mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
Apply matching paths to NPCs and mobs on spawn
This commit is contained in:
parent
2721f21427
commit
c960b06227
@ -34,6 +34,31 @@ public:
|
||||
const char *what() const throw() { return msg.c_str(); }
|
||||
};
|
||||
|
||||
/*
|
||||
* Find and return the first path that targets either the type or the ID.
|
||||
* If no matches are found, return nullptr
|
||||
*/
|
||||
static NPCPath* findApplicablePath(int32_t id, int32_t type) {
|
||||
NPCPath* match = nullptr;
|
||||
for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
|
||||
// search target IDs
|
||||
for (int32_t pID : _path->targetIDs) {
|
||||
if (id == pID) match = &(*_path);
|
||||
break;
|
||||
}
|
||||
|
||||
// search target types
|
||||
for (int32_t pType : _path->targetTypes) {
|
||||
if (type == pType) match = &(*_path);
|
||||
break;
|
||||
}
|
||||
|
||||
if (match != nullptr)
|
||||
break;
|
||||
}
|
||||
return match;
|
||||
}
|
||||
|
||||
/*
|
||||
* Create a full and properly-paced path by interpolating between keyframes.
|
||||
*/
|
||||
@ -55,26 +80,35 @@ static void constructPathSkyway(json& pathData) {
|
||||
Transport::SkywayPaths[pathData["iRouteID"]] = points;
|
||||
}
|
||||
|
||||
static void constructPathNPC(json& pathData, int32_t id=0) {
|
||||
// Interpolate
|
||||
json pathPoints = pathData["aPoints"];
|
||||
std::queue<Vec3> points;
|
||||
json::iterator _point = pathPoints.begin();
|
||||
auto point = _point.value();
|
||||
Vec3 from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
|
||||
int stopTime = point["iStopTicks"];
|
||||
for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
|
||||
point = _point.value();
|
||||
for(int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
|
||||
points.push(from); // add point A to the queue
|
||||
Vec3 to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
|
||||
Transport::lerp(&points, from, to, pathData["iBaseSpeed"]); // lerp from A to B
|
||||
from = to; // update point A
|
||||
stopTime = point["iStopTicks"];
|
||||
}
|
||||
static void constructPathNPC(int32_t id, NPCPath* path) {
|
||||
BaseNPC* npc = NPCManager::NPCs[id];
|
||||
if(npc->type == EntityType::MOB)
|
||||
((Mob*)(npc))->staticPath = true;
|
||||
|
||||
if (id == 0)
|
||||
id = pathData["iNPCID"];
|
||||
// Interpolate
|
||||
std::vector<Vec3> pathPoints = path->points;
|
||||
std::queue<Vec3> points;
|
||||
|
||||
auto _point = pathPoints.begin();
|
||||
Vec3 from = *_point; // point A coords
|
||||
for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
|
||||
Vec3 to = *_point; // point B coords
|
||||
// add point A to the queue
|
||||
if (path->isRelative) {
|
||||
// relative; the NPCs current position is assumed to be its spawn point
|
||||
Vec3 fromReal = { from.x + npc->x, from.y + npc->y, from.z + npc->z };
|
||||
Vec3 toReal = { to.x + npc->x, to.y + npc->y, to.z + npc->z };
|
||||
points.push(fromReal);
|
||||
Transport::lerp(&points, fromReal, toReal, path->speed); // lerp from A to B
|
||||
}
|
||||
else {
|
||||
// absolute
|
||||
points.push(from);
|
||||
Transport::lerp(&points, from, to, path->speed); // lerp from A to B
|
||||
}
|
||||
|
||||
from = to; // update point A
|
||||
}
|
||||
|
||||
Transport::NPCQueues[id] = points;
|
||||
}
|
||||
@ -366,31 +400,6 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
||||
Transport::NPCPaths.push_back(pathTemplate);
|
||||
}
|
||||
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
|
||||
|
||||
// mob paths
|
||||
pathDataNPC = pathData["mob"];
|
||||
for (json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
|
||||
for (auto& pair : NPCManager::NPCs) {
|
||||
if (pair.second->type != EntityType::MOB)
|
||||
continue;
|
||||
|
||||
Mob* mob = (Mob*)pair.second;
|
||||
if (mob->appearanceData.iNPCType == npcPath.value()["iNPCType"]) {
|
||||
std::cout << "[INFO] Using static path for mob " << mob->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
|
||||
|
||||
auto firstPoint = npcPath.value()["points"][0];
|
||||
if (firstPoint["iX"] != mob->spawnX || firstPoint["iY"] != mob->spawnY) {
|
||||
std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
|
||||
" (type " << mob->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
constructPathNPC(*npcPath, pair.first);
|
||||
mob->staticPath = true;
|
||||
break; // only one NPC per path
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
@ -866,6 +875,13 @@ static void loadNPCs(json& npcData) {
|
||||
|
||||
if (npc["iNPCType"] == 641 || npc["iNPCType"] == 642)
|
||||
NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
|
||||
|
||||
// see if any paths target this NPC
|
||||
NPCPath* npcPath = findApplicablePath(npcID, npc["iNPCType"]);
|
||||
if (npcPath != nullptr) {
|
||||
//std::cout << "[INFO] Found path for NPC " << npcID << std::endl;
|
||||
constructPathNPC(npcID, npcPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
@ -900,6 +916,13 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
|
||||
NPCManager::NPCs[npcID] = tmp;
|
||||
NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
|
||||
|
||||
// see if any paths target this mob
|
||||
NPCPath* npcPath = findApplicablePath(npcID, npc["iNPCType"]);
|
||||
if (npcPath != nullptr) {
|
||||
//std::cout << "[INFO] Found path for mob " << npcID << std::endl;
|
||||
constructPathNPC(npcID, npcPath);
|
||||
}
|
||||
}
|
||||
|
||||
// mob groups
|
||||
@ -923,6 +946,13 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
NPCManager::NPCs[leadID] = tmp;
|
||||
NPCManager::updateNPCPosition(leadID, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
|
||||
|
||||
// see if any paths target this group leader
|
||||
NPCPath* npcPath = findApplicablePath(leadID, leader["iNPCType"]);
|
||||
if (npcPath != nullptr) {
|
||||
//std::cout << "[INFO] Found path for mob " << leadID << std::endl;
|
||||
constructPathNPC(leadID, npcPath);
|
||||
}
|
||||
|
||||
tmp->groupLeader = leadID;
|
||||
|
||||
// followers (have dynamic IDs)
|
||||
@ -957,31 +987,6 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Find and return the first path that targets either the type or the ID.
|
||||
* If no matches are found, return nullptr
|
||||
*/
|
||||
static NPCPath* findApplicablePath(int32_t id, int32_t type) {
|
||||
NPCPath* match = nullptr;
|
||||
for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
|
||||
// search target IDs
|
||||
for (int32_t pID : _path->targetIDs) {
|
||||
if (id == pID) match = &(*_path);
|
||||
break;
|
||||
}
|
||||
|
||||
// search target types
|
||||
for (int32_t pType : _path->targetTypes) {
|
||||
if (type == pType) match = &(*_path);
|
||||
break;
|
||||
}
|
||||
|
||||
if (match != nullptr)
|
||||
break;
|
||||
}
|
||||
return match;
|
||||
}
|
||||
|
||||
/*
|
||||
* Transform `base` based on the value of `patch`.
|
||||
* Parameters must be of the same type and must not be null.
|
||||
|
Loading…
Reference in New Issue
Block a user