.. |
core
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[WIP] Convert all chunk-related logic to the new system's semantics
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2021-03-31 22:28:27 +02:00 |
db
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Added a wrapper for U16toU8, called AUTOU16TOU8
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2021-03-17 23:41:47 -05:00 |
servers
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[refactor] Convert CNLoginServer handlers to new sendPacket() wrapper
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2021-03-31 21:10:54 +02:00 |
structs
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Implement multiple-choice mission rewards
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2020-12-23 13:50:12 -05:00 |
Abilities.cpp
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Remove redundant Mob map
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2021-04-07 03:03:43 +02:00 |
Abilities.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
Buddies.cpp
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[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
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2021-03-31 21:10:54 +02:00 |
Buddies.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
BuiltinCommands.cpp
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added better drop handling, parsing, rng
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2021-04-26 11:26:00 -04:00 |
BuiltinCommands.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
Chat.cpp
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[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
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2021-03-31 21:10:54 +02:00 |
Chat.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
Chunking.cpp
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Make dynamic IDs count down from max instead of up from 0
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2021-05-06 12:17:34 -04:00 |
Chunking.hpp
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[WIP] Convert all chunk-related logic to the new system's semantics
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2021-03-31 22:28:27 +02:00 |
Combat.cpp
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altered event drop logic, fixed taro/fm logic
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2021-04-26 11:26:00 -04:00 |
Combat.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
CustomCommands.cpp
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Make dynamic IDs count down from max instead of up from 0
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2021-05-06 12:17:34 -04:00 |
CustomCommands.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
Eggs.cpp
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Fix eggs not entering chunks and add update tabledata
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2021-04-16 12:30:22 -04:00 |
Eggs.hpp
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Fix eggs not entering chunks and add update tabledata
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2021-04-16 12:30:22 -04:00 |
Email.cpp
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[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
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2021-03-31 21:10:54 +02:00 |
Email.hpp
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[refactor] Mark all internal functions static
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2021-03-16 22:54:41 +01:00 |
Entities.cpp
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Fix eggs not entering chunks and add update tabledata
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2021-04-16 12:30:22 -04:00 |
Entities.hpp
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Added speed to CombatNPC
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2021-04-29 19:20:53 -05:00 |
Groups.cpp
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[refactor] Remove redundant packet size checks
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2021-03-31 21:10:54 +02:00 |
Groups.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
Items.cpp
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altered event drop logic, fixed taro/fm logic
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2021-04-26 11:26:00 -04:00 |
Items.hpp
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altered event drop logic, fixed taro/fm logic
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2021-04-26 11:26:00 -04:00 |
main.cpp
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restored getTime in rand gen
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2021-04-26 11:26:00 -04:00 |
Missions.cpp
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Mission validation improvements
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2021-04-20 15:38:51 -05:00 |
Missions.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
MobAI.cpp
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Added speed to CombatNPC
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2021-04-29 19:20:53 -05:00 |
MobAI.hpp
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Added speed to CombatNPC
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2021-04-29 19:20:53 -05:00 |
Nanos.cpp
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[refactor] BaseNPC now uses Entity XYZ fields for handling positions
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2021-04-13 20:03:51 -05:00 |
Nanos.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
NPC.hpp
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[WIP] Convert most of Chunking to Entity-based system
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2021-03-31 22:28:27 +02:00 |
NPCManager.cpp
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Make dynamic IDs count down from max instead of up from 0
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2021-05-06 12:17:34 -04:00 |
NPCManager.hpp
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Generalize NPC AI stepping logic
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2021-03-31 22:28:27 +02:00 |
Player.hpp
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Initialize all members of all Entity-derived classes
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2021-03-31 22:28:27 +02:00 |
PlayerManager.cpp
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Fix #205 - if a player times out a race, warp them back to the start
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2021-04-25 15:41:39 -05:00 |
PlayerManager.hpp
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Fix #205 - if a player times out a race, warp them back to the start
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2021-04-25 15:41:39 -05:00 |
PlayerMovement.cpp
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[refactor] Initial conversion to new packet handler interfaces
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2021-03-31 21:10:54 +02:00 |
PlayerMovement.hpp
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[refactor] Extract PlayerMovement.cpp from PlayerManager.cpp
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2021-03-13 02:59:18 +01:00 |
Racing.cpp
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Fix #205 - if a player times out a race, warp them back to the start
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2021-04-25 15:41:39 -05:00 |
Racing.hpp
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Prevent players from collecting the same pod twice in races
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2021-04-13 21:17:21 -05:00 |
Rand.cpp
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restored getTime in rand gen
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2021-04-26 11:26:00 -04:00 |
Rand.hpp
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restored getTime in rand gen
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2021-04-26 11:26:00 -04:00 |
settings.cpp
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removed eventcratechance config
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2021-04-26 11:26:00 -04:00 |
settings.hpp
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removed eventcratechance config
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2021-04-26 11:26:00 -04:00 |
TableData.cpp
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Make dynamic IDs count down from max instead of up from 0
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2021-05-06 12:17:34 -04:00 |
TableData.hpp
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Generalize NPC AI stepping logic
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2021-03-31 22:28:27 +02:00 |
Trading.cpp
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[refactor] Remove redundant packet size checks
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2021-03-31 21:10:54 +02:00 |
Trading.hpp
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[refactor] Remove the word 'Manager' from most source files/namespaces
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2021-03-17 20:16:43 +01:00 |
Transport.cpp
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[refactor] BaseNPC now uses Entity XYZ fields for handling positions
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2021-04-13 20:03:51 -05:00 |
Transport.hpp
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[refactor] Move files to core/ and servers/ subdirectories
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2021-03-17 20:16:48 +01:00 |
Vendors.cpp
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added better drop handling, parsing, rng
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2021-04-26 11:26:00 -04:00 |
Vendors.hpp
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Rename Vendor.Xpp -> Vendors.Xpp
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2021-04-16 13:37:18 -04:00 |