mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-21 13:10:05 +00:00
Added speed to CombatNPC
- Mob's constructor sets speed - MobAI.cpp now uses mob->speed
This commit is contained in:
parent
55f8dc94ce
commit
33ea5af8b7
@ -101,6 +101,7 @@ struct CombatNPC : public BaseNPC {
|
||||
int spawnY = 0;
|
||||
int spawnZ = 0;
|
||||
int level = 0;
|
||||
int speed = 300;
|
||||
|
||||
void (*_stepAI)(CombatNPC*, time_t) = nullptr;
|
||||
|
||||
|
@ -571,7 +571,7 @@ static void combatStep(Mob *mob, time_t currTime) {
|
||||
}
|
||||
|
||||
int distanceToTravel = INT_MAX;
|
||||
int speed = mob->data["m_iRunSpeed"];
|
||||
int speed = mob->speed;
|
||||
// movement logic: move when out of range but don't move while casting a skill
|
||||
if (distance > mobRange && mob->skillStyle == -1) {
|
||||
if (mob->nextMovement != 0 && currTime < mob->nextMovement)
|
||||
@ -672,7 +672,7 @@ static void roamingStep(Mob *mob, time_t currTime) {
|
||||
|
||||
int xStart = mob->spawnX - mob->idleRange/2;
|
||||
int yStart = mob->spawnY - mob->idleRange/2;
|
||||
int speed = mob->data["m_iWalkSpeed"];
|
||||
int speed = mob->speed;
|
||||
|
||||
// some mobs don't move (and we mustn't divide/modulus by zero)
|
||||
if (mob->idleRange == 0 || speed == 0)
|
||||
@ -743,10 +743,10 @@ static void retreatStep(Mob *mob, time_t currTime) {
|
||||
if (distance > 10) {
|
||||
INITSTRUCT(sP_FE2CL_NPC_MOVE, pkt);
|
||||
|
||||
auto targ = lerp(mob->x, mob->y, mob->roamX, mob->roamY, (int)mob->data["m_iRunSpeed"]*4/5);
|
||||
auto targ = lerp(mob->x, mob->y, mob->roamX, mob->roamY, (int)mob->speed*4/5);
|
||||
|
||||
pkt.iNPC_ID = mob->appearanceData.iNPC_ID;
|
||||
pkt.iSpeed = (int)mob->data["m_iRunSpeed"] * 2;
|
||||
pkt.iSpeed = (int)mob->speed * 2;
|
||||
pkt.iToX = mob->x = targ.first;
|
||||
pkt.iToY = mob->y = targ.second;
|
||||
pkt.iToZ = mob->z = mob->spawnZ;
|
||||
|
@ -60,6 +60,7 @@ struct Mob : public CombatNPC {
|
||||
|
||||
data = d;
|
||||
|
||||
speed = data["m_iRunSpeed"];
|
||||
regenTime = data["m_iRegenTime"];
|
||||
idleRange = (int)data["m_iIdleRange"];
|
||||
level = data["m_iNpcLevel"];
|
||||
|
Loading…
Reference in New Issue
Block a user