625fd8d Summoned mobs are now actually treated as mobs.
Unfortunetly, this necessitated keeping around yet more JSON objects for
the duration of the server's runtime.
It also involved unifying the way NPC IDs are handled, such that they
may be allocated and deallocated out of order.

If any NPCID-related bugs occour, this commit should be regarded as
the prime suspect.
2020-09-25 00:51:18 +02:00
Gent
db33ca2bbb Prevent player position from updating when flying
Only chunk is updated instead to maintain visibility
2020-09-24 18:43:58 -04:00
cfb3d25bc5 Lerp mob movement a little.
We'll lerp a little harder later. Also retreat if kited
too far.
2020-09-24 23:11:14 +02:00
1f18104a6f Mobs fight back now.
There is still a lot of tuning, lerping and cleanup to do.
2020-09-24 23:11:14 +02:00
006d1000c7 Add Address Sanitizer suppression list.
This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
2020-09-24 23:11:14 +02:00
Gent
72c16587e0 Load NPC paths from JSON 2020-09-24 10:32:46 -04:00
c33f218e56 updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
4caca07856
Merge pull request #109 from gsemaj/slider
Basic slider implementation
2020-09-23 14:49:26 -05:00
63c14aff58
Merge pull request #110 from kamilprzyb/vehicles_pr
Fixed Time and implemented vehicles expiring
2020-09-23 14:48:38 -05:00
78930916ad added support for nano missions 2020-09-23 14:44:27 -05:00
SengokuNadeko
9cfced88c9
Stubbed buddy warping
After testing warping a lot I saw how buggy it is. I decided to stub it for this PR and work on it in a later PR.
2020-09-23 13:52:21 -04:00
Gent
f2596bfb6a Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00
Gent
65bd2d120b Add NPC pathing queues 2020-09-23 10:29:29 -04:00
kamilprzyb
7bcdc111da fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
kamilprzyb
016c48645e adjusted timestamp function to always return value in seconds 2020-09-23 11:05:18 +02:00
kamilprzyb
09f1f67778 implemented checking vehicle time limit on use 2020-09-23 10:20:47 +02:00
Gent
7dfc888552 Basic slider implementation 2020-09-23 00:08:51 -04:00
Gent
6f05f0f2c8 Add NPCClass enum 2020-09-22 23:41:43 -04:00
c722044bf5 The Sleep, Stun and Snare powers now affect mobs.
They currently don't expire after a set amount of time.
Attacking a sleeping monster does wake it up, but doesn't remove the
debuff status client-side yet.
2020-09-22 22:22:10 +02:00
kamilprzyb
076f89927d changed vehicle iTimeLimit to be stored in seconds instead of miliseconds 2020-09-22 21:49:24 +02:00
95a79ec815 Switched MobManager::step() to the timer.
It doesn't really need to run on every shard step. This makes it a lot
less hot.
2020-09-22 21:31:08 +02:00
kamilprzyb
7ba9b9a54f replaced high_resolution_clock with system_time for timestamps 2020-09-22 21:15:47 +02:00
ba5998d53a Added a config option to disable mob movement and combat.
This will come in handy when gruntwork starts.
Also fixed a bug where the ACCLEVEL setting was read as a boolean.
2020-09-22 20:53:44 +02:00
ac1fd1e5be Implemented mob roaming.
Will likely need further tuning.
Mobs in vacant chunks are skipped.
2020-09-22 20:33:10 +02:00
94ab5b8b64 Seed the random number generator. 2020-09-22 20:32:40 +02:00
SengokuNadeko
e0e474924d
Implemented buddy warping
Buddy warping now works, if anything else needs to be added/redone in regards to this feel free to let me know ^
2020-09-22 13:02:00 -04:00
kamilprzyb
0931c88541 fixed size bug 2020-09-22 13:41:28 +02:00
kamilprzyb
5a58908462 vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
kamilprzyb
00f64ce992 added sanity check for killing mission mobs 2020-09-22 10:18:29 +02:00
Gent
153b3a9ef5 Sync tabledata submodule + fix transportation bugs 2020-09-22 00:42:46 -04:00
CakeLancelot
adf017b07c
Move from isGM to Account Levels (#106)
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-22 04:26:12 +02:00
5d8bb7f8a5
Merge pull request #95 from gsemaj/monkeys
Paths framework + Monkey Skyway System framework
2020-09-22 03:54:01 +02:00
Gent
2c8243e136 General MSS fixes + tweaks
Add alert message for unpathed skyway routes
Fix overflow during lerp + add Future routes
Add documentation for MSS
Fix potential MSS registration bug
Minor tweaks + styling
Update packet broadcast
2020-09-21 21:43:39 -04:00
12fbdc9621 Wait about 2s before despawning killed mobs.
This gives them enough time to play their death animations before
they disappear.
2020-09-22 00:23:18 +02:00
a768a4f539 Fixed halved NPC distance and renamed config option to chunksize. 2020-09-21 23:30:05 +02:00
d6357197d3 Use the chunk's visibility lists when respawning mobs. 2020-09-21 23:13:13 +02:00
4cc1cf4f7e minor chunk refactor 2020-09-21 14:55:34 -05:00
b67a0b6946 removed usewebapi 2020-09-21 14:49:08 -05:00
kamilprzyb
5e0948ea93
Database saving update (#104)
* implemented saving BatteryN and BatteryW

* implemented saving mentor

* moved int64->blob parsing to a separate function

* moved parsing blob->int64 to a separate function

* added functions for parsing int32->blob and vice versa

* added functions for parsing int16->blob and vice versa

* WIP saving quest items and active tasks

* Quest items are stored in inventory table instead of blob

* added sanity check for missionId

* saving active missions works

* removed unneccesary include

* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database

* INFO DB message now shows how many accounts and player characters are in the database

* fixed dbsaveinterval being in [login] instead of [shard]

* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count

* adjusted saving active missions

* removed blob parsing functions that ended up being unused

* removed accidentaly added include

* removed sending PCStyle2 on Player Enter

* added a sanity check in itemMoveHandler

* removed MapNum from PCLoad, as client doesn't even read it

* set BuddyWarpCooldown to 60s on PCLoad

* fixed a bug causing EXIT DUPLICATE not working

* added creation and last login timestamps to accounts and players

* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE

* implemented web api support, toggled by new setting (off by default)

* add usewebapi to config

Co-authored-by: Gent <gentsemaj@live.com>
2020-09-21 14:43:53 -05:00
SengokuNadeko
90134cd1fa
Buddy deleting/blocking works and code clean up
Added in buddy deleting and buddy blocking. I also cleaned up some of the code and added some comments to the code.
2020-09-21 14:28:04 -04:00
321dca3f79 Use PC_MAXHEALTH() in the rest of the codebase.
+ minor fixups
2020-09-21 19:51:30 +02:00
113ecc8f60 Refactored passive nano powers. 2020-09-21 19:51:30 +02:00
dc9de5a54a Cleaned up implementation of active nano powers. 2020-09-21 19:51:30 +02:00
0fc072d591 Initial implementation of nano powers. 2020-09-21 19:51:30 +02:00
Gent
135424b855 Update player visibility on skyway 2020-09-20 15:24:17 -04:00
Gent
a5ffe26c44 Move lerp to td init, add variable gap size 2020-09-20 15:24:17 -04:00
Gent
6a78a301c9 Skyway lerp tuning 2020-09-20 15:24:17 -04:00
Gent
a5c40b66f5 Add basic Monkey Skyway functionality 2020-09-20 15:24:17 -04:00
CakeLancelot
94583e534b
Merge pull request #102 from darkredtitan/LoadisGMfromConfig.ini
Respect config.ini GM settings
Upon character creation, the GM value from the config will now be used instead of always being set to false. The default in Settings.cpp has also been changed to be consistent with the config.ini in the repo.
2020-09-20 14:04:33 -05:00
darkredtitan
ff7c78d545 Change default value for GM to true 2020-09-20 20:50:58 +02:00
CakeLancelot
77df7b7160
Merge pull request #92 from gsemaj/crocpot
Implement Croc Pot item combining
Fix vehicle type override
2020-09-20 13:40:36 -05:00
darkredtitan
6eb21e6d67 Respect config.ini GM settings 2020-09-20 19:53:33 +02:00
228a181b74 removed ChunkManager::removeNPC() 2020-09-20 10:34:43 -05:00
Gent
c6ec1c46c2 Add documentation for getItemType() 2020-09-19 16:38:50 -04:00
Gent
d1c5e272a8 Fix vehicle type override 2020-09-19 15:26:16 -04:00
SengokuNadeko
9bb19efc99
Updated main.cpp for buddy manager init function 2020-09-19 15:08:03 -04:00
SengokuNadeko
7757238a47
Buddy System draft (W.I.P)
The w.i.p buddy system
2020-09-19 15:07:09 -04:00
CakeLancelot
4d437bcb34
Merge pull request #97 from gsemaj/bugfix1
Preventing spawning of invalid items using /itemN
Fix fusion matter amount not displaying on enter
2020-09-19 07:46:56 -05:00
Gent
5dbca0b7b1 Fix fusion matter amount not displaying on enter 2020-09-18 23:26:20 -04:00
ce9285bab5 support for /unsummon 2020-09-18 16:24:15 -05:00
Gent
cd7fec2d5b Fix invalid item bug 2020-09-18 14:45:51 -04:00
d9d781c37d whoops, everyone had gm 2020-09-18 02:10:30 -05:00
Gent
b929d12902 Implement Croc Pot item combining 2020-09-17 23:55:57 -04:00
9f78735caa fixed socket reference bug 2020-09-17 22:44:37 -05:00
31ef03610d temp fix and small refactor 2020-09-17 21:41:09 -05:00
22e3e9e4de fixed 'player clone' bug 2020-09-17 18:03:23 -05:00
f4db0830ba huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
001564a257 Hotfix to stop crashing the server.
This will need to be fixed properly; probably while we implement
chunking.
2020-09-17 21:22:31 +02:00
e79f179628 Mobs respawn now.
Began work on mob logic. Also cleaned up TableData a little.
2020-09-17 01:43:48 +02:00
e03da83ff3 Rearranged the codebase a little.
* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
2020-09-16 21:46:15 +02:00
5efc8ac089 Switched getTime() to std::chrono on all platforms. 2020-09-16 20:14:00 +02:00
efda6673b5 Print server version when starting up.
Also added -ldl to fix cmake compilation on Unix systems.
2020-09-16 20:12:56 +02:00
f7571607ba Only send live checks when the connection has been silent for a while.
Also:
* Made the timeout configurable
* Removed the stale randomcharacters config option
* Switched to time_t for time values, even though it doesn't really
matter that much
* Halved the keepAliveTimer frequency
2020-09-16 17:45:53 +02:00
Gent
148d90f4f1 "Boosts and potions!"
Fixed crate opening such that the item has an iOpt of 1.
2020-09-14 18:36:50 +02:00
Gent
a976fef2b4 Implement vendor stack logic 2020-09-14 10:25:15 -04:00
Gent
da8c833587 Implement buyback
Sellability tweak


Add additional item categories
2020-09-14 10:25:15 -04:00
Gent
c91022030c Load item tables + price implementation 2020-09-14 10:25:15 -04:00
Gent
f55cc8f36d Load vendor tables 2020-09-14 10:24:55 -04:00
9cc5f3e4d5 Cleaned up comment formatting.
The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
2020-09-14 16:07:05 +02:00
131997f34f Cleaned up all whitespace issues.
The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
ed86bc9160 Assorted cleanups and fixes.
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
darkredtitan
38d5998a6e Sanity checks for creating and deleting characters.
Co-authored-by: kamilprzyb <kamilprzybspam@wp.pl>
2020-09-14 16:07:02 +02:00
kamilprzyb
c7189a5cef added saving missions 2020-09-14 16:07:02 +02:00
kamilprzyb
de15e2004b added bank functionality, refactored itemMoveHandler
Co-authored-by: Cake Lancelot <CakeLancelot@users.noreply.github.com>
2020-09-14 16:07:02 +02:00
darkredtitan
480cca82fa Make name checking case insensitive.
Co-authored-by: kamilprzyb <kamilprzybspam@wp.pl>
2020-09-14 16:06:57 +02:00
kamilprzyb
3d83f93167 added periodic DB saves, fixed some settings 2020-09-14 01:38:27 +02:00
kamilprzyb
1d9a7139a8 deleteing player deletes inventory and nanos, minor tweaks to settings 2020-09-14 01:38:27 +02:00
kamilprzyb
2fd7a8c6fc Implemented saving inventory and nanos 2020-09-14 01:38:27 +02:00
kamilprzyb
fc57cae37d added saving character when a connection with shard is killed 2020-09-14 01:38:04 +02:00
Gent Semaj
3cfec7aab3
Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
* Add transportation registration
* Add S.C.A.M.P.E.R. functionality

Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-13 22:26:16 +02:00
CakeLancelot
29e53117e7
Merge pull request #72 from FinnHornhoover/msys-mingw-compile-fix
Warnings and compile errors for MSYS2 MinGW64
2020-09-13 07:35:32 -05:00
c1ac2250a0 Minor changes.
This was me fixing a few bugs and finding that Gent was working on some
of the same ones, then awkwardly merging the changes together.
2020-09-12 22:43:04 +02:00
Gent
4880e4af12 Revamp revival code 2020-09-12 14:21:36 -04:00
Gent
2b1a028b3d Validate cookie data 2020-09-12 11:41:31 -04:00
be99714495 Possible fix for the login error bug. 2020-09-12 17:09:11 +02:00
4c06163b51 Properly validate vendor logic.
Also, iTimeLimit should be 0.
2020-09-12 16:10:53 +02:00
Gent
4e7352da66 Add sell functionality to vendors 2020-09-11 22:04:23 -04:00
5747c24479 [bugfix] Don't set iType on empty item slots.
This confuses ItemManager::findFreeSlot().
2020-09-12 02:25:45 +02:00
579aa9d31d Save pointer to Player struct in CNSocket.
This is an insignificant optimization now, but will be necessary when we
start switching around the the algorithms and datastructures used in
proximity detection.
2020-09-12 01:22:58 +02:00
Ariii
3865249387 Vendors, set nano skill command + serverside command issues fixed (#74)
Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out.
Added set nano skill command
Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell

Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-11 23:19:03 +02:00
468840c9ea Fixed gcc vs clang preprocessor tomfoolery. 2020-09-11 00:19:21 +02:00
52f02168bc Implemented quest item cleanup and fixed a few bugs. 2020-09-11 00:19:21 +02:00
ddb5f782b7 Refactored mission data and implemented quest item mob drops.
Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
3665dc2c93 [WIP] Incremental mission save 2
This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
ae654f996c [WIP] Incremental mission save 1
This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
e33b7f20e9 [bugfix] Preserve Taros and FM when opening Crates. 2020-09-11 00:08:26 +02:00
5b49e71de7 Implemented mission rewards.
Might need to refactor item drops, especially after implementing
task-result quest item drops.
2020-09-11 00:08:26 +02:00
3172724596 Implemented the mob kill counter in missions and fixed a bug. 2020-09-11 00:08:26 +02:00
8887c6349b Add support for cookie-based login back in. 2020-09-11 00:08:26 +02:00
29cde56fb1 Levelling up added to /nano
- Using /nano levels up Player, a player cannot level down.
2020-09-10 17:51:52 +01:00
eb1ad6bb37 switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00
45a33758a5 Account for the size of packet length and ID in validation functions. 2020-09-08 03:06:55 +02:00
FinnHornhoover
266fddbffa fixed warnings and compile errors for msys2 2020-09-08 03:41:13 +03:00
e90ae10746 Summoned NPC are now visible to other players. 2020-09-07 22:12:53 +02:00
df655dfe29 added mobdata to config 2020-09-07 12:54:40 -05:00
c8c4ec7d01 updated readme & small refactor 2020-09-07 12:23:00 -05:00
458843958b
Merge pull request #69 from SengokuNadeko/master
Adjustments made to regex
2020-09-06 14:06:37 -05:00
SengokuNadeko
361c069d0c Adjustments to the regex
I made the regex a bit less restrictive. If you want, you can push this if it seems appropriate.

Username should be at least 4 characters and max 32
Password should be at least 8 characters and max 32

Usernames can be any combination of letters and numbers, with no special characters except for dash and underscore.

Passwords can use any of the alphanumeric/special characters specified in the regex.
2020-09-06 10:49:14 -05:00
SengokuNadeko
3876e0537e Small regex fix
Old regex had some problems (a bit too restrictive). If you want, you can push this to loosen up the restrictions a little.
2020-09-06 10:42:07 -05:00
CakeLancelot
8a481acdae Stub npcBarkHandler for now 2020-09-06 09:59:43 -05:00
darkredtitan
589da3f714 Fix social distancing bug (name trademarked by kamilprzyb) 2020-09-05 19:53:16 +02:00
00c5e07f4f small memory bugs fixed 2020-09-03 15:29:29 -05:00
063d302bd5
Merge pull request #62 from kamilprzyb/master
Rewrote DB and finished LoginServer
2020-09-02 22:49:08 -05:00
7e9793bf90
Merge pull request #59 from JadeShrineMaiden/additions
Colliding NPC IID quickfix
2020-09-02 22:48:09 -05:00
CakeLancelot
fa6b0b178c Remove unnecessary bracket in include statements 2020-09-02 21:25:09 -05:00
CakeLancelot
dadf1c5bcf Change sqlite3.h path in sqlite_orm.h
Should fix Appveyor compilation
2020-09-02 21:11:50 -05:00
kamilprzyb
260759c20b replaced tabs with 4 spaces 2020-09-02 17:53:39 +02:00
kamilprzyb
1ff5694960
Fix APPROVEALLNAMES setting
fixed GetInteger->GetBoolean

Co-authored-by: FinnHornhoover <30576665+FinnHornhoover@users.noreply.github.com>
2020-09-02 17:47:10 +02:00
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
4f6c77be4f minor cleanup 2020-08-31 17:54:49 -05:00
d7a41d40ab Replace signal() with sigaction(). 2020-08-31 22:40:33 +02:00
1e344c2dd8 Small tweak 2020-08-31 01:36:29 +01:00
fdd0160248 Colliding NPC IID quickfix 2020-08-30 23:29:28 +01:00
Eperty123
da293ba9b3 Add DB prefix to db stuff 2020-08-29 13:47:39 +02:00
Eperty123
437063d78a Add experimental TransportManager 2020-08-29 13:43:33 +02:00
Eperty123
b239fb9331 Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
50431024c9
Merge pull request #55 from dongresource/combat1
Implemented combat, drops, crates and the guide changer
2020-08-28 19:11:56 -05:00
2a258a80f0 Database.cpp refactoring 2020-08-28 19:10:26 -05:00
a067975f27 Players can now see eachother fight monsters. 2020-08-28 22:22:24 +02:00
72a811d6ab Implemented guide changing.
This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
3b35e0017a Moved all JSON files into a dedicated data directory. 2020-08-28 22:22:24 +02:00
4df812f996 Implemented crates (dropping and opening).
Also fixed a bug in vaildOutVarPacket().
2020-08-28 22:22:24 +02:00
67d899efe6 Implemented proper validation of variable-length packets.
Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
2020-08-28 22:18:28 +02:00