Fixed the NULL Player* in PlayerManager::players bug.

This commit is contained in:
dongresource 2020-10-23 05:32:14 +02:00
parent 2b650b0bed
commit 3b5af415fb
2 changed files with 3 additions and 2 deletions

View File

@ -31,7 +31,8 @@ void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
else if (settings::VERBOSITY > 0)
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
PlayerManager::players[sock].lastHeartbeat = getTime();
if (PlayerManager::players.find(sock) != PlayerManager::players.end())
PlayerManager::players[sock].lastHeartbeat = getTime();
}
void CNShardServer::keepAliveTimer(CNServer* serv, time_t currTime) {

View File

@ -578,12 +578,12 @@ void MobManager::roamingStep(Mob *mob, time_t currTime) {
}
void MobManager::retreatStep(Mob *mob, time_t currTime) {
// distance between spawn point and current location
if (mob->nextMovement != 0 && currTime < mob->nextMovement)
return;
mob->nextMovement = currTime + 500;
// distance between spawn point and current location
int distance = hypot(mob->appearanceData.iX - mob->roamX, mob->appearanceData.iY - mob->roamY);
//if (distance > mob->data["m_iIdleRange"]) {