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removed drop type field in mobs
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@ -42,9 +42,6 @@ struct Mob : public CombatNPC {
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int skillStyle = -1; // -1 for nothing, 0-2 for corruption, -2 for eruption
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int hitX = 0, hitY = 0, hitZ = 0; // for use in ability targeting
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// drop
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int dropType = 0;
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// group
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int groupLeader = 0;
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int offsetX = 0, offsetY = 0;
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@ -65,7 +62,6 @@ struct Mob : public CombatNPC {
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regenTime = data["m_iRegenTime"];
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idleRange = (int)data["m_iIdleRange"];
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dropType = data["m_iDropType"];
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level = data["m_iNpcLevel"];
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roamX = spawnX = x;
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