Gent S
52389c2c69
Make code redemption case-insensitive
2020-12-23 13:50:12 -05:00
Gent S
ae75324153
Fix duplicate tasks on instanced mission failure
2020-12-23 13:50:12 -05:00
Gent S
a1a5815f1f
Fix academy nano missions not going into the 0th slot
2020-12-23 13:50:12 -05:00
Gent S
772f80188e
Prevent duplicate running tasks from loading into the Player struct
2020-12-23 13:50:12 -05:00
kamilprzyb
f28c643b48
Allow permanent vehicles
2020-12-23 13:50:12 -05:00
Kamil
5f82658c8d
adjusted item codes logic to handle multiple items per code
2020-12-23 13:50:12 -05:00
ff75aa6693
Add the Academy build to the Appveyor script
2020-12-23 13:50:12 -05:00
50b2bdcb16
Fixed Nano Style Issues
2020-12-23 13:50:12 -05:00
Kamil
34dbb59fb1
Implement redeem codes
2020-12-23 13:50:12 -05:00
Kamil
a74c9be2ff
Implement Nano capsules
2020-12-23 13:50:12 -05:00
fcdea2e723
Implement multiple-choice mission rewards
2020-12-23 13:50:12 -05:00
90191fd494
Add academy.json loading to TableData
...
This is where the permanent Academy-exclusive NPCs and mobs will be
loaded from. Resurrect 'Ems work now.
2020-12-23 13:50:12 -05:00
Gent S
effbbd9a5e
Fix level-up not triggering and using wrong packets
2020-12-23 13:50:12 -05:00
bc7f4883a2
Add Academy defaults to the config file
2020-12-23 13:50:12 -05:00
e0808ffcbd
Read the NPC ID limit from the XDT
2020-12-23 13:50:12 -05:00
9057f31bff
Implement Academy level-up
2020-12-23 13:50:12 -05:00
0a9f637123
Do not give the Lightning Gun and Buttercup Nano to new Academy players
...
And do not mark the two missions from the old Tutorial as completed.
2020-12-23 13:50:12 -05:00
027f513a23
Save Academy Nanos to DB
2020-12-23 13:50:12 -05:00
a99f95d15f
Initial Academy support
...
Support for the Academy's Nano system is complete, but they're not being
saved to the DB yet.
2020-12-23 13:50:12 -05:00
Gent S
49158360ca
Update tdata ref
2020-12-23 13:48:19 -05:00
0104bc9329
Enemy ability tweaks
...
- Battery drain does not set your battery below 0.
- Debuffs cast by enemies take into account intensity now. (Snare will work)
- Used int_max to replace arbitrary 20000, added more comments.
2020-12-22 12:12:02 -05:00
4fc5c092f8
Attack logic and various balance changes
...
- combatStep was altered, the mob can attack and give chase at the same time. Kiting melee mobs around is much harder.
- Mobs in general are more harder, closer to how it was in retro.
- Nanos styles are less detrimental to battle.
2020-12-22 11:30:57 -05:00
8d1bc94b7e
Mission Handling Fixes
...
- Q. Item count glitches are dealt with
- Warping out now correctly rewinds missions.
2020-12-22 11:30:57 -05:00
322e354f5b
Fix indentation in RacingManager.cpp and compilation on Linux
2020-12-22 14:46:09 +01:00
Gent S
8a2073d081
Fix racing timestamps
2020-12-22 01:04:46 -05:00
Gent S
e915c54ed0
Correctly set time limit, rank, and reward
2020-12-22 00:37:04 -05:00
Gent S
e953b51229
Add reward tables for racing
2020-12-22 00:36:39 -05:00
Gent S
b9013149f3
Racing cleanup
2020-12-21 21:02:19 -05:00
Gent S
e6da454c73
Finish racing DB integration
2020-12-21 16:18:08 -05:00
Gent S
598c7ce1d0
Add racing-related DB functions
2020-12-21 16:18:08 -05:00
Gent S
ea47f67b2b
Properly utilize instance data in map info packet
2020-12-21 16:18:08 -05:00
Gent S
91ea8be72e
Implement basic race handling
2020-12-21 16:18:08 -05:00
Gent S
b81a3761b6
Load instance data from XDT
2020-12-21 16:18:08 -05:00
Gent S
45b8f8f581
Add RacingManager
2020-12-21 16:18:08 -05:00
Gent S
cfc6a94c7a
Include sql directory and config.ini in AppVeyor artifacts
2020-12-21 16:02:58 -05:00
c3d9883ddb
Fix migration on Linux
2020-12-20 23:09:10 +01:00
Gent S
ea12ec9607
Use binary streams to make DB backups, since filesystem has low compat
2020-12-20 15:52:34 -05:00
Gent S
2e173df2ca
DB v2 Tweaks
2020-12-19 21:17:07 -05:00
Kamil
1fb48536c2
created external sql file for tables and 1st migration
2020-12-19 20:00:47 -05:00
Kamil
002bfffb62
implemented db migration system
2020-12-19 19:15:14 -05:00
Kamil
140227406c
implemented custom error messages in login screen for regex fail or banned account
2020-12-19 19:15:14 -05:00
26d0623d07
Fix Database::sendEmail()
...
* Do not define an sqlite_stmt* named stmt in a loop such that it shadows
an outer variable of the same name.
* Do not re-prepare a statement that has been reset.
2020-12-19 05:51:06 +01:00
f8a359dfe9
Do not truncate emails to 127 characters
...
And assert that we never supply a string long enough for
sanitizeText() to truncate.
2020-12-19 05:51:06 +01:00
Gent S
2f44243abb
Please.... please take the slider....
2020-12-18 20:48:09 -05:00
e3561e9d15
Change the default ports to match OG and Retro
...
The default monitor port can stay on 8003 for now.
2020-12-18 00:24:24 +01:00
80dabf4406
Finalize ALL the statements
...
* Fixed not being able to modify the DB externally while the script is
running
* Made most DB-related errors print the appropriate error string
* Fixed the settings looking for dbsaveinterval in the shard category
instead of the login category
* Added -shr and -wal to .gitignore (even though we're not actually
using WAL mode)
Hopefully the DB code is now free of resource leaks and undefined
behaviour.
2020-12-18 00:17:35 +01:00
Gent S
d3e5b9c485
Potentially fix slider collisions
...
- Lerp circuit once instead of on a per-slider basis to avoid FPE differences
- Spawn sliders every k points instead of once per stop
2020-12-16 20:37:12 -05:00
f7a6615379
Tweak mob roaming logic and a few other values
...
This fixes the crash with mobs with a very small m_iIdleRange and avoids
unnecessary looping.
Co-authored-by: JadeShrineMaiden <69916714+JadeShrineMaiden@users.noreply.github.com>
2020-12-17 02:35:55 +01:00
Gent S
618a8d0a9f
Reimplement NPC barking
2020-12-15 19:16:05 -05:00
d25e7ca4fc
Implement rudimentary NPC scripting framework and Lord Fuse boss fight
2020-12-15 23:19:29 +01:00