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Remove redundant instance deletion
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parent
d840b0bbd0
commit
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@ -267,8 +267,9 @@ void ChunkManager::createInstance(uint64_t instanceID) {
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}
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void ChunkManager::destroyInstance(uint64_t instanceID) {
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std::cout << "Deleting instance " << instanceID << std::endl;
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std::vector<std::tuple<int, int, uint64_t>> instanceChunks = ChunkManager::getChunksInMap(instanceID);
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std::cout << "Deleting instance " << instanceID << " (" << instanceChunks.size() << " chunks)" << std::endl;
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for (std::tuple<int, int, uint64_t>& coords : instanceChunks) {
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destroyChunk(coords);
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}
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@ -584,8 +584,6 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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if (Warps.find(warpId) == Warps.end())
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return;
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uint64_t fromInstance = plrv.plr->instanceID; // saved for post-warp
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// std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl;
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if (Warps[warpId].isInstance) {
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uint64_t instanceID = Warps[warpId].instanceID;
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@ -625,9 +623,6 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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plrv.plr->instanceID = INSTANCE_OVERWORLD;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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// post-warp: check if the source instance has no more players in it and delete it if so
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ChunkManager::destroyInstanceIfEmpty(fromInstance);
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}
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/*
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@ -241,7 +241,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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MissionManager::failInstancedMissions(sock); // fail any instanced missions
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uint64_t fromInstance = plr->instanceID;
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uint64_t fromInstance = plrv.plr->instanceID; // pre-warp instance, saved for post-warp
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plr->instanceID = I;
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if (I != INSTANCE_OVERWORLD) {
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@ -264,6 +264,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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updatePlayerPosition(sock, X, Y, Z);
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}
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// post-warp: check if the source instance has no more players in it and delete it if so
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ChunkManager::destroyInstanceIfEmpty(fromInstance);
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}
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