[refac] Move WarpLocation to Transport.hpp

This commit is contained in:
gsemaj 2021-05-01 11:06:48 -04:00 committed by Gent Semaj
parent f58c6b72b3
commit a0e758f5b7
2 changed files with 5 additions and 6 deletions

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@ -3,6 +3,7 @@
#include "core/Core.hpp"
#include "PlayerManager.hpp"
#include "NPC.hpp"
#include "Transport.hpp"
#include "JSON.hpp"
@ -28,10 +29,7 @@ struct NPCEvent {
: npcType(t), trigger(tr), handler(hndlr) {}
};
// this should really be called vec3 or something...
struct WarpLocation {
int x, y, z, instanceID, isInstance, limitTaskID, npcID;
};
struct WarpLocation;
namespace NPCManager {
extern std::unordered_map<int32_t, BaseNPC*> NPCs;

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@ -1,7 +1,6 @@
#pragma once
#include "servers/CNShardServer.hpp"
#include "NPCManager.hpp"
#include <unordered_map>
@ -9,7 +8,9 @@ const int SLIDER_SPEED = 1200;
const int SLIDER_STOP_TICKS = 16;
const int SLIDER_GAP_SIZE = 45000;
struct WarpLocation;
struct WarpLocation {
int x, y, z, instanceID, isInstance, limitTaskID, npcID;
};
struct TransportRoute {
int type, start, end, cost, mssSpeed, mssRouteNum;