Don't load NPCs with types not found in the XDT

This commit is contained in:
gsemaj 2021-05-05 03:52:51 -04:00 committed by Gent Semaj
parent e508a06eca
commit 72b62cd5a4
1 changed files with 14 additions and 4 deletions

View File

@ -905,21 +905,26 @@ static void loadNPCs(json& npcData) {
int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
npcID += NPC_ID_OFFSET;
int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
int type = (int)npc["iNPCType"];
if (NPCManager::NPCData[type].is_null()) {
std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
continue;
}
#ifdef ACADEMY
// do not spawn NPCs in the future
if (npc["iX"] > 512000 && npc["iY"] < 256000)
continue;
#endif
BaseNPC* tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], npcID);
BaseNPC* tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, type, npcID);
NPCManager::NPCs[npcID] = tmp;
NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
if (npc["iNPCType"] == 641 || npc["iNPCType"] == 642)
if (type == 641 || type == 642)
NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
// see if any paths target this NPC
NPCPath* npcPath = findApplicablePath(npcID, npc["iNPCType"]);
NPCPath* npcPath = findApplicablePath(npcID, type);
if (npcPath != nullptr) {
//std::cout << "[INFO] Found path for NPC " << npcID << std::endl;
constructPathNPC(npcID, npcPath);
@ -945,7 +950,12 @@ static void loadMobs(json& npcData, int32_t* nextId) {
auto npc = _npc.value();
int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
npcID += MOB_ID_OFFSET;
auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
int type = (int)npc["iNPCType"];
if (NPCManager::NPCData[type].is_null()) {
std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
continue;
}
auto td = NPCManager::NPCData[type];
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
#ifdef ACADEMY