Move findApplicablePaths to Transport, add taskID argument

This commit is contained in:
gsemaj 2021-05-05 21:17:06 -04:00 committed by Gent Semaj
parent 9fb41342b3
commit 6ae4ab2cbf
3 changed files with 42 additions and 35 deletions

View File

@ -36,38 +36,6 @@ public:
const char *what() const throw() { return msg.c_str(); }
};
/*
* Find and return the first path that targets either the type or the ID.
* If no matches are found, return nullptr
*/
static NPCPath* findApplicablePath(int32_t id, int32_t type) {
NPCPath* match = nullptr;
for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
// search target IDs
for (int32_t pID : _path->targetIDs) {
if (id == pID) {
match = &(*_path);
break;
}
}
if (match != nullptr)
break; // early break for ID matches, since ID has higher priority than type
// search target types
for (int32_t pType : _path->targetTypes) {
if (type == pType) {
match = &(*_path);
break;
}
}
if (match != nullptr)
break;
}
return match;
}
/*
* Create a full and properly-paced path by interpolating between keyframes.
*/
@ -937,7 +905,7 @@ static void loadNPCs(json& npcData) {
NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
// see if any paths target this NPC
NPCPath* npcPath = findApplicablePath(npcID, type);
NPCPath* npcPath = Transport::findApplicablePath(npcID, type);
if (npcPath != nullptr) {
//std::cout << "[INFO] Found path for NPC " << npcID << std::endl;
constructPathNPC(npcID, npcPath);
@ -983,7 +951,7 @@ static void loadMobs(json& npcData, int32_t* nextId) {
NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
// see if any paths target this mob
NPCPath* npcPath = findApplicablePath(npcID, npc["iNPCType"]);
NPCPath* npcPath = Transport::findApplicablePath(npcID, npc["iNPCType"]);
if (npcPath != nullptr) {
//std::cout << "[INFO] Found path for mob " << npcID << std::endl;
constructPathNPC(npcID, npcPath);
@ -1012,7 +980,7 @@ static void loadMobs(json& npcData, int32_t* nextId) {
NPCManager::updateNPCPosition(leadID, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
// see if any paths target this group leader
NPCPath* npcPath = findApplicablePath(leadID, leader["iNPCType"]);
NPCPath* npcPath = Transport::findApplicablePath(leadID, leader["iNPCType"]);
if (npcPath != nullptr) {
//std::cout << "[INFO] Found path for mob " << leadID << std::endl;
constructPathNPC(leadID, npcPath);

View File

@ -347,6 +347,43 @@ void Transport::lerp(std::queue<Vec3>* queue, Vec3 start, Vec3 end, int gapSize)
lerp(queue, start, end, gapSize, 1);
}
/*
* Find and return the first path that targets either the type or the ID.
* If no matches are found, return nullptr
*/
NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
NPCPath* match = nullptr;
for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
// task ID for the path must match so escorts don't start early
if (_path->escortTaskID != taskID)
continue;
// search target IDs
for (int32_t pID : _path->targetIDs) {
if (id == pID) {
match = &(*_path);
break;
}
}
if (match != nullptr)
break; // early break for ID matches, since ID has higher priority than type
// search target types
for (int32_t pType : _path->targetTypes) {
if (type == pType) {
match = &(*_path);
break;
}
}
if (match != nullptr)
break;
}
return match;
}
void Transport::init() {
REGISTER_SHARD_TIMER(tickTransportationSystem, 1000);

View File

@ -49,4 +49,6 @@ namespace Transport {
void lerp(std::queue<Vec3>*, Vec3, Vec3, int, float);
void lerp(std::queue<Vec3>*, Vec3, Vec3, int);
NPCPath* findApplicablePath(int32_t, int32_t, int = -1);
}