gsemaj
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6ae4ab2cbf
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Move findApplicablePaths to Transport, add taskID argument
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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9fb41342b3
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Fix server crash if patch folder doesn't exist
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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0ccc66208d
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Added /path here
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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ebd3b7b75a
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Fix path matching breaking prematurely
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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d41122157f
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Fix gruntwork paths not saving targeted types
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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917407f164
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Apply finished NPC paths immediately
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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c393bf7af2
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Prioritize ID match over type match when finding a path for an NPC
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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72b62cd5a4
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Don't load NPCs with types not found in the XDT
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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e508a06eca
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Automatically flush gruntwork after /path end
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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f71d2581bd
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Read completed NPC paths from gruntwork
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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89a32ac9a4
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Write completed NPC paths to gruntwork
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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c7e2e66a51
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Add /path command
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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37b1d11948
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Fix JSON type ambiguity in loadPaths
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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c960b06227
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Apply matching paths to NPCs and mobs on spawn
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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2721f21427
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Fix gruntwork file being flushed to root
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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d5e65fda3c
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Update to new path schema + add NPCPath struct
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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5f29ea93d8
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Undo pathing check bypass + update to patched academy tdata
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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36cb32454d
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Add force property override feature to patcher
This has a variety of applications, but is particularly useful when we want to replace arrays instead of add onto them
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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af8dd61967
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Clean up tabledata init
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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26894c8a69
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Implement automatic tdata patching
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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bf12ed4c47
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Fix patcher refusing to patch between unsigned and signed integers
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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59303ba30d
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Update tdata to patch format, change config constants accordingly
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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b2a8b86e4c
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Temporarily disable spawn check for mob pathing
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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0c05fc4add
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Offset NPC IDs by 1 to avoid ID 0
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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c415db3fd3
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Implement recursive JSON patching functionality
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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183586afe4
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[refac] Clean up new tdata init routine
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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e546d3948c
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[refac] Stop using WarpLocation for coordinates and introduce a Vec3
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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a0e758f5b7
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[refac] Move WarpLocation to Transport.hpp
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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f58c6b72b3
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[refac] Stylistic changes
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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805fd93b3c
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Remove academy-specific tdata settings, add patch path
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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4bcf3af90f
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Use static JSON key as NPC ID for NPCs and mobs
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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e761c700dc
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[refac] Compartmentalize TableData.cpp
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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14562f889e
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[refac] Create typedef for nlohmann::json
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2021-05-06 12:17:34 -04:00 |
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gsemaj
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dd3066849b
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Make dynamic IDs count down from max instead of up from 0
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2021-05-06 12:17:34 -04:00 |
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2658ed5900
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Check if the destination chunk exists after leaving the source chunk
This fixes a crash if a player does a /refresh in the zeroeth chunk.
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2021-05-02 19:51:59 +02:00 |
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33ea5af8b7
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Added speed to CombatNPC
- Mob's constructor sets speed
- MobAI.cpp now uses mob->speed
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2021-04-29 19:20:53 -05:00 |
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FinnHornhoover
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5517a358ea
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removed eventcratechance config
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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4eaf3b2f08
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altered event drop logic, fixed taro/fm logic
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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44fd66b511
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restored getTime in rand gen
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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001a0b8d4b
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removed drop type field in mobs
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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20b05a72a0
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added mob drop id lookup from mob id
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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78b87d0f61
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register altered rarities correcty in rarity roll
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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527ca817d5
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revised getRarity set logic
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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80b11b4364
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removed my "debugger"
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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6f636b77f2
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rarity index fix for egg crates
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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8a871f7045
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merged itemset types and chances, added bypasses
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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1779d69078
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drop format revision
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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30de9f668c
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reference fix
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2021-04-26 11:26:00 -04:00 |
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FinnHornhoover
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78b17aea72
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added better drop handling, parsing, rng
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2021-04-26 11:26:00 -04:00 |
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CakeLancelot
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aa028392f0
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Fix #205 - if a player times out a race, warp them back to the start
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2021-04-25 15:41:39 -05:00 |
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