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Slider path, fixes, tweaks
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@ -258,19 +258,23 @@ void TableData::loadPaths(int* nextId) {
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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// slider circuit
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int sliders = 0;
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int stops = 0;
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int pos = 0;
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nlohmann::json pathDataSlider = pathData["slider"];
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for (nlohmann::json::iterator _sliderPoint = pathDataSlider.begin(); _sliderPoint != pathDataSlider.end(); _sliderPoint++) {
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auto sliderPoint = _sliderPoint.value();
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if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
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if (sliderPoint["stop"]) { // check if this point in the circuit is a stop
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if (stops % 2 == 0) { // on;y put a slider down every other stop
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// spawn a slider
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BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 0, INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
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NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
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NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
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// set slider path to a rotation of the circuit
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constructPathSlider(pathDataSlider, 0, slider->appearanceData.iNPC_ID);
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sliders++;
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BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 0, INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
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NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
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NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
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// set slider path to a rotation of the circuit
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constructPathSlider(pathDataSlider, pos, slider->appearanceData.iNPC_ID);
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}
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stops++;
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}
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pos++;
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}
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// npc paths
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@ -452,13 +456,14 @@ void TableData::constructPathSlider(nlohmann::json points, int rotations, int sl
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for (int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
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route.push(from); // add point A to the queue
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WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
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// we may need to change this later; right now, the speed is cut before and after stops (no accel)
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float curve = 1;
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if (stopTime > 0) { // point A is a stop
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curve = 2.0f;
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curve = 0.375f;//2.0f;
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} else if (point["stop"]) { // point B is a stop
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curve = 0.35f;
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curve = 0.375f;//0.35f;
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}
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TransportManager::lerp(&route, from, to, SLIDER_SPEED, curve); // lerp from A to B (arbitrary speed)
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TransportManager::lerp(&route, from, to, SLIDER_SPEED * curve, 1); // lerp from A to B (arbitrary speed)
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from = to; // update point A
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stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0;
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}
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@ -6,7 +6,7 @@
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#include <unordered_map>
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const int SLIDER_SPEED = 1200;
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const int SLIDER_STOP_TICKS = 8;
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const int SLIDER_STOP_TICKS = 16;
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struct WarpLocation;
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit aa4338202eb02d913bdfd8cf6d008795ded0f026
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Subproject commit 9b7c9acd10905437376abdc0ea95abefd3bdcdca
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